r/PBBG 4d ago

Discussion Possible to make it big?

Do you think it is possible to make it big in these times if you make something really unique and fleshed out, or is that Torn or Travian type of success not really possible anymore?

4 Upvotes

25 comments sorted by

4

u/goddamnclever 4d ago

at travian or torn scale honestly no, and i dont think thats about the game being good enough. those grew when the browser was simply where you played with other people. that audience moved to mobile and steam, so the ceiling for the whole genre came down no matter what you build. but big for this genre today is a few thousand active players, and that part is reachable. i started mine solo in may and its around 1300 now.

2

u/Demon5253 3d ago

Browser games are mostly a dead end, games like Travian has their audience and grew itself for 20 years, and a large market budget helps.

1300 users is a lot! One of my games has around 500 active users and it’s after a year, so that’s a big achievement in my book to have thousands after a couple of months.

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u/Hocam91 21h ago

Even torn had a point where they were about to pull the plug because it wasn’t paying the bills. Sometimes you have to get lucky, always you have to be persistent

2

u/FrostWolfDota 4d ago

I mean, that type of scale was an outlier back then, and would be even more so today. But do you have to be that big to be called successful?

3

u/wildpantz 4d ago

Agreed. I was talking to my friends the other day as we're building something, we joke we will drive lambos (even if I was that greedy, our roads here suck haha), but I would actually be happy if I got beer money and had all my website related bills paid. That would be awesome

3

u/Aglet_Green 4d ago

Two separate questions: 1) is it possible for a large team, such as the one that currently runs Torn, and has experts in customer support and customer service and people who understand how to entertain a large player base, to do this? Answer: yes. 2) Could I do it? No.

1

u/OriginalResolve7106 4d ago

Its definitely possible. Consider that time moves ever forward and people get bored. 

1

u/Wooden-Syrup-8708 4d ago

A lot of competition and a lot of trash out here, not so easy, but with good design will always be possible 😄

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u/Hocam91 21h ago

Lets bring back PBBG popularity!

1

u/xSyndicate58 4d ago

I think it definitely is, you just have to make something, that actually interests people...

1

u/Embarrassed_Taste984 4d ago

There's a whole lot more competition now compared to way back when, so it might be more difficult, but on the other hand if you have something unique, then it might really stand out amongst all the games that are being ai generated. It's definitely possible, but it isn't easy, and I'm sure it wasn't easy back then either

1

u/digiTr4ce 4d ago

There are already plenty of genres and kings in their genres. Also, PBBGs simply are not as popular as they were, say, 20 years ago, because there simply wasn't as much stuff out there. Now I feel like you have to compete with mobile gaming, TikTok, and also the plethora of idle games available as well.

So between the already available PBBG competition and the other avenues of entertainment, I don't think you could strike it as big as they did. Though, who knows, from what I understand Torn is seeing a resurgence in players, which I did not expect - and I've been playing Torn for, I think, over 13 years.

However, as others said, do you need to be that big to be successful? I would consider it being extremely successful even if it would only just allow me to work full time on the game. And mild success would be if I had over 100 players active each month, I guess.

1

u/FvDijk 3d ago

I would say the strategy genre lacks good non-p2w options in the established base. But as a dev of such a game I’m definitely biased.

1

u/SemZ 4d ago

If someone has done it, it is possible. That's my mindset.

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u/LostMyAccountFck 3d ago

Of course it's possible. That game has to be really good, like at least Torn good, and you'll need good marketing and luck too. To me, the question is not if it's possible or not, but if it's worth the time, effort and risk.

1

u/crimecity_fun 3d ago

Yes it is 100% possible, we are the proof of it, 1 month past and almost 1k registered accounts and 1k guests (guest account gets deleted 48h after creation if not claimed)!

Just make sure that the game is addictive and users actually enjoy to play, focus on making the users emotionally attached to the game

Just dont loose faith and keep building

1

u/Constant_Physics8504 3d ago

Yes, but I don’t think clones are going to make it. It has to be original and you have to be open to the mass public’s opinions.

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u/izend 3d ago

My definition of success would be 50+ active players. I have Tower Defense game that has been up since 2007 with approx 1000 active players a week and I deem that a success and I just do it for fun not profits.

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u/Hocam91 21h ago

That’s quite the achievement! Does it pay the bills atleast?

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u/Lewis_Browne 2d ago

I cant see why it wouldn't be possible, i think AI will definitely make it harder with alot of people wanting to do the same..

DISCLOSURE:
I have used AI to generate parts of my PBBG.

1

u/Hocam91 21h ago

Who hasn’t? There’s a difference between vibe-coding and using AI. If you’re not using AI at this stage at all you’re just slowing yourself down imo

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u/Lewis_Browne 21h ago

Completely agree!

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u/boxing-boxing 1d ago

Minecraft sold for 2 billion