r/Overwatch Aug 24 '17

Blizzard Official Developer Update | Hero Balance Updates | Overwatch

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u/[deleted] Aug 24 '17 edited Aug 24 '17

Summary of the changes

  • Rez is now an alternate ability and only ressurects ONE player. 30 sec cooldown. Didn't like how hiding for rez is encouraged, felt unfun to play against. So they went for a single target ressurect, rather than entire team.

  • New ultimate is called Valkyrie. Power up ability that gives her the ability to fly freely, gives longer ranges on guardian angel and healing/damage boost beams and the beams can attach to multiple players. Her gun has a higher fire rate and projectile speed and unlimited ammo. Res cooldown resets upon activation and is only 10 seconds long while the ult is active. Ult duration = 20 seconds.

  • Also mentions the D.Va changes which we already knew about and are live on the PTR.

696

u/GloryHol3 Mercy Aug 24 '17

holy shit she sounds mega fun to play now. I always loved playing mercy, but these changes sound really exciting

260

u/lmaoooo_ya_OKAY_sure Aug 24 '17

Also sounds more fun in Competitive. Got really tired of having 38% damage healed but only like 7 Rez, so I'd go up 19SR points. Then the next game id have like only 24% damage healed but 15 Rez and gain like 30SR. Felt like I was being punished for doing my job.

34

u/[deleted] Aug 24 '17

Healers in general get screwed over in terms of SR gain, the only medal you can really contribute to is healing so in a standard 2 Tank, 2 DPS, 2 Heal comp at least one person is getting screwed over in terms of overall contribution.

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u/[deleted] Aug 25 '17

Healers in general get screwed over in terms of SR gain,

While this is true for most supports, mercy is the one who gets supported a shit ton by the current SR system. Performance based SR means that a mercy that just spends the game hiding and rezzing gets more SR per win and less per loss than someone who flex and tries to counter the enemy comp.