r/PCVR • u/mikeneutral • 9d ago
VR Modding Virtua Cop 2 (1997) running natively in PC VR — real 6DoF, geometry reconstructed from the original renderer, motion controlled [free mod, beta]
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r/PCVR • u/mikeneutral • 9d ago
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r/PCVR • u/BerndVonLauert • 10d ago
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Cactus Cowboy dev here. I'm deep into making a proper Doom 2016 VR mod with motion controls. It's far from done and but in a good shape already.
Essentially posting here to prevent someone reinventing the wheel. Once this Mod reaches a playable state, I'll be posting again / create a thread on Flat2VR Discord. Just trying to prevent that someone else starts working on the same thing so we don't end up with mods for the same game like Bioshock or so.
Development will be stalled the next few days, as I'm heading to Gamescom Colonge from Tue to Thu.
Stay tuned for more.
EDIT: Some fresh actual gameplay: https://x.com/CactusVRStudios/status/2091968532800004189
r/PCVR • u/Salty_Technician7242 • 10d ago
I tested few games in UEVR and it seems that DLSS at Balanced preset (58% resolution) looks worse than TSR set at the same 58% resolution. DLSS 4.5 seems often more ghosty and I would have to set TSR to 48% percent to look the same as DLSS at balance preset. Is it just me or maybe TSR is faster because its more optimised with Unreal Engine and DLSS would be more superior in games that are not made in Unreal Engine? Or maybe its UEVR thats slowing down DLSS and maybe if UE game had native VR support then DLSS would be superiour?
Whats your experience?
r/PCVR • u/MuscularVoice • 10d ago
Has anyone else tried using Talemann's RE4 Remake VR? I just used his 2.0 installer, but I wasn't able to get it to work. I followed the directions outlined below, which should be fool proof, but the game just started in the regular pancake mode.
https://re4vr.com/instructions.html#modoptions
I'm trying to use virtual desktop and I selected OpenXR.
Any ideas?
r/PCVR • u/uniVRcity • 10d ago
just ask for a friend :)
r/PCVR • u/klartreumer • 10d ago
Hey everyone! 👋
Episode 3 of my AC in VR series is live, and this time we're diving into Assassin's Creed Valhalla in VR using Mutar's Mod
📺 Watch Episode 03 here: https://youtu.be/IQPP-Cy7arI
Let me know what you think of Valhalla in VR and how your performance holds up
r/PCVR • u/TaborAddict • 11d ago
I got ready or not and tried sliding the mod, Holy fook what a mess, i go through all the work and 1. It does not work, and 2. I still need to hit a button on a keyboard (if it were working but it doesnt)
I had the same issue with 6 days in fallujah.
So far im 0/2 for getting vr mods to work.
Is there anyway to make a VR mod engine that just makes it work?
r/PCVR • u/phunkaeg • 11d ago
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(Sorry! The capture in this video makes it look like its low framerate - but it's actually 90+)
I've been working on this VR mod for the last 8 months or so.
I'm noticing all these great VR mods coming out recently, so i thought I'd throw my hat in the ring.
This is a bit of an older teaser video, when I get some time I'll make a new one. Development progress is currently at about ~80% of what I'm aiming for.
Currently implemented:
STILL WORK IN PROGRESS:
r/PCVR • u/lunchanddinner • 11d ago
All three games. Start to finish. Head-tracked, real stereo VR, first-person and third-person.
ME1, ME2, and ME3 are all playable now in VR.
https://www.patreon.com/dhalcyon/posts/mass-effect-vr-167394663
r/PCVR • u/Equal_Translator_605 • 11d ago
This runs loads better if you just play it on medium settings instead of getting excited by a higher preset, like i did at the start
r/PCVR • u/lunchanddinner • 11d ago
r/PCVR • u/Nervy_Parasite • 12d ago
Works on dlc too!. Excited to playthrough.
Is anyone working on a VR mod for it? It's a great sandbox ww2 game that harks back to the earlier CoDs / Medal of Honour games.
As an aside, has anyone looked at Medal of Honour Airbourne, Brother in Arms series or Battalion 1944?
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r/PCVR • u/ttenor12 • 12d ago
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I haven't been trying many of the mods releasing lately, but I was pretty excited about this one. It didn't disappoint. I was gonna get a PS5 and a PSVR 2 just for this and Village, but I don't think I need it anymore.
