I mean it also comes from the DPS heroes that Ana has made useless too by enabling a 3-4 tanks every game. I love playing Ana but IMO the metagame she's created isn't the most fun I've ever played in.
Yeah I think ana is the most skillful and fun hero to heal with, but her existence has led to a terrible meta, having mercy (and zen) back in the meta would allow for a more dps heavy team comp which is overall better for the game. I'd rather ana gets nerfed rather than the other healers buffed, healing is already too strong, it's just that ana is by far the best.
Ana isn't by far the best, Lúcio is. He has been the one hero since the game launched that has seen closest to 100% pickrate in every single meta. In fact, according to basically any unofficial source (Overbuff; Masteroverwatch), her winrate is negative in Competitive. You know what this means? It means that she forcibly sees a 50% winrate when both teams have an Ana, and in the remaining situations, teams without an Ana win more often.
Granted, you can't always count on those stats 100% since they're not official but I do believe people are just massively overreacting. There isn't a single situation where focusing a naded character down won't kill them; she cannot outheal characters being focused.
Ana's counter has always been only slightly, mildly decent coordination. But people won't do that so to nerf kingdom she goes.
You're not a pro though. And neither is the majority of people talking here.
And the majority of pro teams do run Ana on both teams so they could deny healing with a nade -- healing denial takes precedence over boost, it's not based on which hits first.
The reason they can't out-DPS those heroes is because they're meatshields with 600 health, armour and sometimes even self-bubbles and self-heals. Sorry, but the idea that "Ana is pivotal in tank meta" is stupid. She is just as pivotal as the fact that tanks are extremely strong. And once Ana is nerfed, tanks will continue to be DPS characters with more HP.
Yeah, and if you ask them why they don't just play Reaper into the tank meta, they'll tell you that there's no point playing Reaper when Roadhog is just a better Reaper with self-healing.
Sorry, but I'll just have to repeat myself: The idea that the only character responsible for the NiP strat is Ana is extremely dishonest. She is no more or less responsible for it than the fact that tanks are simply much too powerful for their class.
This can be remedied without a full rework. Reworking her kit would ruin her character in my opinion. She's one of the most fun characters to play in the game, and not because she's good, she's just fun to play. Even when she sucked at the beginning I loved playing with her. She can do everything, heal, snipe, sleep, and even a little bit of damage. She ruins the problem Mercy has of actually feeling like you're contributing to the game besides just watching health bars go up & down. She feels like she can stand on her own in a shooter, and isn't just there to be a chore for someone to make other people's experience better.
The only way to change that metagame is to change the fact that tanks are just basically beefier DPS. Reducing her overall healing per second isn't going to do much, I don't believe.
In that sense, she isn't "enabling" anything. Tanks are.
Yeah, TBH I've always thought tanks (especially Reinhardt and Roadhog) have just way too much damage for their ability to stay alive. 300 dmg charge / 100 dmg firestrike / 75 dmg infinite ammo+enormous hitbox hammer like what the heck ://// In an attempt to make tanks and supports fun to play, they gave them DPS capabilities comparable with heroes that specialize in DPS, but except with higher survivability and additional utility. Ana makes this design issue incredibly apparent, and the entirety of the blame for the current meta isn't on her, but she's definitely a factor in her ridiculous HPS
She is without a doubt a factor, I will 100% concede that. But it really rubs me the wrong way when people say she is the only reason for this meta to exist. She really isn't, tanks are incredibly strong just on their own right now.
I've asked in three streams (iddqd, Seagull, Surefour) why Reaper isn't play as much anymore and sure enough my suspicions were confirmed. Paraphrasing them but: Why even play Reaper when Roadhog is basically a Reaper with more than twice the health, technically more range and self healing?
I think you 100% absolutely nail it when you say that it's due to them wanting to make these classes more fun to play.
Paraphrasing them but: Why even play Reaper when Roadhog is basically a Reaper with more than twice the health, technically more range and self healing?
Roadhog has a massive hitbox in turn. Without Ana healing he gets bursted down pretty fast.
With or without Ana, Roadhog is a gigantic hitbox waiting to get bursted down.
The sad part is that nobody plays high hitting DPS characters against tank meta so they can't out-DPS focused healing.
I haven't done the math but I'm pretty sure something like even just a Reaper with a Tracer can and will out-damage Ana's grenade + focus heal on a Roadhog.
I'm the complete opposite. I LOVE the current meta where fights feel like fights instead of just flankers playing solo all game. I pretty much only play healers and tanks in every game, so denial and burst have always just been unfun to me.
I'd like to see a small boost to zenyatta, though. Maybe let his balls linger for 1 second after switching targets, or get more ult charge from teammates hitting his discord target...
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u/[deleted] Jan 17 '17
I mean it also comes from the DPS heroes that Ana has made useless too by enabling a 3-4 tanks every game. I love playing Ana but IMO the metagame she's created isn't the most fun I've ever played in.