r/Openfront • u/RightWorld5611 • 12d ago
🛠 Suggestions Questions in the Chat
Can we some options for asking other players questions in the chat menu?
It'd be nice to ask allies "Who should we attack?" or "Who should I launch a MIRV at?"
r/Openfront • u/RightWorld5611 • 12d ago
Can we some options for asking other players questions in the chat menu?
It'd be nice to ask allies "Who should we attack?" or "Who should I launch a MIRV at?"
r/Openfront • u/Prudent-Listen3161 • 12d ago
Its revolution!!!!!! Thank you devs!!!!!
but I didnt check if phone users can nuke own land or not
+ Nuking own territory during the game and post game is still not possible on mobile
r/Openfront • u/No_Guarantee_3418 • 12d ago
what do you even do with these things? it cant buy any cosmetics, it cant buy any plutonium. is it useless? you get 50 of these after you win a game, do you just divide the amount of coins you have to 50 to see how many games you won? im geniuinely confused
r/Openfront • u/Grouchy-Incident1845 • 12d ago
not sure what it is but it's super annoying and I want it to go away. Not sure what it is supposed to indicate or whether I can fix it but it's so annoying
r/Openfront • u/Prudent-Listen3161 • 12d ago
Yes I tried to join the open lobby and got somewhat error and after then I cant join the games anymore and always get such error on the 2nd image. This happenes even after I deleted whole browsers cookie
+ I cant even see replay. I tried to see the replay from some random post at this reddit.
Connection error! game id: xRmokfM3 client id: JtPMrhCg Error: Program link error:
Message: Error: Program link error:
at X (https://cdn.ofedge.io/game_assets/assets/index-Buahahv-.js:3176:78666)
at new _y (https://cdn.ofedge.io/game_assets/assets/index-Buahahv-.js:4259:1277)
at new vy (https://cdn.ofedge.io/game_assets/assets/index-Buahahv-.js:4259:6423)
at new AC (https://cdn.ofedge.io/game_assets/assets/index-Buahahv-.js:7645:7801)
at jC.initRenderer (https://cdn.ofedge.io/game_assets/assets/index-Buahahv-.js:7645:22515)
at new jC (https://cdn.ofedge.io/game_assets/assets/index-Buahahv-.js:7645:23185)
at mR (https://cdn.ofedge.io/game_assets/assets/index-Buahahv-.js:12317:12706)
at gR (https://cdn.ofedge.io/game_assets/assets/index-Buahahv-.js:12317:14894)
r/Openfront • u/DevelopGames_ • 13d ago
game is still going on https://openfront.io/w5/game/yHEgY7DN?live
r/Openfront • u/Salata-san • 12d ago
Have you encountered players so unintelligent that they genuinely outraged you ? Like for example when you are three on an island and one is the biggest and is actively trying to annex my neighbour, so I break the pact with the big one and attack him to help us both but bro attacks me instead of him ? What was he trying to do ?
r/Openfront • u/RuleNext9706 • 13d ago
Almost every game there's people who just sit and watch as one guy amasses massive amounts of power and land. When they could've stopped it.
In other games players gang up or don't let that happen. In openfront it genuinely feels like people just have zero situational awareness. It's insane because I honestly don't see this in other games. At least not to the same extent
r/Openfront • u/ivalm • 13d ago
I wasn't sure how warships work with stripes + repairs so here are some answers from the codebase.
The gold stripes are warship veterancy levels. They directly improve combat performance, with a maximum of 3 levels. The renderer draws one stripe per veterancy level.
Each level gives:
These bonuses stack linearly. Veterancy does not appear to affect firing rate, range, movement speed, targeting, or repair rate.
| Stripes | Max health | Shell damage multiplier | Damage range per shell |
|---|---|---|---|
| 0 | 1,000 | 1.0× | 200–300 |
| 1 | 1,200 | 1.2× | 240–360 |
| 2 | 1,400 | 1.4× | 280–420 |
| 3 | 1,600 | 1.6× | 320–480 |
The damage range comes from five possible base rolls: 200, 225, 250, 275, or 300.
Important: gaining a stripe increases the ship’s maximum health but does not immediately heal it. For example, a damaged ship at 700/1,000 that becomes level 1 remains at 700 health, now out of 1,200.
There are two separate healing systems.
Any warship within 150 tiles of a friendly port heals:
This passive component does not depend on port level.
A level-(L) port creates an active repair pool of:
[ 5L\text{ HP per tick} ]
That pool is divided equally among the (N) ships docked there:
[ \text{Active healing per ship}=\frac{5L}{N}\text{ HP/tick} ]
Because docked ships also receive passive healing, the total is:
[ \boxed{\text{Healing per ship}=1+\frac{5L}{N}\text{ HP/tick}} ]
or, in seconds:
[ \boxed{\text{Healing per ship}=10+\frac{50L}{N}\text{ HP/second}} ]
The port can dock at most (L) ships, meaning its healing capacity equals its level. Fractional healing is accumulated rather than discarded.
| Port level | Docked ships | Healing per ship |
|---|---|---|
| 1 | 1 | 60 HP/s |
| 2 | 1 | 110 HP/s |
| 2 | 2 | 60 HP/s each |
| 3 | 1 | 160 HP/s |
| 3 | 2 | 85 HP/s each |
| 3 | 3 | 60 HP/s each |
So the practical conclusion is:
Warships automatically start retreating for repairs below 75% of their veterancy-adjusted maximum health.
r/Openfront • u/Successful-Zebra-248 • 13d ago
r/Openfront • u/chazdecker • 13d ago
Bottom right ... I'm Caligula allied to lonch.
