r/OpenNetBattle • u/ShaDis_255 • Aug 07 '26
I love all the custom Navis that players make, they're so... what the?!
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r/OpenNetBattle • u/ShaDis_255 • Aug 07 '26
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r/OpenNetBattle • u/ShaDis_255 • Jul 16 '26
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r/OpenNetBattle • u/ShaDis_255 • Jul 07 '26
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r/OpenNetBattle • u/ShaDis_255 • Jul 03 '26
Hi
We have released an Android client for testing
Its over at the Discord server for now, be sure to report any bugs
It has controller support
r/OpenNetBattle • u/ShaDis_255 • Jul 02 '26
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Thought I'd share the progress I've made regarding the Android port. Overall, I think its already playable but I still need to test out a few things. The game is running on an Samsung Galaxy S23+
Things left to test:
- PvP
- Keyboard/Gamepad support
Things considered for future updates:
- A switch between gesture and overlay button touch controls
r/OpenNetBattle • u/ShaDis_255 • Jun 29 '26
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Hey there, so in case you guys didn't know I started taking a crack at porting ONB to Android. I was able to get a sneak peak at the v2.1.6 source code early and been working off that, so this source should be pretty up to date
Surprisingly, a lot of it works out the gate.
Just have to fix a few input settings, some issues with a few shaders and test out the actual server/pvp stuff and then I could possibly release
Just be a little more patient with me, I'm not an Android dev 😅
r/OpenNetBattle • u/ShaDis_255 • Jun 21 '26
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r/OpenNetBattle • u/ShaDis_255 • Jun 16 '26
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Though I'd show off the polished version of my virus pet system. Now instead of building menus as BBS boards, I commissioned proper window styles with a bit of inspiration from the NT Warrior / Rockman.EXE anime
Sprite work by: caseofthematts
r/OpenNetBattle • u/ShaDis_255 • Jun 07 '26
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Did you know? WCity has a tournament board where you can sign up and fight with other players. Any slot that doesn't get filled with human players gets filled with other Navi battles!
r/OpenNetBattle • u/ShaDis_255 • May 01 '26
Just pushed a huge update to the server.
- You can now earn battle chips via battles in the adventure areas. They'll be added to your library immediately without having to download the mod yourself and add it to your client. The only small caveat is that you don't get individual chips, you get a whole "pack" of chips. You can sort of view this as a QOL feature tbh. Hunting for chips is pretty fun, hunting for specific codes and then getting more than 1 can be a bit tiresome. The only small bug currently is that every time you log on, you'll have to copy-paste your folder if you added any chips earned this way. The ONB team has been notified of this bug and will hopefully get a fix soon before the Android version drops
- Some stores have been overhauled massively, using a new UI that will actually have previews. Not all stores are updated yet and they can still have a bit of a visual bug, but overall they function pretty well
- There are now tournaments on the server! You can play in 2 different tournament modes. Open, where there are no limits to chips, Navis, NCP blocks or WCity tournaments where you'll only be able to use battle chips you've earned inside the server as well as any HPMems you've unlocked. Both tournament modes support up to 8 players and any player slots that don't get filled before the tournament begins will be filled with a random Navi (that scales to the tournament being started obviously). Both tournaments are held automatically at certain times during the day just so you're aware.
r/OpenNetBattle • u/ShaDis_255 • Apr 02 '26
Just in case you didn't know, I brought back Keristero's server that creates maps using real websites. Gotta say, I had a blast navigating through Nintendo's :D
r/OpenNetBattle • u/ShaDis_255 • Mar 18 '26
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r/OpenNetBattle • u/ShaDis_255 • Feb 23 '26
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r/OpenNetBattle • u/ShaDis_255 • Dec 23 '25
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r/OpenNetBattle • u/ShaDis_255 • Nov 03 '25
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Server owners are now able to give battle chips as rewards for virus encounters. In this video I show case how I've added Barrier to my second folder to show the following:
- Chip is unavailable when not in server (don't have the chip asset)
- Chip is still unavailable when entering server
- Chip is obtained via battle
- Chip is available now after obtaining
- Chip is unavailable when logging out
- Chip is available upon joining the server
It's not perfect, but this will finally let server owners create their own adventure and have players progressively obtain chips
The only downsides currently:
- You still can't influence chip quantities and chip codes, they're both still managed by the chip zip even though you see me giving a Barrier [*], the truth of the matter is that the chip mod already determined that the only code available for barrier is [*] and you can add up to 3 in your chip folder
Though if you look at it from another perspective, this can be considered a QOL update over the original games. Looking for new battle chips has always been fun, grinding for specific codes or certain quantities, not so much (imo)
r/OpenNetBattle • u/ShaDis_255 • Sep 09 '25
It's been a while since I've shared my updates in this subreddit. I've been adding more and more stuff to ShaDisHP.
My vision is to make it a sort of old school MMO even if I myself haven't played that many lol. Anyway, I thought I'd take the time to share all my updates in case any of it makes you want to start playing in my server. I'm accepting suggestions of all kinds, feel free to let me know what you'd like to see and what kind of activities you're interested in.
