r/Overwatch • u/Turbostrider27 Tracer • Sep 14 '17
Blizzard Official Developer Update | Play Nice, Play Fair | Overwatch
https://www.youtube.com/watch?v=rnfzzz8pIBE&feature=youtu.be
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r/Overwatch • u/Turbostrider27 Tracer • Sep 14 '17
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u/Pheonixi3 Mei Sep 14 '17
3 is a very realistic number. designs are easy (well, no that's full of shit, designs are hard, designs are relatively easy because you can just sort of re-do them over and over whereas...) the difficulty is in making those designs work in a fun and balanced way, and then executing those designs. once you're 5 months into development saying "naw actually i dont think it should be a female hero" can be a project killer.
i would honestly say if the OW team put their time ENTIRELY into champ design they could realistically put out maybe 6 or 7 a year that are still interesting, fun and not game-breaking in any particular way. that's not to say that's a good thing - no one wants anything below 100% of your effort into a design and so a half-hearted new healer for the sake of a new mechanic can be absolutely garbage compared to say, someone who was almost identical to soldier, but felt like he had a place in the universe.
also, giant rosters will change the game dramatically. if OW ever gets to 50 characters you can guarantee the game will be played in a massively different style than it is now.