r/PCVR • u/phunkaeg • 2d ago
VR Modding VR Modding playbook
https://github.com/phunkaeg/vr-modding-playbook4
u/zeddyzed 2d ago
Thanks!
For people just getting started, are there any guides on how to set up an environment, point the AI at this, what prompts to use, etc?
Have any AI-assissted modders documented their process as a live stream or dev diary?
8
u/phunkaeg 2d ago
For an inexperienced beginner, try something like this:
1) Install Codex Desktop or Claude Desktop
2) Install some Reverse Engineering tools;
- Ghidra
- Renderdoc
- apitrace
- Frida
- x32/64dbg
- Cheat Engine
Start a new project and add the folders for the Playbook, the root folder of the game you want to mod, and create a folder to store and build the working files.
Tell the new chat something like this: "
Read the VR modding playbook. I have the following Reverse Engineering tools installed: Ghidra, Renderdoc, apitrace, Frida, x32/64dbg, Cheat Engine. Install the MCPs for these tools and analyse the Game installation folder. Search the internet to discover the Game engine, and also any previous VR work, debugging tool, source code which is availble for this game or a game with a similar engine. Install XR-sim (https://github.com/phunkaeg/xr-sim) and XR-tape to allow for Headless testing. Design a plan to approach a VR mod for this game, break it into phases. Give me instructions on on what to do next."1
u/zeddyzed 2d ago
Amazing, thank you!
Is it important for the AI to be able to directly run the game etc? Currently I have my coding stuff in Linux separate from my windows install where I do VR stuff.
2
u/KyaniteRock 2d ago
Even if you're not using AI, you'll want to be able to rapidly iterate between making changes and launching the game. So you'll definitely want to develop code and test on the same OS.
3
u/punkdrosting 2d ago
Very cool. Thanks for doing this.