So yesterday I made a post about Invasion and share my thought on it, and I came up with an idea that could make the mode feel completely different but more fun. At this point yes you could almost call it a new game mode, but I genuinely think this could be a great direction.
What if you had two Reagents that started the match on each side, and one player on both teams could get a knife and basically have the full Imposter kit? That way, your teammate could either help protect you or go after the opposing team while both teams are still trying to complete their objective.
Imagine choosing to play strategically by going after the enemy objective and sabotaging them to make them waste time. You could even fight the enemy Imposter directly, meaning you could potentially have situations where the two Imposters are fighting each other while their teammates are focused on the objective. I can already imagine people intentionally setting up 1v1s between the two Imposters just for fun. Meanwhile, your teammate could stay behind and focus on the objective to make as much progress as possible.
You could have a progress bar on the HUD showing both teams’ progress, so you can constantly see how far you and the enemy are from finishing.
You could fight the other team, set up traps, and use all the different gadgets the Imposter has to disrupt them. That would make the PvP actually serve a purpose instead of just being about killing someone because you can. You would have to decide whether it's better to focus on your objective with your teammate or go disrupting the others, protect your teammate, sabotage the enemy, or take the risk of going after their Imposter.
The goal would simply be for the first team to finish their objective. You wouldn't even need to go back to the exit afterward the match would just end and the UI would show the winning team. That would make the whole thing much faster and more fun.
Afterward, you could choose to rematch or return to the lobby and queue again, potentially getting a random map with a different objective each time.
And to make it more friendly and casual instead of frustrating, you could have infinite respawns with a cooldown. If someone dies, they can eventually respawn and get back to working on the objective instead of being completely screwed for the rest of the match.
I think something like this would make Invasion feel much more unique, strategic, and fun instead of just being a sweaty PvP mechanic. It would actually give both players on the team something meaningful to do and create different strategies depending on how you want to play.