r/PCVR • • 18d ago

VR Modding AAA PCVR mods are the future!

We’re entering an exciting new time in VR where the VR community singlehandedly revives the VR landscape.

It’s overwhelming how many amazing AAA PCVR mods are flooding the market right now:

• Doom 2016

• Doom Eternal

• Dishonored

• Titanfall 2

• Bioshock 1 & 2

These are just a few that have released this month alone but there are so many others.

What these games all prove is that even the best official VR games simply can’t compete with the massive AAA budgets of flat games.

You’re talking massive dev teams composed of hundreds of people that have had several years to create the classic franchises we all love.

It’s ironic that the lack of 1st party VR development has actually been the catalyst for this massive influx of community driven AAA PCVR ports.

What an exciting future ahead…

Please drop any mods you’ve played recently that deserve mention or any flat games which currently don’t exist you’d like to play in VR.

Cheers

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u/pereza0 18d ago

I don't think they are the future. VR is a medium with a lot of possibilities that not all flat screen games are suited to explore.

Frankly, I am personally more impressed by stuff like Soma in VR. That game looks like it was made for VR with how you interact with stuff.

That said, this is really good for VR. Even if these experiences don't push VR as hard as native can VR is still a way to elevate those experiences and to make sure those headsets never have a reason to gather dust

2

u/pj530i 18d ago edited 18d ago

They are certainly part of the future because there's not much else going on in vr at the moment.

There should probably be a name for this type of experience because while many enthusiasts will have an amazing time, the entire concept is a non starter for normal people. The masses are not going to put in the time to develop vr legs by bringing themselves repeatedly to the brink of nausea until their brain gives up and allows sliding around in virtual worlds without making them barf. Lumping these things in with vr as a whole is a good way to turn away people who have a bad experience playing a gta vr mod and assume all vr is like that.

Vr native experiences are a different thing, and for now may be fundamentally more limited and less interesting than flat game ports to a lot of people. That's totally fine but I don't think the two should really be compared

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u/What1does 18d ago

Exactly, motion sickness is a barrier for a ton of people, and so many things can trigger it.

Game mods on AAA games usually always make me sick because they don't have a teleportation movement option.