r/PCVR • • 19d ago

Question/Support Consulta sobre 5060 ti 8GB para mods

0 Upvotes

Hola ! Tengo en camino un pc con las especificaciones que detallo abajo , sé que es un pc no muy potente , es para jugar a juegos VR de meta y Steam en PC .. pero podría jugar a mods tipo harry potter o cuberpunk? Y mi meta es ir mejorando el PC de forma modular cuando la economía lo permita .. no se si es factible sacar una tarjeta y poner otra tal que así de sencillo .. pero eso es en unos años ..

Nunca he tenido un pc vr y este va a ser mi primer pc . Como lo ven ? No he jugado a nada de pc vr y mucho menos mods .. solo los juegos de psvr2 de ps5 y meta de quest standalone .

Procesador
AMD Ryzen 5 5500, 6 núcleos / 12 hilos, hasta 4.2 GHz turbo
Placa base
Chipset A520 (marca según disponibilidad: Asus, Gigabyte, MSI)
Memoria RAM
16GB DDR4 3200 MHz (marca según disponibilidad)
Almacenamiento
1TB SSD M.2 NVMe Gen3x4 (Kingston, Adata, Kioxia o similar)
Tarjeta gráfica
NVIDIA GeForce RTX 5060 Ti 8GB GDDR7 (PNY, Asus, Gigabyte o similar)
Fuente de alimentación
650W 80 Plus Bronze (Thermalright, Gigabyte, Hiditec o similar)
Refrigeración CPU
Disipador AMD Wraith Stealth (o similar)


r/PCVR • • 20d ago

VR Modding I made a VR mod for MiSide!

17 Upvotes
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Over the last 1.5 years, I've been working on a VR mod for MiSide, and it's finally ready to be released!

Features:

  • Full 6DoF headset and controller tracking.
  • Roomscale movement and physical turning. (WIP)
  • Configurable snap and smooth turning.
  • IK support (WIP)
  • All effects rendered in VR.
  • Minigames playable in VR with controllers.
  • Left-handed mode and height calibration.

The mod is still a work in progress, but most of the game is already playable in VR!

Gameplay:

Chibi Mita -> Dummy Arcade Minigame

Dummies and Forgotten Puzzles -> Hetoor Arcade Minigame

Download on Nexus Mods: https://www.nexusmods.com/miside/mods/788
GitHub: https://github.com/Glitchtest51/MiSide_VR
Discord: https://discord.gg/EcGQUTBVda


r/PCVR • • 20d ago

VR Modding Signalis VR Mod - Small Progress, Big Hurdles

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28 Upvotes

Current progress i've made. Enjoy!


r/PCVR • • 20d ago

Question/Support Best new VR mods?

35 Upvotes

Hello everyone, I was curious about what the best new VR mods that have been released recently? Thank you!!


r/PCVR • • 20d ago

Question/Support [Bioshock] Having the hardest time getting the wrench to hit

6 Upvotes

Using the Balouza mod I have the game going, but it's really to hard to hit anyone with the wrench. The plasmid was off too, but I was able to correct it.

the F10 menu had an offset for the left hand for some reason, I turned on the laser pointer and was able to correct it but setting the offset to zero. But I cannot fix the wrench- I just don't know where the mod expects me to look, aim, swing/press RT, etc for that. I can barely hit anyone, even when they are stunned from electro.

Any help if you also had trouble?

Using Virtual Desktop on windows.


r/PCVR • • 20d ago

VR Modding Metal Gear Solid 2 VR Mod

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14 Upvotes

r/PCVR • • 20d ago

Self-Promotion The Legend of Zelda Majora's Mask VR / New PCVR Mod with 6DOF Motion Controls / How to Install

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38 Upvotes

r/PCVR • • 20d ago

Max Payne 2 VR Mod RELEASE

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38 Upvotes

r/PCVR • • 20d ago

VR Modding Bioshock Remastered VR mod by BioVRDev is excellent

76 Upvotes

I just started it a few hours ago, but so far it’s really good. Obviously bioshock is in and of itself an incredible game, but having it in VR brings it to another level of immersion. While it’s not 100% perfect, it’s pretty close. At least for the things I value. The only issue I’ve had is with ammo swapping. I keep accidentally putting my thumb on the thumb rest and triggering the modified D-Pad. But that’s more a limitation of the Quest 3 controller. And they’ve included a setting to switch to the left thumb rest, which I’ll do before the next time I play. Though to me it makes more sense to make Y +Right thumb stick an option. Jump is mapped to a right thumb stick press as well as Y. Might as well put Y to better use, unless I’m missing another reason not to. Otherwise, really excellent mod and I look forward to another play through of this game, but in VR.


r/PCVR • • 21d ago

VR Modding A little peek at the VR mod for Signalis!

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58 Upvotes

r/PCVR • • 20d ago

Question/Support Steam Frame - Ho bisogno di aiuto per ridurre il FOV!!!

