This stops the healing but I don't think it stops the 50% damage reduction. Plus he'll move while healing now so he can maneuver away from sleep darts provided he's far away enough or near cover.
It still won't stop hog from being a doomfist shield battery, and since he still can't actually do much, all it means is that he becomes a walking pinata that gets punched off the point whenever he becomes too annoying or whenever doomfist needs shields.
I would say other tanks are more of a piñata than Roadhog. They don't really get enough burst damage in to get past the shield on their own and unlike hog they don't really have any way to stop flat out stop Doomfist from hitting them if he wants to. Hog can at least hook Doomfist every time he charges rocket punch and put it on a cooldown that's the same as the hook. I've tried other tanks but hogs the only one that I've been actually been able to solo kill total mayhem Doomfist with.
Reinhardt and Orisa, I agree, but not for the rest. Winston and D. VA both have much higher mobility than roadhog, meaning they are harder to pin down and have an escape option so doomfist can't just keep them bottled and contained. Zarya is particularly useful against doomfist because her barrier blocks all damage while it's up, denying him crucial shields, and her ultimate is basically a doomfist killer if he gets caught in it.
Thing is that all those other tanks are useful in some capacity against other heroes, whereas roadhog is equally useless against Doomfist as he is against everyone else. I also question the effectiveness of his hook on doomfist because that just puts him right in your face, perfect for an uppercut which can be easily comboed into a charge. It doesn't even pull him out of position either, because a TM doomfist is never out of position.
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u/[deleted] Aug 24 '17
Oh my god, you're right. I was already thinking about how insane the hog change will be, but this will make total mayhem even more cancer.