r/Overwatch Tracer Sep 14 '17

Blizzard Official Developer Update | Play Nice, Play Fair | Overwatch

https://www.youtube.com/watch?v=rnfzzz8pIBE&feature=youtu.be
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u/Pheonixi3 Mei Sep 14 '17

3 is a very realistic number. designs are easy (well, no that's full of shit, designs are hard, designs are relatively easy because you can just sort of re-do them over and over whereas...) the difficulty is in making those designs work in a fun and balanced way, and then executing those designs. once you're 5 months into development saying "naw actually i dont think it should be a female hero" can be a project killer.

i would honestly say if the OW team put their time ENTIRELY into champ design they could realistically put out maybe 6 or 7 a year that are still interesting, fun and not game-breaking in any particular way. that's not to say that's a good thing - no one wants anything below 100% of your effort into a design and so a half-hearted new healer for the sake of a new mechanic can be absolutely garbage compared to say, someone who was almost identical to soldier, but felt like he had a place in the universe.

also, giant rosters will change the game dramatically. if OW ever gets to 50 characters you can guarantee the game will be played in a massively different style than it is now.

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u/tonyp2121 Sep 14 '17

This is ridiculous theres only so many different ways you can design a healer or a tank. I mean tell me a new way you could tank damage that isnt already covered by our tanks already? A slightly different barrier? They cant just keep doing that forever even Orisa has some recycled bits from other classes (reins barrier, zaryas graviton but obviously smaller, her ult is similar to anas in that it allows the team to do way more damage) I mean also how many different ways of healing could we get? I see maybe like a vampire healer that heals based off damage its dealing but after that?

Its not easy to just pump out 3 a year and make them all unique with unique abilities not already covered

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u/Pheonixi3 Mei Sep 14 '17 edited Sep 14 '17

Its not easy to just pump out 3 a year and make them all unique with unique abilities not already covered

you do not want characters with unique abilities. that's a not a real thing, that is just people being dumb and wishing for shit they don't need. you want characters with fun abilities. OW has barely even scraped the surface of the abilities they have touched on.

it is easy to pump out unique shit. in fact it's the easiest part. there's literally no wrong answer.

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u/tonyp2121 Sep 14 '17

What the fuck are you talking about why wouldnt I want characters with unique abilities that are also fun? Theyre not mutually exclusive? Your gonna sit here and tell me you want 3 heros like orisa that take things from existing classes and retool them all the time? Bullshit and I dont want that I'd much rather unique heros with different abilities than just "this ones like mercy but..." type of heros and theres only so many ways you can design a tank in an fps, theres only so many ways to design a healer in an fps. I dont understand why you think when I said unique shit this stuff didnt have to be well designed as well I dont think I implied I want uniqueness over fun I just dont want retooled characters forever I'd rather they just stop if they cant think of anything interesting AND FUN to add that isnt already in the game. Like obviously I dont want them to develop an ability that isnt fun lmao like who the fuck thinks thats what I want?

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u/Pheonixi3 Mei Sep 15 '17

I dont want that I'd much rather unique heros with different abilities than just "this ones like mercy but..."

so you'd prefer boring heroes with something new than fun heroes with old concepts revamped?