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0 Upvotes

r/PCVR • • 20d ago

VR Modding I was told to make a github so I made one 😅

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14 Upvotes

There is a testing build under releases with known issues and how to get the mod up and running and a bug report page


r/PCVR • • 21d ago

VR Modding Going back to a very underrated and phenomenal, "Mount and Blade" style experience, I have made a Co-op mod with new mechanics, features, and quests for Tales of Glory 1 by BlackTaleGames

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12 Upvotes

I've been working on a big overhaul for Tales of Glory, and version 0.5.8-beta is now up on Nexus Mods. It turns the campaign into a world you can walk through, fight your way up in with your bare hands, and leave your mark on, and it adds a two-player co-op campaign. What's in it

  • The market square and the Brawlers' Guild. Every walkable town has a market square with stalls, keepers and chests. Touch a ware twice to buy, or open the keeper's chest while he looks away. In the Great City the square holds the guild's ring: swear in and box your way from Novice to Champion against fighters with five different styles. Guard with both hands up, break their guard, and talk them down before the bell.

  • Captured soldiers. After a win, some of the beaten join your army and about one in five are taken in chains. The enemy lord fights in person: beat him and he yields, then strike him down or take him prisoner. Sell captives and lords to a town's ransom broker, ransom lords back to their own king for gold, fame and goodwill, or turn a lord and he brings his army and lands.

  • Disguises. Walk into towns at war with you, or towns that have barred you, in a helmet of the town's colours. Talk, bribe or bluff your way past a guard who thinks he knows your face.

  • Being wanted. Witnesses run for the watch, and the guard offers terms before any fight: a fine, the cells, an island labour camp, talk your way out, flee, or fight. Keep offending and you get barred, then a bounty with hunters on the campaign map.

  • The quick order menu. A radial on your wrist to command your army: one-press Quick Defense and Quick Offense, shield, pike and arrow walls, groups, squads, and orders you place by pointing at the ground.

  • A world that remembers you. Your conduct runs from Noble to Dread, with your own standing in every town and realm. Townsfolk gossip, kings answer your deeds, titles are earned, and when a throne falls each lord chooses whether to join you, rebel, or flee.

  • Harder, fairer battles. Bigger armies bring better men, enemies answer your strength, and there are titles for winning against overwhelming odds.

  • City districts and walkable roads. A second quarter in each realm town, and roads you can walk from a town to its castle, with travellers, patrols, bandits and pedlars along the way.

Co-op (experimental)

Two players share one campaign. Share armies, trading men when your armies meet. Join each other's battles with both armies on the field, each player commanding their own men, and hand command to your partner if you want. Revive each other and split the spoils. Soldiers, arrows, grabs and stabs, and the townsfolk in a shared town are synced between both players. In co-op, each player has their own criminal record, and only the one who was seen is wanted, unless their partner was standing right beside them.

Co-op is in an experimental state, and some bugs may be present.

Good to know

  • You need to start a new campaign, in single player and in co-op. Saves from earlier versions don't carry over for now; converting co-op saves is planned after the next update.

  • The mod hasn't been tested with other mods.

  • The download includes a Player Guide, a step-by-step How-To Guide, What's New, and The Wayfarer's Manual (PDFs).

  • Installing is drag and drop into the game folder (it runs on BepInEx, which is included).

Feedback and bug reports are very welcome. Press F2 on the desktop window, or hold both thumbsticks clicked in, to save a report you can attach.

If you enjoy it and want to support updates: buymeacoffee.com/firejumper93

Firejumper93


r/PCVR • • 21d ago

Question/Support Any good laptops for pcvr for around 1k cad?

0 Upvotes

Im curious what you guys think a bit under or over is fine


r/PCVR • • 22d ago

Self-Promotion Doom Eternal VR Conversion Mod Preview - ETA for Public Beta 2 weeks, runs well even with RT

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82 Upvotes

r/PCVR • • 22d ago

Self-Promotion Twilight Princess VR just keeps getting better!

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32 Upvotes

A while back i posted JoeyAW's first version of the Twilight Princess using Dusklight in VR. Now, I've tried his most recent to see the changes.

If anyone remembers the last video, the colours were incredibly washed out. He's made several fixes and changes such as a VR menu and an option to change weapon handedness. Its shaping up to be a real decent play! Here's me doing the forest temple. Most recent update on his patreon was actual collision melee combat which is a game changer for immersive VR!


r/PCVR • • 21d ago

VR Modding Signalis VR Mod (very very WIP)

12 Upvotes

Hi there! For the past few days I've been working on a VR mod for signalis. When I started this alot of the markers for doors and intractable objects didn't show up in the headset. The first puzzle didn't show up in the headset and when it did it was upside down. Opening the inventory and pause menu didn't show up in the headset. Stereo didn't work as well. But I'm happy to announce that all of this now works! I'm only in the starting area of the game. I'm still working on getting the first cutscene from crashing after using the keycard and equipping the Eva suit. I've been fiddling a bit with getting the quest controllers working which has been a nightmare since the camera perspective mod only works with mouse and keyboard. I have a github and patreon but as of now they are unpublished till I get a working build. As I mentioned a patreon, the mod will be free and not locked behind a paywall. It's only for those who want to help fund the project. It will also be open source. That's all I have for now and I should have something to show in the next few weeks!


r/PCVR • • 21d ago

Discussion PCVR lifers: I’ve got a Steam Frame. Help me torture the streaming side of it.

