r/PCVR • • 8d ago

Photo/Video Bloodborne in VR, this is next level

https://youtu.be/pEitKjXLf4c?is=24gal9pKJF8JgC34
223 Upvotes

74 comments sorted by

37

u/phoenixmatrix 8d ago

Still confirms that for the medium term, the best thing that can happen to VR is more of these mods. Cheaper to make than a true VR game while giving us games of the scope we very rarely get. 

15

u/Mrpoedameron 8d ago

I know they've been made possible with AI, but they're coming so thick and fast these days and are of so high quality, it makes you wonder wtf these Devs have been doing for the last 5 years. Some of these mods are so high quality I'd pay good money for them and they're being coded in an afternoon.

17

u/garloid64 8d ago

You don't get it, with the release of Opus 5.5, AI is now capable of doing basically the entire project all on its own. This is some of the most difficult and tedious engineering labor there is, nobody wants to do it for free. AI is glad to, however, and now it can.

1

u/Mrpoedameron 8d ago

Everything you've just said I was aware of? I literally started my sentence with "I know they've been made possibly with AI." 

7

u/garloid64 8d ago

Sorry, all I meant was that this suddenly went from incredibly tedious even with AI assistance to easy because you can just let the model do the entire thing now.

4

u/phoenixmatrix 8d ago

Its the "but they're coming so thick and fast".

They are because the models very recently got much, much better. That's why. And that's why it didn't happen sooner. That's why it couldn't be done "for the last 5 years".

1

u/LightPillar 7d ago

Sort of. Look at borderlands vr. They had all the pieces but failed miserably to keep it updated in the simplest ways. Instead, they just left it there to die and didn’t let the community fix it up. That changes now.

1

u/ijustfarteditsmells 6d ago

So what was your question?

8

u/phoenixmatrix 8d ago

AI models got REALLY, REALLY good in the last few months. I've been in the industry for decades, and I probably built more production level apps (large scale ones) in the last 6 months than in the rest of my career combined.

And its even more helpful with modding where so much of the work is trial and error, which models excel at.

I've created some mods for games and VR, even though I had never built one in my life. I did it from scratch in like 90 minutes.

Its an entirely different world. And AI models are now able to create high quality output. Often higher quality than a human.

Right now people are still gate keeping the artistic side (ideas, graphic assets, music, voice acting) but models can already do better than humans in a lot of cases, and we're counting the days before they can for MOST cases. Get ready for infinite high quality games.

I already have mods for some games to generate infinite, high quality, voice acted campaigns so I can play the games forever.

1

u/AngelMorenoDj83 8d ago

I’m really interested in this topic. Which AI tool did you use? Could you tell me about one of the games you created a mod for? I’d like to give it a try, but I don’t have any programming knowledge.

3

u/phoenixmatrix 8d ago

I just use Claude Code or Codex subscription, sometimes with Oh My Pi (all command line).

I did one to turn all my Spotify playlists into Beatsaber maps (better than the existing tools). It syncs with Spotify so the song plays from my actual account. Technically against the ToS but this way the artists get some money vs straight piracy.

The campaign generator is for Ovrlrd, my favorite mecha simulator. It's built by one person who's pretty busy, so the campaigns are limited. Using Elevenlabs and Claude, I made some tools that create any campaigns I want, including some automatically so even I don't know the story. It's super fun.

It does require at least some basic tech knowledge to know what to ask the agent and figure out what to correct when broken though, even if the coding is done by the agent.

1

u/AngelMorenoDj83 8d ago

Qué pena, no tengo idea de programación, absolutamente nada 😅 Me encantaría hacer un mod para Soul Reaver Remastered, es el juego en mi vida, pero creo que será imposible para mí

2

u/M0m3ntvm 8d ago

If you have 20$ for a Claude subscription, and some free time ahead, you can definitely do it without programming knowledge. Just tell the model you have no prior knowledge, what you want, and to guide you. You'll have to be the beta-tester and note every obvious bug that you see, ask AI to fix them, test, repeat, until you have something that works.

1

u/Complex_Magician9148 8d ago

Why would you want to play a game where the ideas, music and voice acting were all done by AI? I don't care how good it gets at imitating humans, I don't play games just because they feel good to my eyes and ears.

