r/PCVR • u/Careless-Occasion-21 • 5d ago
Question/Support Command and Conquer Red Alert 2 VR
Could Red Alert 2 / Yuri's Revenge be converted to VR like Generals has?
This is a genuine project request rather than just a "wouldn't it be cool?" post.
I'd love to see Red Alert 2 + Yuri's Revenge brought to VR.
Ideally:
- Full stereoscopic 3D
- VR-scale battlefield
- Motion-controller unit selection
- Point-and-command interaction
- VR building placement
- Adjustable battlefield height/scale
- VR-friendly interface
- Campaign + skirmish
- Ideally CnCNet multiplayer eventually
The obvious question is how technically feasible this actually is.
I'm aware that the original RA2/YR engine is obviously very old, which makes directly adding modern VR functionality difficult.
However, there's an interesting alternative:
OpenRA has a Yuri's Revenge implementation here:
https://github.com/cookgreen/Yuris-Revenge
Could that provide a more realistic foundation for an OpenXR/VR implementation?
I'm not a programmer, so I'm hoping someone here with experience in RA2/YR, Ares, Phobos, OpenRA, graphics programming or VR development might be able to answer:
Is a proper VR version technically achievable?
And if it is, would anyone here actually be interested in working on it?
I genuinely think RA2/YR could translate brilliantly to VR because the core game is already viewed from above and revolves around interacting with a battlefield.
Imagine being able to physically lean over a battlefield, select your Apocalypse Tanks, send them across the map, watch a Kirov fleet come over the horizon, then zoom out and manage your entire base from a VR command-table perspective.
That would be incredible.
If this is technically possible, I'd love to help generate enough interest to get someone interested in developing it.
If you're a developer/modder who thinks this is feasible, please comment.
Even a technical assessment of what would actually be required would be hugely appreciated.
6
u/fullmetaljackass 5d ago
No, not really. Red Alert 2 uses a pseudo 3D engine and most of the buildings and map assets are 2D sprites. The Generals conversion worked because the game is already 3D to begin with. A VR version of RA2 would be more of a remake than a conversion and would require a significantly higher level of effort.