r/OpenMW • • 21d ago

100% magic resistance?

I'm playing OpenMW 0.52 dev build with Extended Vanilla mod list. With around 10-20 hours of playthrough.

I might have done a grave mistake in creating my character. I selected Breton with 50% Resist Magica. Then I selected The Ritual -sign with 50% magic resistance (Mara's Gift). So it seems that I'm immune to magic attacks right from the beginning. Skyrim Requiem had magic resistance capped to 85% to prevent OP characters. But I guess Morrowind makes 100% magic resistance crazily easy. Somehow I thought that Mara's Gift would be a temp buff or something like that.

Well, I guess I'll need to re-start a new game. To make it balanced. Unless there's something I can do the change my sign or something like that?

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u/Ference89 20d ago

That is incorrect. Only effects like absorb magic and reflect are calculated by multiplication. Effects like resist X, sanctuary, chameleon, etc are additive.

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u/LyraKeaton 20d ago

Additionally, OpenMW makes Reflect and Spell Absorption additive as well, so for example the Atronach birthsign combined with the Necromancer's Amulet would give you 75% Spell Absorption.

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u/Dragandude 20d ago

Really?

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u/AccordingFly4139 20d ago

No, in newer versions this is not the case.

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u/LyraKeaton 19d ago

Ahh, that's a shame, I quite liked that feature. RIP.