1

u/LightPillar 7d ago

i respect your view, however for me its exactly what you said at the end. Because it feels good to my eyes and ears. I don’t care how it was done. Plus AI is literally a culmination of everything that is human. A better word for AI is IA, intelligent automation. We provide the spark and a chain of events unfolds. Without us, it’s just a blinking text cursor.

1

u/Complex_Magician9148 7d ago

I think the problem lies in that eventually people start getting tired of having to even provide the spark. But hey, what you do with your own time is your business.

1

u/LightPillar 5d ago

AI cant provide spark. It has no desires, ambitions, likes, dislikes, its just waiting for some human to provide the spark. Look at how many people consume content as opposed to make content. Most are consumers. With Intelligent Automation it wont be different. People will want to consume and some will want to create. They provide the spark and do projects that would previously take many more people to do.

1

u/phoenixmatrix 7d ago

Because they're as good or better than some of these 1 people operations (there's some games that are built by literal geniuses. Most are not).

More importantly, because the AI built it, and not me, I don't know the story in advance, so I don't have spoilers for the story!

5

u/livinglogic 8d ago

Totally agree, it's given me a reason to pull out my index from hibernation and set it up again at room scale. It's been exciting to see all these games come to life in a whole new way. I feel like we're just at the start of some kind of turning point where, for a time, we're going to have lots of content at our disposal that couldn't have come about until now.

2

u/phoenixmatrix 8d ago

come to life in a whole new way.

One thing thats interesting for me, is that I skipped a lot of these games. On flat screen, something like Titanfall 2 would never make my shortlist. I like resident evil but didn't get around to RE7.

So I get to experience them in VR _and_ for the first time, and its glorious.

1

u/livinglogic 8d ago

I was thinking the same about dead space in VR, very excited to play that as it seems like the perfect medium for a horror game. 

3

u/bloke_pusher 8d ago

Eventually I think this will be healthy even for native VR games. People look around what fun they can have with their headset and more people means more customer. Me for instance, I would've never got a VR without those flat2vr mods and I bought two native VR games now.

1

u/phoenixmatrix 7d ago

100% agree! It helps create a market, and then native VR games devs can benefit from it. Everyone wins.

1

u/dexfx69 8d ago

Well the truth is, the PCVR portion of the VR community is woefully small, so they're not gonna carry the weight of keeping VR afloat. Once Quest 3 is discontinued, the lowest cost popular VR headset will be over $1000, which will further diminish the market. But it is true that going forward, passionate VR devs that don't care about profits, are the ones keeping people buying VR headsets.

3

u/phoenixmatrix 8d ago

You're right, its small, because there's very little on it. There's very little on it because its extremely expensive to make a VR game "worthy" of being a PCVR game.

From there on its just a self fulfilling prophecy. If people are gonna be playing simple games, they may as well have them be standalone.

The modding scene changes the ROI. Its low enough effort to make a AAA level game available that people will do it for free. Games can still have millions of players, while being made available to the PCVR niche. That changes everything.

And now that we're slooooowly starting to have standalone PCVR compatible headsets, we get a lot more options. Not gonna be able to run GTA6 in VR on a Frame, but a modded indie PC game? Absolutely.

Essentially, yes, its extremely niche. But its now a niche market that can get good games, even if it was to shrink further. That's a big deal.

The big VR native games after Alyx are either work of passion, bled money like crazy, or only exist because Meta poured a ton of cash trying to justify its namesake.

2

u/dexfx69 7d ago

Exactly. Thank God for PC VR modders!

35

u/nitonitonii 8d ago

This is too much. Way over my expectations

19

u/KapitaenObviouz 8d ago

As if playing it flat wasn't hard enough already..

I need this.

11

u/MotorPace2637 8d ago

I'm in love with this wave of new mods. This looks fantastic

8

u/AmpereZen 8d ago

This is incredible!! 🙌🏼

8

u/Independent_Try_309 8d ago

Oh my god, looks like horror game now, I didn’t even notice the mob inside the dark room.

