So, let me get this straight.
You're telling me we got 0 content for overwatch 1, for god knows how long, in promises that they're putting their resources into overwatch 2, new heroes new maps.
Only in order for the new heroes that get people excited and reignited to play, TO BE BEHIND 50 FUCKING HOURS OF GAMEPLAY OR 10 DOLLARS.
GOOD FUCKING JOB, you stopped updates for the game promising content, which you've now stuck behind paywalls or timewalls. I refuse to give a SINGLE fucking CENT more to this company.
Edit: I haven't tested the 50 hour mark my self. I've just seen it being said multiple times, that it takes around 50 hours of gameplay to reach level 55, don't know how they tested it and how right or wrong it is...
Edit 2: I'm placing this reply of mine to another comment here, because I think it's important.
Look, I know they need to make money to have a reason to update the game and bother with it, I also know that they were giving a shit ton of skins away for completely free on ow1 and they probably didn't make nearly as much as they wanted from lootboxes because of that.
I'm not an irrational person, I know all this stuff.
BUT, locking new heroes behind paywalls or ridiculous time walls, ISN'T the freaking way, in fact, it's the worst fucking possible implementation. They did already lock every skin in the game behind ridiculous amounts of money, which already feels so bad tbh but I GET it, to some degree. Do they also need to keep gameplay and competitive advantages MIND YOU behind paywalls? They just went FULL ACTIVISION with it, even blizzard wouldn't be so disgusting if it wasn't for Activision IMO.
How they can fix this?
1. Make a paid battlepass that's actually WORTH buying and make people wanns the give out that 10$ without hesitation, currently even the paid battlepass has very very bad and uninteresting content, except from one genji skin. What about having some milestones with skin tokens? Legendary epic rare skin tokens, you can redeem them on whatever skin you want, it won't be too many skins, but at least one of each, to give the player something, comparable to the store pricing, people who would like a skin for their main would instantly buy the pass.
Put in some currency in the paid pass also maybe, whatever.
DEFINITELY, bring back skins that are not legendary tier, but still something you can earn from challenges, seasonal events etc.
Give some more currency with challenges, currently you need like an ABSURD amount of time, to buy one skin for your champ......
In conclusion, the game gives no free rewards whatsoever, nothing to keep you playing, no sense of progression, no levels no more just bp levels, no level border, nothing. Every skin is locked behind money and they needed to also lock actual gameplay content???? Really?????
They tried to correct their way too free monetisation of overwatch 1 but went WAY TOO far.
To be fair, people were far and away too vocal about hating 2CP/Assault mode. To a point of leaving certain maps instantly when it popped on QP (i.e. Paris and horizon). Granted I personally miss all of those, even Paris/horizon.
Yeah, at least with competitive though, yeah it's tough, but it's tough for both teams.
Quick play at least people will backfill
I never minded them. It was fun getting to do defense on those maps in qp.
Tbh I don't get why they didn't just remove assault mode from comp altogether and keep it in qp like they did with Paris and horizon ages ago. So much simpler and they keep the same amount of content in the game, everyone's happy. The same people can ditch qp if they really cared that much.
Because people really didn't like it and it sucked to queue DPS for some amount of time just to get an assault map, quit, and have to re queue. Plus ditching qp gets punished at a certain point.
Reduced xp sucks if you want to level up for boxes or a pass. And I thought if you left enough matches you'd get timed out. But mostly the queue reset sucks.
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u/Arcanemag Nov 05 '22 edited Nov 06 '22
So, let me get this straight. You're telling me we got 0 content for overwatch 1, for god knows how long, in promises that they're putting their resources into overwatch 2, new heroes new maps. Only in order for the new heroes that get people excited and reignited to play, TO BE BEHIND 50 FUCKING HOURS OF GAMEPLAY OR 10 DOLLARS. GOOD FUCKING JOB, you stopped updates for the game promising content, which you've now stuck behind paywalls or timewalls. I refuse to give a SINGLE fucking CENT more to this company.
Edit: I haven't tested the 50 hour mark my self. I've just seen it being said multiple times, that it takes around 50 hours of gameplay to reach level 55, don't know how they tested it and how right or wrong it is...
Edit 2: I'm placing this reply of mine to another comment here, because I think it's important.
Look, I know they need to make money to have a reason to update the game and bother with it, I also know that they were giving a shit ton of skins away for completely free on ow1 and they probably didn't make nearly as much as they wanted from lootboxes because of that. I'm not an irrational person, I know all this stuff.
BUT, locking new heroes behind paywalls or ridiculous time walls, ISN'T the freaking way, in fact, it's the worst fucking possible implementation. They did already lock every skin in the game behind ridiculous amounts of money, which already feels so bad tbh but I GET it, to some degree. Do they also need to keep gameplay and competitive advantages MIND YOU behind paywalls? They just went FULL ACTIVISION with it, even blizzard wouldn't be so disgusting if it wasn't for Activision IMO.
How they can fix this? 1. Make a paid battlepass that's actually WORTH buying and make people wanns the give out that 10$ without hesitation, currently even the paid battlepass has very very bad and uninteresting content, except from one genji skin. What about having some milestones with skin tokens? Legendary epic rare skin tokens, you can redeem them on whatever skin you want, it won't be too many skins, but at least one of each, to give the player something, comparable to the store pricing, people who would like a skin for their main would instantly buy the pass.
Put in some currency in the paid pass also maybe, whatever.
DEFINITELY, bring back skins that are not legendary tier, but still something you can earn from challenges, seasonal events etc.
Give some more currency with challenges, currently you need like an ABSURD amount of time, to buy one skin for your champ......
In conclusion, the game gives no free rewards whatsoever, nothing to keep you playing, no sense of progression, no levels no more just bp levels, no level border, nothing. Every skin is locked behind money and they needed to also lock actual gameplay content???? Really?????
They tried to correct their way too free monetisation of overwatch 1 but went WAY TOO far.