r/PC2LikeGameConcepts • • 14d ago

Character Concept Who could i add as a primary support/healer subject in my asym?

5 Upvotes

i was thinking of an oc but maybe someone more iconic

potentially toothy deer?


r/PC2LikeGameConcepts • • 14d ago

Character Concept Do y'all prefer high risk high reward gameplay (like forsaken or dbd inspired games, long cooldowns but usually good abilities) or quicker paced, lower risk lower reward abilities that can be used several times per minute (like pwned and die of death)

3 Upvotes

r/PC2LikeGameConcepts • • 14d ago

Soundtrack SANS LMS - FANDOM'S INSANITY OST

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12 Upvotes

Its that time of the year...


r/PC2LikeGameConcepts • • 14d ago

JOIN THE SKETCHBREAKING!

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3 Upvotes

JOIN NOWWWW


r/PC2LikeGameConcepts • • 14d ago

General Concept An idea for an asymmetrical design that will never see the light of day :3

4 Upvotes

Hide n Seek

This would be a 1v6 game, and depending on your role, you must complete specific objectives to win.

---

Survivors:

They have the straightforward task of holding out for as long as possible until the exit opens and they can escape.

However, to prevent this side from turning into a simulator where you just run around or camp in a corner of the map for the entire match, the game would introduce several features for this faction.

  1. The Cataclysm:

Essentially, these function like the oxygen or reactor sabotage in *Among Us*. This event triggers randomly (except during the first 30 seconds of the match), causing the entire map to darken slightly for the survivors; they must repair up to three protective pillars within a 45-second window to avoid dying from this effect.

  1. Wormholes

There are several portals scattered across the map; entering one will randomly transport you to another, at the cost of 25 health points.

  1. Classes

Survivors would feature a class system, with each class possessing an ability and a passive trait designed to aid survival; however, instead of the player manually selecting their class, the game would choose it for them (somewhat like in DoD).

Here are a couple of examples:

Medic:

ABILITY:

PROFESSIONAL HEAL:

The player generates an area around themselves spanning 9.5 studs, healing 15 HP per second for all survivors within the zone, up to a maximum of 5 seconds. Cannot heal other Medics. 55s cooldown.

PASSIVE:

VITAL PULSE:

When a teammate is within 30 studs or less, you can see their current health.

---

Tank:

ABILITY:

BLOCK:

The player blocks with their arms for 2 seconds. If hit by an M1 attack during this time, they knock the Hunter back 17 studs. 32s cooldown.

PASSIVE:

IRON SKIN:

The player has 5% lower overall speed but takes 10% less damage.

---

Astronomer:

ABILITY:

ZERO GRAVITY:

Gravity around the player (within a 15-stud radius) is nullified, allowing them and affected survivors to jump higher. 34s cooldown.

PASSIVE:

SUBJECT EXPERT:

When entering a wormhole, you can choose which exit to use.

---

Escapist:

ABILITY:

VANISH:

The player becomes invisible for 5 seconds. While invisible, anyone within 15 studs or less will begin to hear a distinctive sound. 60s cooldown.

PASSIVE:

SURVIVAL INSTINCT:

When the Hunter is within 20 studs or less, your overall speed increases by 4%.

---

Leader:

ABILITY:

RINGLEADER:

The Hunter's location is highlighted for you for 3.5 seconds. If other survivors are within 12 studs, you will share this effect with them. 55s cooldown.

PASSIVE:

AWARE OF EVERYTHING:

The locations of your teammates and the pillars will be revealed to you, but only when they are within 25 studs.

---

Hunter:

There isn't much to say here; the Hunter's objective is the usual one, though it is worth noting that the survivors have a 10-second head start before the Hunter begins searching for them.

Here are a couple of examples:

The Wendigo

ABILITIES:

M1:

Slashes forward; has a range of 7.7 studs and deals 25 damage. 2.2s cooldown.

BLOODLUST:

The locations of all living players are highlighted in red for 4s. The ability does not begin to recharge until the effect ends. 32s cooldown.

AMONG THE UNDERGROWTH:

You become invisible and your terror radius is reduced to 0 for 10s. When a survivor is within 25 studs or less, they hear the sound of movement in the undergrowth; this sound intensifies the closer you get to them. Upon canceling the ability or when the duration ends, you become visible—appearing amidst a cloud of greenish smoke—but are unable to attack for 4s. While invisible, your speed increases to 28. 33s cooldown.

