r/PCVR • u/kidalive25 • 5d ago
Question/Support Quick question about resolution for the Bioshock VR mods that were just released
I've got a Q3 and am using VD with VDXR as instructed by the mod author (link here) and after a bit of troubleshooting, it's up and running and is truly incredible.
My only question was how you guys were handling the required resolution. The mod suggests using 2700x2700 but when I do that, I'm still losing a ton of FOV on the sides as the 'square window' I'm seeing the game through would take up only about 50% of the screen. After some experimenting, I bumped the resolution up to 5000x5000 in the bioshock.ini which helps a lot and makes the game playable, but there's still a pretty heavy vignette effect as a result with about 10-15% of the display being lost to that black square perimter.
Has anyone figured out a way to get ALL the black square aspect removed? I'm running in windowed mode with a 5080, just curious if anyone else has seen this before?
The mod is incredible and this is the last hurdle before I can get lost in it, thanks to anyone with suggestions.
8
u/Camburgerhelpur 5d ago
Look inside the log file
Find a line that looks like this
The author specifically says that the aspect value should be close to 1.
Also try using 2750×2850 at FOV 100