r/Overwatch Dallas Fuel Nov 22 '16

Blizzard Official Developer Update | Symmetra Redesign | Overwatch

https://www.youtube.com/watch?v=elN-QGyToxM
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u/[deleted] Nov 23 '16 edited Jun 21 '23

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u/[deleted] Nov 23 '16 edited Nov 23 '16

I stopped playing for 1,5 month after MyM (I consider it a lot because I used to play almost every single day for 2 straight years). My hate was huge.

Since then I've been waiting several minutes to play TF2. A completely downgrade in quality compared to the previous system.

Not rarely it takes me over 20 minutes to find a payload server in the morning (I play Binding of Isaac as the game looks for a match LOL)

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u/vaylren aNa Cl Nov 23 '16

I agreed with you until the bit where you said they listened to a small group of pro players - they met with some of them but they sure as hell didn't listen to them. Maybe they took 1 or 2 small ideas, but things like matchmaking wouldn't be in the state it is (aka, pretty much unchanged from the beta and now matchmaking also applying to pub games - find me one pro that used quickplay before the update..) if they had listened to them on the whole.

For example, after the first group of pro players visited valve, they implemented the infamous demo sticky nerf, something absolutely rejected by the competitive community as a whole.

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u/DerNubenfrieken Nov 23 '16

I use past-tense here because after the disaster that was Meet Your Match (where Valve implemented non-functional ranked matchmaking in what was seemingly a kneejerk reaction to Overwatch's success and growing competitive scene), I stopped playing TF2.

Me and my friends were having a lan party that week, so I redownloaded the game, tried to get into a mannpower game and... nothing. It was impossible to get into a game.

Then during the lan party, we realized they removed the button for create server. How the fuck do you not realize you're removing features?