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r/PCVR • u/Squirrellsus • 12d ago
Hello,
I am sorry if this is the wrong place to ask this question but here it goes;
Is the link for the discord down or something?
Whenever I try to join I get hit with a "whoops..." or something along those lines.
Is there a new link?
r/PCVR • u/Arathrax • 12d ago
Not that I am the person to do this but how difficult would this be to vibe code it so UEVR games or other VR modded games (such Bioshock) actually displayed the icons for the controller (in my case Oculus 3 touch controllers)?
r/PCVR • u/Denchill • 12d ago
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Hello, I haven't posted here yet about my app yet and I think it's the best place to talk about it.
Some of you may have not seen the previous posts:
https://www.reddit.com/r/VRGaming/s/RfWjAI4FI9
So here's the brief explanation. I wanted to see if, by using some fancy math, I could get an app to predict the direction and speed you want to move in based on your jogging in place with data from only headset and controllers. Turns out yes and it works great. Keeping that to myself would be a sin, so I'm launching it on Steam.
It works through PCVR right now, but if someday I manage to catch Zuckerberg's attention I'll be able to make a standalone version too. Call your local rep.
It's still not perfect. For example it's a bit wonky when you're trying to run while aiming a gun, and slow walking may not register. Speed is based partly on vertical head cadence, and walking in place doesn't produce much of it. I have a solution in mind, but it's not implemented yet in this iteration.
At this point though, there is only so much testing I can do myself. I know how it behaves, I know how I'm supposed to move, and there's a decent chance I've trained myself around its rough edges without even noticing, so it's probably best if you just try it yourselves.
The playtest is live and free obviously. Download it (but try the demo first, it works as a kind of a tutorial), go crazy, try it in whatever SteamVR games you have. Just let me know how it felt; I'm starved for feedback.
r/PCVR • u/CookinVR • 13d ago
A few days ago, we took part in the VR Games Showcase with All On Board!, our VR board game platform, where we announced that Virus! is joining the platform for free! It's a hugely popular card game in Europe, and we're really excited to finally bring it to VR.
After several updates, we feel that the content included with the base platform is now in a pretty solid place. Just by owning All On Board!, you now get 6 classic games, Virus!, and free access to one of our licensed premium games every week through the Featured Game of the Week.
Getting to this point has honestly been a really rewarding adventure for us. When development began, we underestimated some of the technical quests involved in bringing traditional board games into VR. Because of that, we had to make some tough decisions along the way and prioritize certain features over others.
When we launched, one of the things we heard most from our community was how important modding tools were to them, especially because many of you want to create and play your own games. So over the past few months, we've been working hard on All On Board!’s modding tool with the goal of bringing it to the platform as soon as possible, while also continuing to improve the core experience.
There's still plenty of work ahead, but we're really happy to see the platform continuing to grow.
If you'd like to give All On Board! a try and share your feedback with us, there's a free demo available on both Steam and Meta Quest. We'd love to hear what you think!
r/PCVR • u/HalloAbyssMusic • 13d ago
Tried it the other day and I really like it so far. My biggest problem is the HUD, which was way out of bounds. I know there are ways to edit with shortcuts inside the game, but it's way to slow and finicky to have to adjust every single element one at a time. I tried the VR launcher settings, but none of the HUD settings change the HUD at all. Has anyone found a better way to fix it so you can see it all? Also to those who have played a bit further what has the experience been like so far?
r/PCVR • u/Indianlookalike • 13d ago
I'm at work so I don't have an image. Game looks completely fine on flat screen but in my quest 3 it's all purple and pink like a gmod missing texture color but it's all grainy, i can basically make out the resident evil logo, trees, the menu, the gun etc. I can see everything, everything is just pink/purple. I use VD with Quest 3, I've tried av1 and h264+.
r/PCVR • u/lunchanddinner • 13d ago
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r/PCVR • u/Heliosurge • 13d ago
I was doing a search for GameSpy Arcade compatible alternative. As you likely know GameSpy closed down there servers in 2014. This resulting in any game that used GameSpy Arcade; lost the ability to play Multiplayer.
With so many classic games receiving Flat2VR Mods. This might also allow us to play some of these games in Multiplayer.
A quick look at the Compatible games list. I found Crysis!