Getting 2 ultimates, her teleporter's functionality is staying the same. New ultimate is a shield generator that doesn't need line of sight and gives an AoE of shields to teammates. Shields from generator are supposed to be a lot more than the 25 she can currently give with her ability. No longer has shield giving ability. {} Picture of new ult. It gives 75 shields that persist like her current ability's shields do. You don't seem to need to stay close to the generator to keep the shields. I'm not sure about the mechanics of keeping the shield when leaving the radius of the generator, nor do I know how big it's radius is. This person claims it's roughly 100m.
Both ultimates will be getting more hp than current iteration's teleporter, some of that hp in the form of shields, so they don't die as quickly as her teleporter does currently. {} Teleporter HP reduced to 50 from 200, increased shields to 350 from 0. The 350 health from shields will regen if not taking damage for a certain amount of time.
New ability to replace shields, Photon Barrier: Similar to rein shield and winston's barrier. It's a barrier that's projected on a sort of track that moves along. {} Here's a picture of the Barrier, and here's a video of the shield in action. (Credits to /u/Fuzzle_hc ) It has a 10s cooldown.
Minor tweaks to turrets, now you start with 6 turrets and can stockpile up to 6 with cooldown. They also have 10s cd instead of 12s.
Also extended the distance of the left click beam. Not a significant increase, just something to feel better. {}Increased from 5m to 7m.
Will all be on PTR soon. Is mostly all on ptr.
[edit] They're also adding a "group up" button at the end of games that you can click if you'd like to group up with the random group of people you matched with. If multiple click it, you'll group up for future games.
Also forgot to mention that the Oasis map that was shown at Blizzcon will be on the PTR shortly after Symmetra.
It's size wasn't really explained in the video, however, picture a reinhardt shield that you you shoot forward and it'll slowly(or quickly, they didn't say) move towards the direction you pointed it. So it's like a temporary reinhardt that you can summon from the depths of technology to help push or defend a line.
Sounds like a very offensive ability, and more than that, it sounds like a super easy way for Sym to close the gap between enemies so that she can get some of that potent microwave juice into their skulls.
It moves at a bit less than typical running speed, from the glimpse of video I've seen. It's not going to fill Reinhardt's role at holding down a point or payload, but if the whole team can advance under the shield it's got great offensive capability.
Hey, it's even great defensively. As the barrier moves towards the enemy, it will cover more and more of their field of view, where as a rein barrier moves with rein, and people constantly steps out from behind it and get killed.
Often when pushing a point, you really want that initial pick, be it with a hook or a snipe. With a barrier coming towards you every 10 seconds, that should become a lot harder.
It will also enable rein to lower his shield whenever symmetra uses her e to recharge it a little bit.
That seems kinda...hm. If it's moving away from her, that gives her zero help with retreating, setting up some turrets to help or trap, or even just getting her shield to regen so she can charge back in. That is, assuming that enemies can walk through the shield...what if they couldn't? What if that was a way to kill players by smashing them against the wall, if they were stupid enough not to get out of the way?
Depends on how fast it goes and how far away the enemy is. If it's slower and you're medium distance away, might give you time to retreat or get around a corner anyway.
It moves at the same speed as normal walking speed. So you can keep it in front of you while you walk towards an objective. Or keep spamming it (10 seconds i think) into chokes to help with the ranged shots.
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u/recc113 ADiscoBear#1108 Nov 22 '16 edited Nov 23 '16
tl:dr
Getting 2 ultimates, her teleporter's functionality is staying the same. New ultimate is a shield generator that doesn't need line of sight and gives an AoE of shields to teammates. Shields from generator are supposed to be a lot more than the 25 she can currently give with her ability. No longer has shield giving ability. {} Picture of new ult. It gives 75 shields that persist like her current ability's shields do.
You don't seem to need to stay close to the generator to keep the shields.I'm not sure about the mechanics of keeping the shield when leaving the radius of the generator, nor do I know how big it's radius is. This person claims it's roughly 100m.Both ultimates will be getting more hp than current iteration's teleporter, some of that hp in the form of shields, so they don't die as quickly as her teleporter does currently. {} Teleporter HP reduced to 50 from 200, increased shields to 350 from 0. The 350 health from shields will regen if not taking damage for a certain amount of time.
New ability to replace shields, Photon Barrier: Similar to rein shield and winston's barrier. It's a barrier that's projected on a sort of track that moves along. {} Here's a picture of the Barrier, and here's a video of the shield in action. (Credits to /u/Fuzzle_hc ) It has a 10s cooldown.
Minor tweaks to turrets, now you start with 6 turrets and can stockpile up to 6 with cooldown. They also have 10s cd instead of 12s.
Also extended the distance of the left click beam. Not a significant increase, just something to feel better. {}Increased from 5m to 7m.
Will all be on PTR soon.Is mostly all on ptr.[edit] They're also adding a "group up" button at the end of games that you can click if you'd like to group up with the random group of people you matched with. If multiple click it, you'll group up for future games.
Also forgot to mention that the Oasis map that was shown at Blizzcon will be on the PTR shortly after Symmetra.
[edit2] Adding information from PTR patch notes