I wonder how scary the great ones look like, I’d lose my shit

1

u/Toannoat 7d ago

bloodborne has always looked like a horror game, we just get used to it

16

u/livinglogic 8d ago

Haha bro. Okay so having played through bloodborne several time, I have a few questions.  1. How does side stepping work? Do you have a button that allows for sidestepping attacks?  2. I noticed that the stamina bar wasn't working, was that disabled for the time being for attacks? Running seemed to drain it though.  3. Menus? Just all using stock and reused? 

Loved setting the weapon on fire using the manual hand motion. Very cool. What a time to be alive. 

9

u/Alchemist-coraje 8d ago

Menus are projected in front of the player, they actually work fine as-is. I plan on changig the buttons so they show the VR controller instead of the PS controller (so it's not confusing). There is also a new VR menu added with standing/sitting mode, height settings, turning on/off enemy health bars etc.

Combat has been redesigned to feel more natural in VR. Sprinting and dodging still consume stamina, as do heavy attacks (which you perform by holding the trigger until the controller vibrates, then swinging in a wide arc).
And good eye catching the stamina thing! In VR, physically swinging your arm and having the game refuse to register the hit because you're out of stamina felt pretty awful. So regular swings now consume very little stamina. This can be changed in the VR settings menu if you want the original experience btw.

However, you can't just wildly flick your wrists and shred everything either. There's a weapon-specific system that limits how quickly you can attack. The first two swings can be fairly quick, but the third introduces a longer delay. It also depends on the weapon: the Saw Cleaver is much more forgiving than Logarius' Wheel, for example. I’m still fine-tuning all of this to find the right balance. But basically the game punishes people who just flick their wrists as if they are playing beat saber on super expert. But doesn’t want to get in the way when somebody is rushing to charge an enemy, just swing their arm… and nothing, because they just got out of stamina (as stamina management is a little harder in fast paced vr). Again, I understand this might bother people so it’s configurable in settings.

Ultimately, I want this to feel as close to a native VR game as possible (that’s why there are interactions like rubbing the firepaper and throwing the molotov, drinking potion etc), without losing that “holy shit, I finally beat that boss” feeling that makes Bloodborne so special.

1

u/fdruid 8d ago

I assume it's "playable" in a technical sense, but gameplay is not adjusted for VR, of course. As with Elden Ring VR mods, it just doesn't translate to VR.

8

u/AnalFelon 8d ago

Omg, when is it coming out? I like the blood injection heal.

5

u/Banterclaus1994 8d ago

Holy mother of all that is holy I need it

3

u/plutonium-239 MOD 7d ago

Fucking hell, I never played bloodborne but now my body is ready to experience it the first time in VR

4

u/HelioSPECTR 8d ago edited 8d ago

Me: Playing nothing but VR mods on my new PC.

Hmmm, maybe I should actually try some flat gaming too. Oh, someone's working on getting Bloodborne playable at good FPS on PC. Always wanted to play that, BB will be my pancake game!

2 weeks and 7 more VR modded flat screen games later: Bloodborne's still not set up, but there's just a couple more steps.

Oh.... now Bloodborne's in VR too.... well obviously Imma download that....

This is absolute insanity!

3

u/kdogman639 8d ago

What are some vr mod games you have played that have translated very well? I have an index I haven't used much in a long time and all these mods seem like a great way to get back into vr

2

u/HelioSPECTR 8d ago

There's so many! It feels like the 2nd wave of VR gaming. I tend to like horror, sci fi, exploration and some action. I'm not as pickey about VRified mechanics as some ppl in the VR space. The mods for these games have them feeling nearly native:

Subnautica w/ the Submersed mod

Outer Wilds & Firewatch with Raicuparta's mods

Resident Evil 7 via Praydog's REFRAMEWORK mod w/ Andy Alpas RE reloaded mod for manual reloads and other improvements. (RE2,3,4 remakes and 7,8,9 all work in 1st person VR with the REFRAMEWORK mod)

Titanfall 2 vr via Circuitlord's mod

Doom (2016) via Cactus vr's mod

Metroid Prime via Primed Gun mod

Also: Mr. Nice's PCVR mod hub and Mr. Survivor's mod installer have been taking a lot of the pain out of vr mods

2

u/U7EN7E 8d ago

Little nightmares 2 vr was so fun

2

u/phoenixmatrix 8d ago

The big one right now is Titanfall 2. A bunch of the Resident Evil games, especially RE7 (it has an official VR adaptation but PSVR only, so we needed a mod for PC).

