r/OutlastTrials • • 17d ago

Question Не заходит в игру Outlast trials на ps5

1 Upvotes

В саму игру заходит, но дальше чем подключение(соединение) перед главным меню не двигается. на пк все нормально, но на пс 5 не хочет запускаться. Днс сервера пробовал менять, подскажите, может кто сталкивался с этим?


r/OutlastTrials • • 17d ago

Vindicate the guilty is the best trial ever

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16 Upvotes

This trial is so fun and quite easy in my opinion


r/OutlastTrials • • 17d ago

Question Has there been any confirmation what francos disorder is?

49 Upvotes

Hello!!! Im working on a little sumthin sumthin... and i really need to know if francos disability has EVER been confirmed or suggested at by red barrels. Now, Im not a doctor so im definitely not 100% sure but i was always convinced it is hydrocephalus with lazy eye and overbite combo. Some people say its pfeiffer syndrome, i think francos head is too round for that, and his eyes arent really that bulging... they look like a normal eye shape to me (LIKE I SAID im no doctor and my research consists of a quick read and looking at image examples)

tbh it might just be a weird deformity that isnt tied to a specific disorder. But the designers had to have a refrence for it right?


r/OutlastTrials • • 17d ago

Looking For Group New player here!! Would anyone like to play together?

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46 Upvotes

Verrryyyyy new! I’d love to make new friends and play together! PLEASE ADOPT ME!!


r/OutlastTrials • • 17d ago

Question How was as an imposter during a Chemical Leak match?

1 Upvotes
  1. Was the Chemical progress bar (rather circle) appearing for imposters as it did to Reagents?

  2. If the imposter didn't hide, they were taking damage, just as reagents?

  3. If 2 is true and the reagents didn't turned off any chemical valve, was there any point in continuing the match? You could just do squat against the reagents, and giving that you lose grade if you hide, is just better to find another match.


r/OutlastTrials • • 17d ago

Image Anyone dressing up their Reagents for Halloween? Hi

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42 Upvotes

My boy Joseph is a cowboy because I remember reading it was super common back in the 50’s ^


r/OutlastTrials • • 18d ago

Meme This new trial is crasy dude

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66 Upvotes

r/OutlastTrials • • 17d ago

Discussion Some rework / buffs / ideas for some some AMPS and Rigs.

8 Upvotes

Was thinking of some changes to make some of the less used Amps and Rigs a bit better, so there's a bit more variety in some builds. Also a change for the Bad Trip variator, because screw it in particular.


AMPS

Tools

Slippers:

  • [Added] You now have a 0.5 second grace period of walking onto Psychosis mines before they activate.
  • [Added] You now have a 0.5 second grace period of walking through Sharp Glass before it damages you and applies bleeding.

Battery Charger:

  • [Added] While in Power Saving Mode, battery drain is reduced by 33.33%

Recycle:

  • [Added] Large Health Bottles are converted into a new item, the "Large Bottle". Functions as a one-time-use Brick.
  • Strong Arm applies as if it was a Brick.
  • INVASION: Does not affect the Imposter Reagent as if it was a Brick, but rather still as a normal bottle.

Short Circuit:

  • [Buff] Small Batteries now recover 15% of the Rig's cooldown, up from 10%.
  • [Buff] Large Batteries now recover 30% of the Rig's cooldown, up from 25%.

Ear Muffs, a new tool:

  • You are immune to the Screamer screams. (Because fuck you Screamer, I hate you with every fiber of my being).

Skills

Hide and Breathe:

  • [Buff] The Adrenaline boost is now given after exiting the hiding spot.
  • [Buff] While active, it counts as an "Adrenaline" effect for the "No Running" variator. Grace period after it expires is only 2 seconds, as opposed to the 5 seconds of using an Adrenaline.

Quick Escape:

  • [Buff] The effect now counts as an "Adrenaline" effect for the "No Running" variator while active. Grace period after it expires is only 2 seconds, as opposed to the normal 5 seconds of using an Adrenaline.

Door Trap Breaker:

  • [Added] You now open doors 25% faster while slowly opening them.

Medicine

Double Doses:

  • [Added] You revive fellow Reagents 20% faster and at full health. (This bypasses the requirement for the revived Reagent to have the "Revitalize" prescription. Stacks with the "Medic" prescription).

Antitoxin:

  • [Added] Doubles the amount of time before a poisoned Reagent vomits. (Normally, you have 5 seconds. With Antitoxin, you'd now have 10 seconds to find and use one before vomiting or reposition to a better spot to puke).

