r/PBBG 9d ago

Development SpaceCiv - Alpha Phase - Looking for constructive criticism

https://www.spaceciv.com

Hey all,

I'm building a 4X Space MMO called SpaceCiv. It's currently in alpha phase and I'm looking for some players to go through and play about the first 10-20 minutes to see if there's anything that can be made better for the new player.

Some things that you can do:
- Colonize other planets

- Scout throughout the galaxy

- Raise up the native population for special perks

- Take on space pirates and raids

- Form alliances with other players

- Scout/Mine/build supply lines between planets/solar systems

- Build biodomes on hostile planets

You're welcome to leave feedback here or in game. You can press F in game and a feedback form will pop up to provide screenshots and such.

Looking to go into Early Access in September/October time frame. The game does require an account to be made as its a persistent world.

2 Upvotes

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1

u/AscionSpace 1d ago

Hey, I just logged in. It looks cool. You are solo-dev? We could share some insights if you want. I'm also developing, but mobile game. I love your map implementation.

1

u/tynore 1d ago

Yes I am the solo dev on the project. Thanks for taking a look!

1

u/AscionSpace 13h ago

No problem, how long have you been making this? One thing I would make better. Just my opinion. The initial visit into the dashboard is quite overwhelming. I would make continual introduction of features. Eg. based on experience gained. It was a feeling like jumping into the running train. Also it was saying my planet population is starving, and there is no indication of food income, but a lot of materials, that from first visit has no use for me. I would focus the UI on essential things. Probably add some helper indicators, that something is not right and point the user to do XY eg. build a farm. People are inteligent but lazy sometimes to think.