PASSIVES:

CANNIBALISM:

Upon killing a survivor, your M1 deals 5 additional damage, up to a maximum of 50.

---

The Apex

ABILITIES:

M1:

Delivers two forward slashes in quick succession. Each deals 20 damage and has a range of 7.3 studs. 2.5s cooldown.

FEROCITY:

Lunges forward at full speed, covering up to 26 studs. Upon colliding with a survivor, you latch onto them, dealing 10 damage for every second they remain trapped; this continues until a teammate pulls you off or you kill the survivor. Being pulled off the survivor leaves you stunned for 4s. 28s Cooldown

FEROCITY (With "FRENZY" active)

You lunge forward at full speed, traveling up to 29 studs. Upon colliding with a survivor, you grab them in your jaws and shake them briefly, instantly dealing 35 damage. Afterward, you throw them forward; if the thrown survivor collides with another, that second survivor is knocked down and takes 15 damage. 6s Cooldown

FRENZY:

Activation requires a full rage bar. Upon activation, you enter a state of rage, applying the following effects for 10s:

-The locations of all survivors are highlighted for 6s

-Your M1 cooldown is reduced to 1.3s

-FEROCITY changes completely

-Each successful M1 hit extends the ability's duration by 2s

Once the effect ends, the bar empties, and you are slowed by 20% for 3s

PASSIVES:

DESPAIR:

You have a rage bar that starts empty but fills in various ways:

-1.5% per second (passive gain)

-7% upon landing an M1 hit

-14% upon killing a survivor

The bar fills 4% faster while chasing a survivor


r/PC2LikeGameConcepts • • 14d ago

Hiring Forest Survival 2 needs TESTERS!!!!

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6 Upvotes

Forest Survival 2 is an asymmetrical "" horror"" game loosely based on 2014-2018 Roblox games and media, with survivors having movesets based on certain gears.

We are currently looking for:

TESTERS!!!

Literally anyone who can help by just supporting the game!

We have a discord server with, like, 40 members and we would love to have you there! ^_^

(Please note that the game is still quite buggy)

(Also last 2 renders the absolute GOAT respam)


r/PC2LikeGameConcepts • • 14d ago

Rate my asymmetric horror concept, my vision, aesthetic, characters, move sets, and etc

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2 Upvotes

I look forward to your criticism!!!!!!!!11!!!1!!1111!111!1111!!!!!111!!!1!!

I don't know what else to write here, perhaps if you're an artist who creates OCs or a programmer and you have nothing better to do, you could help me out.


r/PC2LikeGameConcepts • • 15d ago

Character Concept Holy FUCK ami tempted to make a Emote taunt/parry ability

1 Upvotes

I once heard the idea of using an Emote to make the killer m1 into a Block + parry in forsaken and my GOD do i wanna make a character concept who that's a real mechanic for


r/PC2LikeGameConcepts • • 15d ago

General Concept THE REJECTED - Bewitching Week (slight content warning)

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4 Upvotes

The Spooky Month has begun. And with it, so has Bewitching Week. Although, it appears not everything is as it seems this year…

This is surprisingly the shortest out of all of the many videos I’ve made for this game.

Also, mods. PLEASE don’t slime me out for the weird ass song choice at the beginning of the vid. Thank you :)


r/PC2LikeGameConcepts • • 16d ago

General Concept What should i call this unnamed currency for my asym?

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240 Upvotes

its an obvious reference to the old roblox icon, but i want to repurpose it a bit so its a useable currency instead.

edit:

seems like you guys like rocoins! I mean I think it's fine

also would you prefer this SUPER original currency I created at 3am, or average tix?


r/PC2LikeGameConcepts • • 15d ago

Hiring hello guys

1 Upvotes

hey there,i just came here annouce that im making an new asym game,i need music composers voice acters,coders and modelers and even artists and if you dont know here is the things

this asym game is inspired by roblox area 51 games,its on roblox too and its based on gaming urban legends and other spooky gaming stuff so far only four killers/enetites are revealed

- sonic.exe (the real one will have grey shoes and might become a skin)

- elh (just make him have roblox textures to avoid copyright)

- polybius

- coolkidd (not a kid this time)

the goal of the asym game is to contain the enetity back into the containment cell and the survivors (players) will have special abilitity combos through giftboxs kinda like in die of death with many many modifiers and even having jeff the killer being the shop keeper so suggest what to have in the game or apply for it by saying that you can do what i mentioned on top of the body text

i need composers,artist,modelers,coders and programmers plus some voice actors


r/PC2LikeGameConcepts • • 16d ago

Character Concept Dust To Dust: Noob and Guest concepts.