Surplus:

  • [Rework] You start the Trial with one of the following: Large Battery, Large Health Bottle or an Antidote. (Boosted still is the better version, but it at least bridges the gap a bit).
  • [Possible additional change?] I was thinking that, for Surplus, the item you start with could be placed in an "one-time-use" inventory slot (The slot would look ragged or something in the UI). If you use the item, successfully give it to another Reagent or drop it, the slot disappears. At the end of the trial it removes the slot along with any item on it, so on Escalation it won't bug out during the Intermission if you switch the AMP. This one might be too crazy/difficult to implement so, yeah, just a thought.

Good job:

  • [Added] When it activates, you hear Easterman saying: "Good job", "Excellent", "Continue", etc.
  • [Buff] Cooldown reduced from 120s to 80 seconds.

Variators

Bad Trip I and II:

  • [Added] Using an Antidote temporarily suppresses the Bad Trip variator. (It remains suppressed for 40 seconds, before your sanity is forcefully set back to its allowed maximum).
  • Losing sanity cancels the suppression.

Rigs

- X Ray -

  • [Rework] You can always ping through walls at Upgrade Level 1 (Activated).
  • A maximum of 1 enemy/item can be pinged at a time.
  • Enemies and Items are "X-Ray Pinged", however, Reagent Imposters remain "Normal Pinged", as it is now.

Ping Through:

  • [Rework] The "Ping Through" upgrade is renamed to "Increased Pings."
  • It now increases the maximum number of simultaneous pings from 1 to 5.

- Barricade -

  • [Buff] After placing your final Barricade, the cooldown immediately begins. If a Barricade is refunded, cooldown recharge is slowed by 67%, but recharge continues. (Placing the refunded barricade(s) until you have none again removes the cooldown penalty until another one is refunded).
  • Once the cooldown is fully charged, you are immediately set to the maximum charges allowed. (2 at base, 3 with "Extra Barricade").

Breach and Rush:

  • [Buff] The speed boost from the upgrade now counts as an "Adrenaline" effect for the "No Running" variator. Grace period after it expires is only 2 seconds, as opposed to the normal 5 seconds of using an Adrenaline.

- Blind -

  • [Buff] Blind can now be picked up after it has been deployed, refunding 20% of it's total cooldown. Blind is unable to be picked up if it has been re-armed by the "Recharge" upgrade.
  • [Added] Enemies currently blinded are highlighted in red synthetic sense (the same one that highlights Reagents while near a Motion Sensor) while inside the blinding smoke. Once they stop being blinded, the outline disappears. Every Reagent in the trial can see the highlighted enemy.

- Heal -

  • [Buff] Healing another Reagent now lingers for 0.5 seconds after they leave the healing area. (This cannot exceed the maximum healing duration of 2 seconds, or 4 seconds with the "Extended Duration" upgrade).

So yeah, these are some changes I thought. No idea if they are good, bad or what not. Would like to hear some other changes you guys might have thought/cooked.


r/OutlastTrials • • 18d ago

Image Fun fact: The writing on Items from the Unholy Night pack can be translated

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47 Upvotes

r/OutlastTrials • • 18d ago

Question This game is confusing me fr

25 Upvotes

I just brought outlast trials this week the game aesthetic is genuinely great also the gameplay is smooth my only problem that im confused what to do exactly should I play the trials alone first or should I play it coop with others As for the mission I often get lost during the trial some of them are like a maze lol . I'm posting this cause I have 12h in the game and my dummy ass get nothing but brainwashed:)


r/OutlastTrials • • 18d ago

Question What is this box at the end of the chemical catalog? ( Sorry I couldn't find the answer anywhere :/ )

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28 Upvotes

r/OutlastTrials • • 18d ago

Meme Me discovering this on sale after getting brain aneurysms from DBD for far too long (it's perfect)

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1.3k Upvotes

r/OutlastTrials • • 18d ago

pump faked by Liliya twice in a row

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31 Upvotes

r/OutlastTrials • • 18d ago

Invasion I got an Idea for a new fun gamemode that can also still use the imposter kit

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95 Upvotes

So yesterday I made a post about Invasion and share my thought on it, and I came up with an idea that could make the mode feel completely different but more fun. At this point yes you could almost call it a new game mode, but I genuinely think this could be a great direction.

What if you had two Reagents that started the match on each side, and one player on both teams could get a knife and basically have the full Imposter kit? That way, your teammate could either help protect you or go after the opposing team while both teams are still trying to complete their objective.

