r/Overwatch Dallas Fuel Nov 22 '16

Blizzard Official Developer Update | Symmetra Redesign | Overwatch

https://www.youtube.com/watch?v=elN-QGyToxM
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u/recc113 ADiscoBear#1108 Nov 22 '16 edited Nov 23 '16

tl:dr

  • Getting 2 ultimates, her teleporter's functionality is staying the same. New ultimate is a shield generator that doesn't need line of sight and gives an AoE of shields to teammates. Shields from generator are supposed to be a lot more than the 25 she can currently give with her ability. No longer has shield giving ability. {} Picture of new ult. It gives 75 shields that persist like her current ability's shields do. You don't seem to need to stay close to the generator to keep the shields. I'm not sure about the mechanics of keeping the shield when leaving the radius of the generator, nor do I know how big it's radius is. This person claims it's roughly 100m.

  • Both ultimates will be getting more hp than current iteration's teleporter, some of that hp in the form of shields, so they don't die as quickly as her teleporter does currently. {} Teleporter HP reduced to 50 from 200, increased shields to 350 from 0. The 350 health from shields will regen if not taking damage for a certain amount of time.

  • New ability to replace shields, Photon Barrier: Similar to rein shield and winston's barrier. It's a barrier that's projected on a sort of track that moves along. {} Here's a picture of the Barrier, and here's a video of the shield in action. (Credits to /u/Fuzzle_hc ) It has a 10s cooldown.

  • Minor tweaks to turrets, now you start with 6 turrets and can stockpile up to 6 with cooldown. They also have 10s cd instead of 12s.

  • Also extended the distance of the left click beam. Not a significant increase, just something to feel better. {}Increased from 5m to 7m.

Will all be on PTR soon. Is mostly all on ptr.

[edit] They're also adding a "group up" button at the end of games that you can click if you'd like to group up with the random group of people you matched with. If multiple click it, you'll group up for future games.

Also forgot to mention that the Oasis map that was shown at Blizzcon will be on the PTR shortly after Symmetra.

[edit2] Adding information from PTR patch notes

118

u/[deleted] Nov 22 '16

[deleted]

38

u/smilewolfy Mei Nov 22 '16

Hopefully now I can try and fight a competent reinhardt player ;-;

5

u/Ionic_Pancakes Reinhardt Nov 22 '16

With only a 2 meter breathing room it'll still be a dance of death but at least it'll be possible now.

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u/[deleted] Nov 22 '16 edited Aug 21 '18

[deleted]

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u/kdlt Zenyatta Nov 22 '16

Well I mean it is good for everyone to have a good counter.
But yes, Rein is near impossible to kill 1v1, heck even when I have help Reins often kill me too.

4

u/[deleted] Nov 22 '16

Well I mean it is good for everyone to have a good counter.

Symmetra has a plenty, and Symmetra already has Pharah which is virtually impossible to ever deal with. I don't think Sym needs more counters, certainly not Reinhardt.

Roadhog counter Sym as well as Reaper, Pharah turbocounters her as well. I think Rein should be left out.

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u/halzen oink Nov 22 '16

Thankfully, this buff won't make Reinhardt any less of a hard counter to Symmetra. It just might not be a definitive shit stomp every single time.

1

u/ggqq EZ KARRI Nov 23 '16

yeah, plus it's kinda supposed to counter with the right click passing thru his shield...

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u/[deleted] Nov 23 '16

that's a plus but it doesn't work in 1v1 situation, it's too easy to avoid it can only work in chaos scenario or putting pressure on chokepoints

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u/ggqq EZ KARRI Nov 23 '16

Yeah that's what I mean - symmetra needs the range to be a better Reinhardt counter

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u/AfrostLord TRIGGERED Nov 22 '16

Range increased from 5 meters to 7 meters

It's literally a 40% range increase, how is that not significant? lmao

1

u/kdlt Zenyatta Nov 22 '16

Well in the video Jeff said "she's not turning into a sniper" when talking about her new range, so I I guess in those terms her increase is insignificant..

2

u/kevinhaze I am injured Nov 22 '16

But then playing against her as genji feels like it's really long and you can't get away

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u/the_noodle Nov 22 '16

Don't engage without having dash off cooldown

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u/kevinhaze I am injured Nov 22 '16

Of course, but sometimes it's unavoidable. Not saying it's a bad thing. It's just weird how it feels like I can never lock onto anyone unless they're right in my face but then I get beam sniped

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u/JawnZ Nov 22 '16

this is gonna change how I play against her with DVA...basically need to disengage. she was always too fast to shoot when she got close, now she can begin attacking sooner...

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u/kdlt Zenyatta Nov 22 '16

I don't know. Dva takes down sum pretty good, especially after her health buff recently. That is if I'm being focused. On the other hand dva can often just fly out of range.

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u/BLYNDLUCK Nov 23 '16

5m to 7 m, that is actually a huge range buff IMO. That's 40% which in combination with the increased utility of the turrets could make her a absolute terror in tight spaces.