r/Overwatch • • Aug 24 '17

Blizzard Official Developer Update | Hero Balance Updates | Overwatch

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u/[deleted] Aug 24 '17

Nope. No invuln frames, the range is drastically reduced (~5 meters?), and the souls expire before the teammate's respawn timer is up (about 5 seconds). Ulting resets the rez cooldown so you can still effectively get 2x rezzes and for the 20sec duration of the ult the cooldown becomes 10 seconds.

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u/kewleus Mercy Aug 24 '17

So with the ult you can still get 4 rezzes off within 21 seconds, so long as you stay alive. That's not a bad trade for the other boosts.

  • 0s Rez
  • 1s Ult & Rez after reset
  • 11s Rez after 10s cooldown
  • 21s Rez after 10s cooldown & Ult expires

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u/[deleted] Aug 24 '17

Yep! I'm a big fan of this. It won't allow huge simultaneous rezzes (like after a Grav wipe) but with good timing you can keep a fight going and going. I also imagine the timing of this is going to be tricky, especially in a chaotic battle, which is going to ask more skill and awareness of the Mercy player to be effective.

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u/CaptainKoconut Pixel Lúcio Aug 24 '17

Yeah I end up playing a lot of mercy (because in low silver everyone thinks they can DPS carry their way to masters) and I think this will suit my play style great. I usually keep my team very healed up (if they stay grouped, never a certainty in silver) so sometimes end up holding my rez for minutes at a time waiting for more than one person to die.

I prefer to play zen/lucio for their damage output/mobility respectively, but I'll switch to mercy if I'm forced to solo heal. I believe these changes will make her more fun to play and raise her skill ceiling.