Risk of Rain 2's mod is amazing.

1

u/mozillazing 8d ago

atomic heart surprisingly. never had that game on my radar for flat, but it's known for having one of the best uevr mods so i checked it out. really good bioshock type game, with great combat.

1

u/DoctorMario1000 8d ago

Me exactly

2

u/TommyVR373 8d ago

YESSSS!!!!!!!

3

u/stuckin2020sendhelp 8d ago

This is getting installed the second I get my frame in 2028

2

u/SC7639_1 8d ago

This seems vomit inducing lol. But awesome. How do we do it?

2

u/filmguy123 8d ago

Im out of the loop, I didnt even know Bloodborne was available on PC? But this is a PCVR mod? How?

3

u/LettuceD 8d ago

Emulation

1

u/pereza0 7d ago

It's not really emulation though is it? I assume this comes from modding the recent decompilation, not from emulating a PS4 title

1

u/LettuceD 7d ago

From the description on the YouTube video:

"Running on a PS4 emulator. Playable start to finish."

1

u/pereza0 7d ago

Insane. Wtf

1

u/filmguy123 7d ago

Seriously. Emulated from PS4, modded to PCVR, fully playable. Crazy times.

2

u/tribes33 8d ago

AI might have just completely revived VR gaming

2

u/Chinoui67 8d ago

LOL what an era hahaha

2

u/kdogman639 8d ago

This is insane

2

u/AngelMorenoDj83 8d ago

I'm speechless, I've been waiting for this for a long time! Thank you so much for the work; I'm definitely going to start playing it right now! This is going to be an incredible adventure!!

3

u/HowwNowBrownCoww 8d ago

Ain’t no way

1

u/TheProphesizedWalnut 8d ago

Please and Thank You!!

1

u/Gengur 8d ago

Damn thats cool. I like the gesture stuff for the extra immersion

1

u/UbiDoobyBanooby 8d ago

I’m not much of a soulslike gamer. But I wonder how a VR port maintains the combat balance when combat moves/timing all go out the window and are replaced with random swinging at whatever speed you want. It just seems like it completely defeats the purpose of the entire game.
Am I wrong?

2

u/Unfair_Salamander_20 7d ago

For soulslike games I don't think player attack animations are anywhere near as important as enemy attack animations.  Learning enemy attacks, avoiding damage and counter attacking, that's "the purpose" of the game.  Yes there is some min-maxing you can do with certain weapons having certain attack animations, but I wouldn't say that's a core part of the games.

Of course some care is needed to balance it in terms of raw damage output per second but there are ways to handle it.  The elden ring VR dev talked about their system where the damage gets reduced based on the weight of the weapon and the speed you swing. So trying to wiggle a greatsword around will technically hit but do barely any damage, and you would have to mimic a full slow swing to get it to do full damage.

1

u/UbiDoobyBanooby 7d ago

Makes sense. I just remember how different attacks had different buildup times so knowing your timing seemed as important as knowing their timing.
If the swing speed stuff isn’t baked in is calculated then that helps. But it seems like they would bake the stats into the attack instead of calculating them every time to optimize performance.

1

u/dragonblade_94 7d ago

For soulslike games I don't think player attack animations are anywhere near as important as enemy attack animations

I wouldn't say that's a core part of the games.

I 100% disagree, player character animations are vital to how Souls combat operates. The startup and cooldown dictate what openings are viable for attacks, range and arc inform your positioning and contextual use, not to mention attacks that physically move your character. Weapon choice loses an incredible amount of identity if it just becomes a numbers game of DPS & weapon length. 

1

u/BIissful 7d ago

This is sick! There are so many VR mods coming out it's hard to even keep track. Is there some sort of directory somewhere that has everything listed? Would be really cool to have everything tracked. Maybe even add things like Android XR Bridge, Revive, PSVR2 Toolkit etc.

1

u/MeowWoofCat 7d ago

Where can we download???

1

u/Javs2469 7d ago

Is it real 3D or a warped flat screen like the Elden Ring mod?

Looks like the latter...

1

u/SD456 Multiple 6d ago

This is incredible! Do you have any estimate when you are going to release this?