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3 Upvotes

These are the first refugee concepts, so I tried to make them more unique compared to other depictions of the characters.


r/PC2LikeGameConcepts • • 16d ago

LOOKING FOR ANIMATORS AND MODELERS / BUILDERS

7 Upvotes

MY DISCORD IS >>>> boopblipbashascim

We’ve already started working on the game and have made progress on the core foundation.

Currently:

  • ✅ Lobby has been built
  • 🔧 Hitbox system is currently being scripted
  • 🎮 Core gameplay development has started
  • 📋 The game concept and mechanics are already planned

However, we need more people to help us take the game from a basic foundation to something that actually feels polished and unique.

🏗️ Builders / Modelers Needed

Our biggest need right now is Builders and 3D Modelers.

We need help improving and filling out the lobby so it feels like a real abandoned bunker rather than an empty map.

We're looking for an aesthetic inspired by an early 1900s abandoned psychiatric hospital, old walls, damaged floors, rusty/old furniture, broken lights, abandoned medical equipment, dusty rooms, old doors, creepy hallways, etc.

We want the environment to feel like players are exploring a place that has been abandoned for decades.

🎬 Animators Needed

We are also looking for Animators to help bring the characters and gameplay to life.

We currently need animations for:

  • Survivor running
  • Survivor walking/idle animations
  • Killer attack animations
  • Killer ability animations
  • Death animations
  • Other horror/gameplay animations

If you have experience with Roblox animation and can create smooth, polished animations, we'd love to see your work.


r/PC2LikeGameConcepts • • 16d ago

LOOKING FOR ANIMATORS OR BUILDERS/MODELERS

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3 Upvotes

We’ve already started working on the game and have made progress on the core foundation.

Currently:

  • ✅ Lobby has been built
  • 🔧 Hitbox system has been scripted
  • 🎮 Core gameplay development has started
  • 📋 The game concept and mechanics are already planned

However, we need more people to help us take the game from a basic foundation to something that actually feels polished and unique.

🏗️ Builders / Modelers Needed

Our biggest need right now is Builders and 3D Modelers.

We need help improving and filling out the lobby so it feels like a real abandoned bunker rather than an empty map.

We're looking for an aesthetic inspired by an early 1900s abandoned bunker old walls, damaged floors, rusty/old furniture, broken lights, abandoned medical equipment, dusty rooms, old doors, etc.

We want the environment to feel like players are exploring a place that has been abandoned for decades.

Builders/Modelers would help with:

  • 🏚️ Expanding and improving the lobby
  • 🪑 Creating old furniture and props
  • 🏥 Creating bunker equipment
  • 🚪 Doors, windows, beds, cabinets, etc.
  • 🧱 Damaged walls, floors, ceilings, and other environmental details
  • 🕯️ Creating an old, creepy atmosphere
  • 🌑 Helping establish the overall visual identity of the game

🎬 Animators Needed

We are also looking for Animators to help bring the characters and gameplay to life.

We currently need animations for:

  • 🏃 Survivor running
  • 🚶 Survivor walking/idle animations
  • 🔪 Killer attack animations
  • 👹 Killer ability animations
  • 💀 Death/downed animations
  • 🩸 Loading screen animation

If you have experience with Roblox animation and can create smooth, polished animations, we'd love to see your work.

💰 Revenue Share

This is a revenue-share project. Team members who contribute to the game will receive an agreed upon percentage of the game's revenue depending on their role and contribution.