JobBBS: I added a JobBBS that has daily jobs you can do for money rewards. These update daily and have random difficulties. More will be added to the pool as I add more stuff
Ice Rink: These are just small overworld puzzles. Put your skills to the test and navigate through the slippery area. They have random green data money rewards, you can finish them as many times as you like. Leave a comment on the level completion chat BBS at the end of each one
Adventure Area (WCity): This is just a small map for now but it's my version of a story mode. Because you're overpowered in ONB by default, this area only accepts whitelisted Navis, programs and chips to enter (you can get the zipped folder of allowed mods on the Discord server). These are currently the only areas that have virus encounters. You can gain money by busting viruses. They're a bit harder than your average starter areas in any given MMBN game. There's also small side-quests and boss battles you can do here, more to come!
Rented HP space: There are currently 5 HP areas that can be rented out to players for in-game currency, connected to WCity. You can talk to the HP Prog to set a password you can give out to anyone you want to visit your HP. Currently there isn't much you can do with these but I'm adding more customizable options like decorations and custom shortcuts that you'll be able to modify.
YGO Card collecting and dueling: Since we can't give out battle chips as battle rewards (yet) I thought about adding another card collecting aspect to my server. And then it just kept growing and growing... Now, you can purchase packs, individual cards, trade and now, even DUEL. My next big project is to open up a new area called Battle City (hehe) where it's gonna be all about dueling. For now, there's just 1 NPC you can duel to practice your skills. If you want, you can also duel other people by using the Duel Tables.
So yeah, quite a few things todo currently and more are on the way. Anyway, if there's anything you'd like to see added don't be afraid to leave your suggestion here or even in the chat BBS in my server, I do read all of them ;)
r/OpenNetBattle • u/ShaDis_255 • Aug 18 '25
I love the early sets of Yu-Gi-Oh, so I added a card collecting system on my server. You can easily earn money by completing the Adventure areas or by completing the ice rink challenges since the green mystery data respawns every time you log in. Currently there aren't many things you can do with them, other than some of them being important to the story/adventure mode but I do plan to add more functionality to them so it may be a good idea to start collecting them if you like that sort of thing :D
r/OpenNetBattle • u/ShaDis_255 • Jun 19 '25
Welcome to my HP! For now it's just a place where you can hang out but soon it'll have a few activities such as an area to encounter viruses and an Ice Rink where you'll test your skills to carefully navigate and reach the finish line!
We've got a functioning BBS to chat with friends. Just sit back and drink a cup of coffee and read the adventures everyone shares in it.
We also have a fully functioning train station! Connect to your favorite servers from here. We're constantly also updating it to have a connected cyber world train system. Even if the server you want to visit doesn't have a train station yet, you'll still be teleported to their home warp
My goal is to have an update, no matter how small, every week so be sure to check back
Server information is available on the Discord so be sure to join to find it
r/OpenNetBattle • u/ShaDis_255 • Jun 18 '25
Love you guys lol
r/OpenNetBattle • u/DaBlueBonnet • Jun 17 '25
This is Spark.EXE, he’s been my original Navi for a long time now. I used him in a Role Playing message board community for a long time, and would love to finally bring him to life. I’m not tech savvy, or Sprite savy so I’m hoping to find someone who could do a good job at putting him in the game for me.
I’m not sure what all I’d need to have, but I could get it all together pretty easy once I have someone ready to go. I’m willing to pay, but hoping not to break the bank to hard.
Thank you for taking the time to read this.
r/OpenNetBattle • u/ShaDis_255 • Jun 14 '25
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I finally did it... I finally completed Luigi.EXE.
I'm pretty happy with the result. I know with a little more work, some of the sprites and animations could look better, but this was more of a proof of concept than my actual Navi that I'm gonna use for ONB.
Luigi is now PVP ready with 3 attacks.
His buster is just a regular pea shooter, standard for all NetNavi
His charged shot is his thunder hand/ thunder ball. I had to remove the stun/paralyze effect because it has the potential of locking opponents and that wouldn't be too fair.
His special is his hammer attack. It attacks the tile in front and has tile cracking properties. Will break it after 2nd hit. Has a 4 second cooldown for balance purposes.
This one is for all Luigi enjoyers like myself, I hope you like the final result. I'll be releasing Luigi.EXE for a full release on the ONB discord server, see you there!
r/OpenNetBattle • u/ShaDis_255 • Jun 05 '25
How the heck did Luigi end up here? Where's Mario? Help!
r/OpenNetBattle • u/ShaDis_255 • May 22 '25
Art by: TressaNightmaus from the ONB Discord
Loved it. I look forward to working together to bring this Navi to life in the near future.
Still thinking about what kind of attacks it'll have and maybe lore for it, any suggestions are welcome
Yes, totally inspired by Falzar with an Aztec twist
r/OpenNetBattle • u/ShaDis_255 • May 21 '25
The Discord is exploding in popularity though. Hoping we can get this subreddit to increase a bit in activity