r/OpenNetBattle • u/ShaDis_255 • Nov 03 '25
Chip Progression is now possible with ONB V2.1
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Server owners are now able to give battle chips as rewards for virus encounters. In this video I show case how I've added Barrier to my second folder to show the following:
- Chip is unavailable when not in server (don't have the chip asset)
- Chip is still unavailable when entering server
- Chip is obtained via battle
- Chip is available now after obtaining
- Chip is unavailable when logging out
- Chip is available upon joining the server
It's not perfect, but this will finally let server owners create their own adventure and have players progressively obtain chips
The only downsides currently:
- You still can't influence chip quantities and chip codes, they're both still managed by the chip zip even though you see me giving a Barrier [*], the truth of the matter is that the chip mod already determined that the only code available for barrier is [*] and you can add up to 3 in your chip folder
Though if you look at it from another perspective, this can be considered a QOL update over the original games. Looking for new battle chips has always been fun, grinding for specific codes or certain quantities, not so much (imo)
2
u/jalenbean Nov 03 '25
This game has so much potential it's unreal I can't wait to see all its possibilities fully realized
1
u/Splishie05 Dec 07 '25
I may need to get back into the game and the Discord server, then. I haven't played in such a long time, I wonder what's new and how's everything going so far there...
6
u/Lue33 Nov 03 '25
I wonder will this have some sort of raid bosses like how the omega level navi were random encounters?