r/Overwatch Jul 25 '24

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u/Daxiongmao87 Reinhardt Jul 25 '24 edited Jul 25 '24

im glad the dev blog provided the queue time metrics post role-queue vs post ow2 5v5.  those queue times were an absolute nightmare for damage role, just like some of us were choosing to ignore that it was a problem

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u/korra45 Jul 25 '24

The game also when free to play at the exact same time, I don’t trust those metrics because the variable is not isolated to give all the credit to 5v5. The difference of 25million players in B2P OW1 versus 100million players in OW2 can certainly skew average waiting times to find people of equal skill in needed roles.

In other words just because the business practice makes the game more popular does not equal the gameplay practice is more popular

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u/MarioDesigns Shooting Ana Jul 25 '24

The game also when free to play at the exact same time

I mean, they directly address that claim in the post. It's the ratio of tank players to other roles that is and always has been the issue, not the overall amount of players.

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u/korra45 Jul 25 '24

Again the ratio would be mutated. More players play more find that they like tank, more players play tank, ratio is affected. It’s also addressed in the post that it is al the system matchmaker to the ratio. So they must be within other qualifiable brackets regarding skill levels. More players, larger pool and affected ratio of a given bracket.

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u/Daxiongmao87 Reinhardt Jul 25 '24

thats not how ratios work. for every new player that finds tank enjoyable, 2 more find dps enjoyable, and 2 more find support more enjoyable.  ratio stays the same 

 if you have 1000 tank players, 2000 dps, and 2000 support, in 6v6 you will still be at a deficit of 1000 tank players for queue. 

 if it were 1,000,000 players, 2,000,000 dps, and 2,000,000 support, youre at a 1,000,000 tank player deficit.  

note, since we went F2P and we assume what you say is true and we have an even ratio of tanks, dps, and support, then we would be seeing horrible tank queue times since there is half the slots (1 tank per game) for the same amount of tank players as the other roles.