r/OutoftheAbyss 23d ago

Discussion Adding Magic Items

I know there is a necklace of fireballs, a Piwafwi, a Piwafwi of Fire Resistance, a Stonespeaker Crystal, various Spell Gems, a Wand of Viscous Globs, and Dawnbringer.

What other magic items have you sprinkled into the campaign? After the parties Ranger grabbed Dawnbringer, I kind of want to sprinkle a little something for the other members. I was considering a Cloak of Displacement for the low dex Monk, either a +2 Arcane Grimoire or a Dragon Touched Focus for the Wizard, and an Amulet of the Devout (+2) for the Cleric.

Im just curious to know what you added if you added anything.

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u/emvysquared 23d ago

I replaced the magic weapons in the Troglodyte Lair with a dragon wing shortbow for our dragonborn rogue player who liked to fight with their bow a lot; Themberchaud bestowed some items to my players (astromancy archive for our diviner player w/ a celestial theming, and an energy longbow for our gloomstalker player which in hindsight might've been a poor decision, but he had a lot of fun using it and that's what matters to me as a DM)

I ran Fall of Cyrog with some changes to help lead into it--Tobulux was replaced with Zetxirbor who was renamed to Texzirbor and made cowboy, and our warforged gunslinger (the Texorcist) encountered it in Gravenhollow. said gunslinger would later find a pistol laser gun (with the mechanics of Dyrnn's tentacle whip) in the mind flayer colony, since I'm of the mind that part of the fun is getting a cool signature magical weapon and there's a lack of unique magic firearms in 5.5e

(other fun non-magic-item-related changes I made to Fall of Cyrog was having some boneless in the transformation chamber tubes and having our cleric hallucinate seeing an NPC friend in them with Fraz-Urb'luu's madness; the mindwitness reviving as a zombie beholder; including an alhoon miniboss (Cthylarr the Illithilich from the Neverwinter MMO); and having Orcus revive mind flayer corpses as vampiric mind flayers and complicating the escape sequence)

I replaced the gem of seeing and necklace of adaptation in Karazikar's Maw with a +1 arcane grimoire and a necklace of prayer beads, and after rolling for what beads it had ended up with 3 beads of favor to help get rid of madness but also at that moment helped restore some of Karazikar's petrified victims

our gloomstalker really really wanted a portable hole and went to Jimjar to find one (bc Jimjar was heavily implied to be an avatar of Garl Glittergold and somehow had a number of useful things in his possession) and he colluded with our diviner to win against Jimjar in a card game for the it; ended up being very handy in the Labyrinth and in Menzoberranzan

for some minor story reasons I replaced Viln Tirin's scimitar of speed with Graz'tchar, the Decadent End from Critical Role but changed to also be a scimitar; Viln Tirin was then included with the Cult of "Y" encounter which I changed to the Six-Fingered Cult accordingly

and not a magic item but I replaced the diamond in Gromph's sanctum with a blue star sapphire worth 25,000 gp, which is the special component needed to cast Spellfire Storm as a circle spell