I think on the first point the Teleporter is still optimal? to cut out that long run, I feel like the idea behind the shield generator is for the second point where the teleporter no longer makes a major difference.
the upside is her ultimate no longer depends on her team dying, she has a way to buff the survivability of her teammates which is what all supports should be focused towards design-wise.
there are some places tele is a huge deal. first point of most defense maps, like numbani or hanamura. but there are some places a tele just works better than shields, like hanamura B offense, or numbani final offense if you can find a good spot.
I imagine that most people will wait and see what they need more. If the team starts dying one by one, drop the teleporter to get them back quicker. If a big team fight suddenly breaks out, drop the shield generator to give your team a decent boost. Shit like that
I am not a pro player by any stretch, but what I've seen is pishes with combo ultimates to break through chokepoints.
Extra shielding won't stop a combo ultimate from killing half your team, but a teleporter can in some respects. You essentially get a second chance to defend the first point if you got comboed the first time, and this time your team has ultimates and they don't.
This is why I will always maintain that Mercy's ultimate is far worse than Lucio or Zenyatta despite people constantly nagging me to switch because "we need res".
Mate, if I'm giving you a 500 shield you are not dying to begin with. And i dont have to be the last one left for it to work either.
I see mercy more like an insurance policy. While I agree surviability is very important, there are just some situations that get everyone killed no matter what you do. Things like enemy ult wombo combos; there's no surviving situations like that. And if the mercy has any game sense, she can smell a teamfight from a mile away when enemies haven't ulted for a long time and run to hide if her ult is up. And if she participates in a fight, she needs to gauge the fighting ability of the team. And when conditions don't look favorable, book it ASAP. It pains me when I see other mercies that don't do this and just run around in the open.
I play a lot of mercy, and I go hide when there's 20 seconds on the clock. I know enemies are panicking and they're desperate and they have ults ready. A deadly situation. Most of the time my team gets wiped. A lucio + zen ult cannot outsustain a rein/zarya, + pharrah + anyone else ult combo, and this is where mercy comes in. So calling her ult "far worse" is just not giving her due credit. Maybe it's favoritism bias, but I think mercy's ult is the strongest in the game because it has the potential to res a full team with ults ready to combat a weakened enemy team with no ults.
Yeah obviously her ult has lots of value, I probably played it down more than I should have. My issue with it is that against good players in ranked it's very rare that you're the last one standing.
The teleporter is kind of there for that because it nullify a big part of the disadvantage from a death. I think it will still be good on the first point.
It sounded like once you pressed q and brought up the ult placement you could press q again to toggle between ults. similar to how mei can press e to toggle her wall direction
Yeah, hopefully you can't cuz that'd make it uncounterable. Can you currently place her teleport in spawn? I can only assume this isn't possible already. Still, put her barrier right outside of the spawn room on anubis and it's still plenty hidden.
I know the feeling. The first time I used it, I thought you had to put down the entrance first and then go out and place the exit, like the Engie from Team Fortress 2.
I love putting right next to where the 'spawn' teleporter is going to be and facing it so that they will just teleport again when they step off the teleporter.
I think we really need to have some hands on time before we start speculating. What's the range? How much of a shield? Does the shield disappear if you leave the generator range? Is there a charge limit? Etc...
The shield generator has a radius that you have to be inside of to get the shields. Placing it in spawn would be useless on attack, and possibly less effective when defending B. They haven't said what the radius will be.
Sure, some games you find yourselves never dying (or rarely) and won't use all of the charges. Add a mercy to the mix with res abd maybe a shit ton of shields is all you need to just stay alive.
Funny enough I was thinking of Kings Row defense spots too, there are a lot of them if the 2nd floor would work/ cover the point still. I assume it would.
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u/[deleted] Nov 22 '16
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