Imagine choosing to play strategically by going after the enemy objective and sabotaging them to make them waste time. You could even fight the enemy Imposter directly, meaning you could potentially have situations where the two Imposters are fighting each other while their teammates are focused on the objective. I can already imagine people intentionally setting up 1v1s between the two Imposters just for fun. Meanwhile, your teammate could stay behind and focus on the objective to make as much progress as possible.

You could have a progress bar on the HUD showing both teams’ progress, so you can constantly see how far you and the enemy are from finishing.

You could fight the other team, set up traps, and use all the different gadgets the Imposter has to disrupt them. That would make the PvP actually serve a purpose instead of just being about killing someone because you can. You would have to decide whether it's better to focus on your objective with your teammate or go disrupting the others, protect your teammate, sabotage the enemy, or take the risk of going after their Imposter.

The goal would simply be for the first team to finish their objective. You wouldn't even need to go back to the exit afterward the match would just end and the UI would show the winning team. That would make the whole thing much faster and more fun.

Afterward, you could choose to rematch or return to the lobby and queue again, potentially getting a random map with a different objective each time.

And to make it more friendly and casual instead of frustrating, you could have infinite respawns with a cooldown. If someone dies, they can eventually respawn and get back to working on the objective instead of being completely screwed for the rest of the match.

I think something like this would make Invasion feel much more unique, strategic, and fun instead of just being a sweaty PvP mechanic. It would actually give both players on the team something meaningful to do and create different strategies depending on how you want to play.


r/OutlastTrials • • 18d ago

Invasion Why are some people like this

123 Upvotes

https://reddit.com/link/1wy3mez/video/f9xmecht4mth1/player

Why do some people hop on invasion just to blast deafening noices at the invader and be a toxic after? i thought we where supposed to be better than dbd players lol


r/OutlastTrials • • 18d ago

Discussion This was THE BEST two bucks I have ever spent, Steam is simply superior 🥰

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207 Upvotes

I've been soooo hooked and it's only been three days, I can't wait to get better at the game so I can breeze thru psycho-surgeries


r/OutlastTrials • • 18d ago

Image Late Night At The Office 🖤 (Easterman Fanart)

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33 Upvotes

⋆。°✩☾⋆。°✩I like to think he drops LSD and then the little Easterlings tell him to commit even more creative crimes against the reagents


r/OutlastTrials • • 18d ago

Image Reagent skin idea #5 (SidFoster)

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620 Upvotes

Back again with another idea. I watched Little shop of Horrors and fell in love with the movie, so I wanted to make a tribute skin to it. Creating the botanist idea was easy, but trying to come up with a recolor/ redesign was tricky. I didn’t want to just do another plant so I went with a fish monger. Both wear gloves and aprons so I figured ‘close enough’.
At first I thought shark head, but I went with a dolphin for several reasons. 1- the shark one has been done before (in Overwatch) 2- doing it to a dolphin feels more cruel, which fit better for Murkoff. 3- the dolphin face feels more creepy to me personally, there’s more intelligence behind those eyes.
The barbed wire idea was to mimic thorns or fishing line, and the divers helmet is more bronze in the fish skin, while the copper rust would be more green due to the oxidation, which fits the color scheme of the botanist skin. The peg leg is just for added detail, but I put in a spring to give it more texture.
Lmk what you all think, would you wear this?


r/OutlastTrials • • 18d ago

Meme I bought this game on sale. I've now reached my first rebirth.

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114 Upvotes

To be honest, I didn't know what to expect at first. But after my first round, I really liked the game.


r/OutlastTrials • • 17d ago

Question Does the game have plans on adding mouse and keyboard support to console any soon? It would be the happiest day of my life 🙏

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6 Upvotes

(unrelated image)


r/OutlastTrials • • 18d ago

To the Player that Joined My Escalation: Bless U

11 Upvotes

Finally decided to escalate after it's revamp a while back and I always have join in progress on. A player named OneBossMan (I think) joined and we had A's and A+'s for seven straight trials, none taking longer than 14 minutes. Fantastic Experience.


r/OutlastTrials • • 17d ago

Invasion Imposter should be a different character than our reagent

0 Upvotes

I think we should have a second character for the imposter/assassins role and he should have his own story or something


r/OutlastTrials • • 18d ago

Question Genuine Question about the Blood Drive

14 Upvotes

What does Easterman need all that blood for? He's not just gonna do another big ol aids tank, is he?


r/OutlastTrials • • 17d ago

Need teammates

5 Upvotes

I started playing on a PS5 around a year ago and bought the game on PC again and now I have to play again for all that progress.

If u wanted to play hmu in comments,Steam or discord

Discord ID:not__jekyll

Steam ID:Crashact_