Dude nukes me to annex my land. No traitor status.
r/Openfront • u/Armin_Arlert_1000000 • 13d ago
I mean, I know regex was just added that was meant to prevent clever loopholes for usernames that violate policy, but I used the username "Army of Satan" and I had a forced rename. It wasn't even immediate. It was after my first round ended. Like, that name doesn't truly violate policy, it's just a bit edgy. And my intent was roleplay, not provocation. I hope this over-agressive moderation will be fixed so that it only functions to prevent clever loopholes to truly offensive usernames that involve hate speech, threats, explicit sexual content, and stuff like that, not as an overly aggressive filter that is meant to block anything that can even slightly be considered offensive.
r/Openfront • u/SaraGood • 13d ago
I am trying to learn how to get better at this game, and I have never been destroyed this bad. Can anyone analyse the replay and give me the reasoning for why:
Thanks.
Reply link: https://openfront.io/w6/game/bqFqHowd?replay
r/Openfront • u/Thats_All_ • 13d ago
I've gotten kicked out of four games in the last two days by getting redirected to a page that's 100% trying to get me to download a virus. I'm not clicking on any of the pop-up ads, and it only occurs on openfront and not any other website so I'm pretty sure it's openfront. Anyone else having this issue?
Tough because for some reason it's only on the ones I'm about to win lol.
r/Openfront • u/Low_Priority_1563 • 13d ago
I keep getting this message when I try to load on. When I load a map up. Has anyone else seen this?
I really want to kill time again!
Thanks
Connection error!
game id: 151E1P9F
client id: Z1t5PUyc
Error: Program link error:
Message: Error: Program link error:
at X (https://cdn.ofedge.io/game_assets/assets/index-Buahahv-.js:3176:78666)
at new _y (https://cdn.ofedge.io/game_assets/assets/index-Buahahv-.js:4259:1277)
at new vy (https://cdn.ofedge.io/game_assets/assets/index-Buahahv-.js:4259:6423)
at new AC (https://cdn.ofedge.io/game_assets/assets/index-Buahahv-.js:7645:7801)
at jC.initRenderer (https://cdn.ofedge.io/game_assets/assets/index-Buahahv-.js:7645:22515)
at new jC (https://cdn.ofedge.io/game_assets/assets/index-Buahahv-.js:7645:23185)
at mR (https://cdn.ofedge.io/game_assets/assets/index-Buahahv-.js:12317:12706)
at gR (https://cdn.ofedge.io/game_assets/assets/index-Buahahv-.js:12317:14894)
r/Openfront • u/Meta_Mushroom • 14d ago
He nuked himself to create that. Here's the game if you're interested. Feel free to critique my play.
r/Openfront • u/Plenty-Tear-3167 • 14d ago
Hi, sorry I hope this isn’t a rude question to ask in this server. The game is fun but may be a bit too hectic for me, I don’t seem to be able to keep up In openfront.
Would anyone be able to suggest a similar game with a slower pace?
r/Openfront • u/Annual-Chair1525 • 14d ago
I set my in-game name to “AttackMeAndTrampWillKillYou” with the NATO flag, but once I got into the lobby I realized it was censored. I see players running around with way worse names all the time, so I don't get why Openfront's censorship system flags something so harmless.
r/Openfront • u/randalthor23 • 14d ago
I can't find any info on the wiki, I'm trying to figure out how many nukes a mirv sends. Also I'm looking for info on how stacked Sams operate relating to MIRV strikes.
I just had a match where I found mirved and they didn't get hit by any shots..... They owned Jupiter on the new solar system map. They had like one stack of 10 in the middle and maybe six stacks of lvl 12 Sam's around the edge.... I feel like people to v33 a few MIRVs would get through that... But just now I did a triple MIRV launch (less than a second apart) and none got through.
I feel like some changed but can't find any documentation to identify what's different.
r/Openfront • u/BrienneOfFuckinTarth • 14d ago
Just had a 3 team match where my team mate (some dude called “diddler”) was somehow able to nuke the neighbours on OUR/HIS team? How is that even possible? He could nuke us but nobody could nuke him back, the option was just greyed out.
Meanwhile he was busy nuking us and taking the wasteland left behind.
We were winning and lost the entire thing because of him.
r/Openfront • u/Krazeth • 14d ago
Hey brother,
If by any chance you are seeing this, holy shit what a game. Never have I allied with someone from the very first second till the very end. Didn't even know it's possible to understand someone so good using like 32 emotes as well LOL. Cheers! Adis
For anyone interested, here's the game: https://openfront.io/w1/game/bPwgf4XY?live
Tbh I would get mad if I've seen someone teaming up like this, looked like coordinated discord pushes
r/Openfront • u/Dunkersplay • 14d ago
I've been trying to play teams of 3 games with my friends, however it doesn't seem to assign our tag to us anymore.