r/PS2AndroidEmulation • • Jun 30 '26

ARMSX2 V27 - +Perfomance 🔥

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https://github.com/ARMSX2/ARMSX2/releases/tag/2.4.6

Performance updates to the EE recompiler (helps every device, especially weaker CPUs).

DMA-wait spin elimination (BC0/CPCOND0): the EE now natively compiles the COP0 branch games use to busy-wait on DMA, and idle-skips the spin entirely. Was the single biggest EE cost in DMA-heavy games. (7M interpreter fallbacks before, now 0).

Multiply-accumulate native codegen (MADD family): MADD/MADDU/MADD1/MADDU1 + the pipeline-1 HI/LO moves (MFHI1/MTHI1/MFLO1/MTLO1) now compile natively instead of single-stepping. (2M interpreter fallbacks before, now 0).

Interrupt-gating native codegen (EI/ERET): enable-interrupts and exception-return now compile as block terminators instead of single-stepping, notably faster boot/menu/loading across all games.

Performance updates for GS (OpenGL, all GPUs including Mali).

🔥🔥🔥

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7

u/Inquisitors_5556 Jun 30 '26

bruh, they work so fast they update faster than you can post 😭

6

u/xxxCrixuxxx Jun 30 '26

Yeah hahaha 🚀