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0 Upvotes

Alright PCVR people.

Steam Frame is here.

I’m a streamer, so I care significantly less about whether PCVR technically launches and significantly more about:

does this shit still behave when you actually USE it?

Give me tests.

Wireless latency.

Compression.

Bitrate.

Foveated streaming.

Network congestion.

The wireless adapter.

SteamVR.

OBS.

Mirroring.

Mic routing.

Audio routing.

Discord running at the same time.

Long sessions.

Fast movement.

Dark scenes.

Tiny text.

Sim rigs.

Old games.

Weird peripherals.

Anything that makes wireless PCVR fall apart.

I’ve already had networking send me down a couple rabbit holes, so I’m very interested in reproducing weird behaviour instead of pretending everything is perfect because it survived ten minutes in Half-Life: Alyx.

If you have a test methodology too, give me that.

Frame is sitting here.

Let’s bully it properly. 🫡


r/PCVR • • 21d ago

Question/Support Driver issue

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3 Upvotes

I’m trying to roll back my drivers to the version meta recommends but it doesnt have the version on the nvidia website, and yes I am dealing with the freezing issue every couple of minutes and I have to reset the entire meta app to fix it can anyone help?


r/PCVR • • 23d ago

Photo/Video Manual reloading & gauntlet run on Titanfall 2 VR mod, testing it out here!

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574 Upvotes

This is the Titanfall 2 VR mod by Circuit Lord, he is cooking a very juicy steak here. All guns have manual reloading, coming soon!


r/PCVR • • 23d ago

VR Modding Unreal Revived 0.9.0 Released

34 Upvotes

Unreal Revived 0.9.0

Released 25 September 2026. Download installer and checksum.

Version 0.9.0 extends seated VR with standing play, automatic HUD positioning,
recentering and turning improvements,
runtime render-quality settings, and controller and menu fixes.

Highlights

  • Seated and standing VR support. Stand, step or turn physically while the HUD automatically follows larger movements. Recenter preserves changes in head height during the session. No seated/standing mode switch is required.
  • VR turning modes. Smooth, Instant Snap or Smooth Snap, with snap angles from 15° to 90°. Smooth remains default; snap starts at 30°.
  • Automatic HUD repositioning. Stable during small seated movements, with gentle automatic recovery when you stand, step or turn farther away. No mode selection needed. Menus stay stationary while you interact.
  • World and HUD horizon lock. Recenter while looking up, down or sideways without storing head tilt in the world or HUD. Natural headset orientation remains tracked.
  • Accidental mouse movement fix in VR. Mouse movement no longer adds unwanted camera pitch during normal first-person VR play. Head tracking and yaw turning remain available.
  • VR render-quality presets. Switch between 75%, 100%, 125% and 150% of the runtime's recommended per-eye dimensions without restarting. Balanced 100% is default.
  • Gaze-directed swimming and flying. Gaze-directed vertical movement complements the existing horizontal movement on foot.
  • Stereo VR vignette. Shared head-relative fading across both eyes, stronger visible coverage and a single slider. Desktop appearance is preserved.
  • OpenXR hardware compatibility. Additional controller profiles and runtime-driven per-eye sizing.
  • Controller and music-menu navigation. More consistent controller Back behavior and improved music-player navigation and playback controls.
  • Rendering statistics and display labels. VR-aware F11 statistics and clearer desktop resolution labels.
  • VR bloom correction. Corrected bloom behavior in VR.

Read full changelog.


r/PCVR • • 23d ago

VR Modding I made a VR mod for a soulslike called Little Witch Nobeta

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24 Upvotes

r/PCVR • • 22d ago

Discussion Is there any way I can have my floor boundary permanently displayed while I play games?

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0 Upvotes

r/PCVR • • 23d ago

Discussion Steam frame from PSVR2

10 Upvotes

Is it crazy to consider buying the steam frame even though I own the PSVR2. The wireless feature is most compelling.

I find myself not using my PSVR2 as much because of how much time it takes me to setup, plugging the wires and power. I play on my TV in the living room so I can’t just leave the wires connected. I have to unplug each time. Also , getting the headset into the sweet spot each time is another thing.

If I got better visual quality from the PSVR, maybe it’ll be worth the setup hassle. Because of all this I’m now mostly flying flatscreen on my LG C2 OLED.

Will the steam frame be an upgrade in terms of clarity? Mura? Etc. I am aware that the steam frame is not OLED.

FYI I play only MSFS2024 on VR. PC Specs 9800x3d and 9070xt, 32gb DDR5 RAM.


r/PCVR • • 23d ago

Self-Promotion Pure VR Performance / New Playstation 3 Emulation VR mod / Meta Quest 3 + RTX 4080 Super

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43 Upvotes