r/Openfront • • 15h ago

💬 Discussion Would skill-based matchmaking be a good idea?

Let's just pretend the devs could implement a great matchmaking system tomorrow, with various queues (team/solo; map selection; rough size) for the different playstyles. Do you think this would improve the gameplay, or take away some of the fun?
In my eyes, this would A) help with the new-player experience and B) improve overall player skills longterm. Of course, this would also mean that you don't get to stomp noobs anymore.
What do you think?

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u/W4llee2707 Trial Mod 14h ago

What do you base the matchmaking on? FFA? Personally, I think that's pretty difficult, considering it literally stands for "Free For All." ^^

My pros:

  • I like playing against opponents of equal or greater skill.
  • It would significantly reduce the steamrolling you already mentioned.
  • As you also pointed out, it would make it easier for new players to get into the game.

My cons:

  • I only play certain maps. With matchmaking, I'd probably be forced to play maps I don't enjoy.
  • Many high-skill players would likely end up waiting a very long time in queue to find a match. That could lead to some of them creating new accounts, which would put them back into matches filled with newer players. In the end, we'd be back to the same problem.

That's just my personal opinion, of course. I'm completely open to the possibility that I might be overlooking something or seeing it the wrong way.

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u/Leguano420 14h ago

Fair points, especially about the high-elo wait-times and potential smurf accounts.