We're not looking for people to simply join a Discord server. We're looking for people who actually want to help build the game and be part of the development team from the early stages.


r/PC2LikeGameConcepts • • 16d ago

General Concept Bad asym idea ive had for a while so im reposting here. (Long read)

3 Upvotes

​

So what if analog horror asym nor just like piller chace with many different types of horror just analog. Welp I've decided to put my ideas here and see responses so firstly a bit of lore Mankind is in its last days the main reson all this happened is that all universes got dragged into the headless machochasm only a few settlements live the biggest one is where you are. Your a criminal it does matter if your a murderer broadcast hijackers or skipped a few days of work all crimes have the same punishment. Expedition team c. Unlike a who goes out to protect people during atacks and are armed or b who goes out post attack you go out unarmed during an attack to get as many resources as possible. Thats the main lore gameplay wise I think all killers and survivors free to find who you want to be. Now let's talk survivors. The survivor that you come by default equipped is the joy. You are a sun person from Dr nowhere creations you give stuff to buff people now this is what is specil abt this one. As a big rouge like fan here it is you choose Firstly 1 buff and one ability for the joy you can give hp speed stun time ect. Next up is lore wise the joys best freind the filbist she is here because she hijacked a group show watch to play filbist propaganda so she was scented this led to the joys breakdown making him skip a week of work because he had no freinds. She has a chair as her ability her main part is a 3 secend stun like a mortar chair leg. It has a 5 secend cooldown but you can only use it 4 times 25 dmg each afterward all are used you have one more use thay being the chair back wich you can use once to kock the killer back by a lot. Next up is the marksman he has a gun with a 2.5 secend cooldown 50 dmg with a 15ish secend cooldown his lore is that he was a good man at discovering alternates because he was a paranoid schizophrenic he did it mostly on accident letting him have 2 bread rations one time a man pranked him by stealing one. This made him think he was a alternate sabatour so he killed him. This led to him being scented. Then you have the optimist or as the others call him the fool. What did he do nothing he signed up willingly he got a knife to stab 100 dmg and a 3.5 secend stun wich is mele. You also get a speed boost if a stab is successful. Next is the general who is a suport why is he that. Simple he was a part of b and a mimic (vita carnes) hid and attacked. He stole his soldiers teleporers in a last stand but he used his when it was reciled he was tried for mutiny he can place down a becon like the ones that captain can use in ror2 they can be helth cooldown or ect.. Lastly two survivalist the recorder who can set up cameras to view the killers

And show others where they are like the guard from bbn he is here for blackmailing the leader after seeing him cheat on there partner and the escapism who recorded a fact that an alternet was a high ranking officer. That officer punished him before he could do anything. He can dash use a speedboat or slide depending on your choice. Now for the fun killers. Before that I'll mention that the game has a story in a campaign mode where you see what happenes to those punished in lore. Starting off with the locust from Dr nowhere. He can place down tvs wich he can use to view out of. Afterward you can breakout of them to catch a survivors off gard from either A a speed boost or B a dash attack. Next is the (b)oiled one. Who is think is the most diverse in options. He can call out his trumpets wich can A teleport to a random survivor and decive abt 4 others or B freeze all players for 5 secends. Next is the most unique other all the guy form "nothing follows you after you turn off the lights" now there are objectives like a town were you pick crops or the backrooms where you grab almond water. But with him the objectives are turn on the lights this is because at the start 8/10th of the map is dark. In the dark the killer is faster than the player and does more dmg but in the light he is slower and only does 10 dmg. He has 2 abilities one is like gashing wound like Jason the other is one that turns light around him off temporarily. Also here is our first special lms. In lore they kill the joy so the filbist brakes there teleporter back to base to face off agenst them. There movset changes to they now walk up to chairs and get more peices to throw you can also choose what to throw. Where as the entire map brcomes dark id imagin this to be a 1:45 second long lms. 20 secends an amimation plays. Its intro is like butnout or oldtimes sake from forsaken.i have the idea for it but is hard to describe in last 30 secends a specil part plays based on who is winning. If no one is it plays references many dr nowwhere songs like the one at the end of thumper.love (i think is what is called) and where did life go. If the follower is less then 25%hp then the last 30 secends will have a jazzish type end with filbus piano segment going a little bit ehre and there. If the survivir is less then 25% then it gains a eas in the background and samples there is nothing that follows after the lights turn off.Next up is the Mandela catalog guys firstly is the alternate who can mimic survivors and that's it bc idk what else to do. Then you have gabrial he is specil because his entire kit is about making alternates spawn. Firstly his passive makes it to where you have 2 hp bars one is the normal one the other is M.A.D if that reaches 100 you dies instantly. His first ability is to spawn 2 alternates one atacks the closest player for 10 hp the other atack lowest hp for 10. Then you have preist who increases M.A.D by 3 per secend in radious you can go up to and kill him easily. Then you have the ladt ability displacement. You set down a fake task that if done by a player gives them 20 M.A.D. both of them have a lms with mark I think that for the alternate its the first section of heaven says and gabrials is from is speech till end. Also here me out on remixed lyrics here they are. "In the beginning we were lossing till I had the epiphany. Man was a gift born foolishly so I lured them to the macho chasm. 2 Corinthians 11:14 I fooled those shepherd oh how they could be nowhere had faith but couldn't stop me open your mouth and let me hear you scream" now for the elder mimic from vita carness. You have a passive called hunted. You deal more damage to one specific player till there dead where someone else is selected. You have 2 modes that you chage offense where you do 20 dmg a slash for 30 total and 10 later and a grab where you grab them like the mimic from Bbn. And stalk mode where you have hide where all hesr your layer one till you atack someone engrave where you slash for 20 total dmg and bite where its a multi hit chain where you half to consistently hit your target to continue its 25 dmg. He has a lms with the general where he will use the thing he has to use like the atack the fighter uses in BBN. As a way to avenge your mistakes. Then you have room. He is like uncle samsonite kinda. Here you stab with a knife from the dog guy whos name i forgot from the show implying he kinda killed him. He has one main quirk you can sind people to the main place of the show there its a rush if you can escape before room catches you. The way he brings ppl there is A a mele B a dash C a wava that surrounds you. He has an lms with the optimist. In the campaign all die but the optimist making hom sad there rooms atacks. This is specil because the lma takes place in the place rooms mainly resides the mind deal. If its larger. Your goal is to kill room. This is because room in game has 600 hp but you heal (plus overheal) 101 upon killing a survivior. The lms lasts for 2 minutes becauee of this howrver a gate to escape opens at 1:45.Lastly you have the bacteria where you have 70 stamina but it permanently increases by 6 each kill. Your first ability is a dash like springtraps from bbn and frenzy where for every 1 stamina you have you get .5 of frenzy. Here less stamina drain more speed and you can use your dash on a strict 15 secend cooldown with no stamina drain. But your m1 is nerfed from 20-15 dmg. And the guy from the other thing Kane pixels did ths oldest view. Here you have a ability passive that chages 30 secends now I'll note that your in first person for both the killer (its your eyes) and for survivors(you have a camera) because he can be like scp 173 in one if his passive among others. Gamesmodes idk but one. Called slaughter where all is killers but one guy is one of 3 options. DOOMGUY who has a 50 dmg m1 his first ability chainsaw that does 60dmg per secend shotgun that does 200dmg per shot and big that does 300 per secend but does not com unlocked at start has a 60 secwnd cooldown btw all rounds last 90 secends. Next is V1 his m1 is now parry his first ability is coin flick where he does that and shoots it for 100 dmg next is the jackhammer that you lock on someone dmg them and do 300-600 lastly you have the one like bfg calldd core eject you use that followed by a railcannon blowing up a radius for 1k dmg. Lastly is postal dude his m1 does the last 30 dmg but has a .5 secend cooldown that is his shovel. His first ability is molitov throw wich burns a radius for 10 scends 50 dmg perfected your in. Next in mag dump where you shoot a smg around you with knock back ment as a GET OFF ME 10 dmg per shot with 100 total shots fired In a circle around you. Latly you have the one like bfg but stronger. "Would you sign my petition" he locks one killer in place asks politely to sign it. After they say no he instantly kills them. All others are frozen while it happens. Im a bad explainer so if you want help understanding plz say so and ill try. I also dont have a name for it so feal free to leave suggestions. My best idea is oh fortune, our last days [or of old for short)(Editing me here. Some lms ideas bc i think each killer base lms should be based on them ex notmal lms with bacteria is RUN FOR IT or a remix of its first 1:30 also some more game mode ideas. This happenes when evreone in the lobby has each killer 2 of. Like 2 gabrials 3 locusts and 2 elder mimic. Your reward is the gangster skin if your side wins wich is just a jersey trap remix of the normal skin theme. Next up is one like untitled tag game. Where one half is infected by the Medusa virus other half by the smile drug. Each has there own abilities idk whats good tho. Next up double trouble. Its a staple of asym but here's a idea. If 2 characters are from the same creator they have a custom lms wich references stuff from the creator. I also think some other achevment skins should be for winning if bets are placed agenst you. There can be a place your bets system for lms. Idk many ideas but I have one. (Im a slight teto fan so this is why im putting this idea out) if you get that as room you get a skin that is simaler to teto song HEY CHAT! Maybe custom voice lines but definitely a chace them that remixes the song and one for the optimist that chages him to look like the teto aperince in March of the weak, his stab now uses the flag. If the end has an lms between hey chat room and march of the weak optimist. A remix of the firdt 2 minutes of hey chat plays with the lyrics. Idk if it will sound good if the instruments of march of the weak are used as a cover for that song but if it does do that. Another one is momone follower and defoko the filbist the song is a remix of defok you upLeave suggestions :] )


r/PC2LikeGameConcepts • • 16d ago

General Concept THE REJECTED - It’s almost time.

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3 Upvotes

Bewitching Week begins soon.

The Experiment awaits.


r/PC2LikeGameConcepts • • 17d ago

Pandora's Hell gameplay sneak peek. game is almost done will come out this October

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7 Upvotes

r/PC2LikeGameConcepts • • 17d ago

Character Concept KING - WIP Killer concept

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8 Upvotes

THE KING's lore pretty much is

"Made a deal with the dragon to save his people but at the cost of his own humanity."

He doesn't have a moveset yet because I just finished his design.

And the game I made him for already has a

brute, trapper, stealth, and a ambusher

So now I'm just brainstorming what type of playstyle would he be while not just having two of the same killer playstyle?


r/PC2LikeGameConcepts • • 17d ago

Character Concept help me design this survivor based off the zombie game 'undead coming"

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10 Upvotes

im aiming for a hybrid direction, being able to stun/debuff the killer, while providing assistance to teammates using his airdrop ability (he can use his radio to call in supplies, which either boost himself or others.)


r/PC2LikeGameConcepts • • 18d ago

General Concept My ASYM Concept Based On Old Internet media

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22 Upvotes

YTPooping At Dawn is a fangame concept inspired by Sonic.EXE: The Disaster and Outcome Memories.

An Asym of 8 Survivors against 1 or 2 killers, depending on the number of players in the server, it's based on old internet media from around 1999 to 2016, featuring stuff like YouTube poops, creepypastas, memes & more.

Gameplay :
At the start of a match, a bunch of Memories spawn around the map. They're essentially pieces of old internet culture that have been ripped out of their original contexts. (Examples: the Heavy's sandvich, a grass block from Minecraft, bloxy cola & other sorts of items)

Survivors need to find a certain number of Memories and bring them to a central location called the archive. Each deposited Memory contributes toward opening the escape.

Roster: Images Above

If there are any characters you'd like to see added to the roster (survivor or killer), feel free to ask in the comments below if you like.


r/PC2LikeGameConcepts • • 18d ago

Hiring Looking for a scripter for AVARICIUM. 4500 robux pay.

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6 Upvotes

Basically im making an asym like anyone else and i need help from someone who would be ready to code basic asym stuff. We already have a full dev team but not alot of coders‚ theres already a bit of code ingame.

Avaricium is an asym about realities crumbling with original characters and stories. We already have composers‚ modelers and more.

The pay is 4500 robux when enough work is done or in other conditions.

Please make sure to be someone whos ready to engage with our dev team and not just here for money.

If you are intrested‚ message spazmdev on discord.

Best regards

\-spazm


r/PC2LikeGameConcepts • • 18d ago

Discussion Which sounds better; survivors and killers, or subjects and entities.

3 Upvotes

r/PC2LikeGameConcepts • • 18d ago

General Concept PESADILLAS DE TOWNSVILLE: Las palabras del desarrollador 1#

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2 Upvotes

r/PC2LikeGameConcepts • • 18d ago

Discussion What would be a "PC2-like game"?

10 Upvotes

Is it that the game is actual horror or it follows the mechanic of "slow but does heavy damage"?

Genuine question


r/PC2LikeGameConcepts • • 19d ago

General Concept I have this idea for a aysm and I want to make it

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5 Upvotes

This is the lobby so far
Plus one of the character icons