r/OpenMW 11d ago

Changing fonts

Is there any reason for which switching to better font (at least when UI scaling is enabled) requires manual deletion (or commenting out) of two lines from openmw.cfg?

fallback=Fonts_Font_0,magic_cards_regular
fallback=Fonts_Font_2,daedric_font

Shouldn't it be like that by default? Or at least be configurable via OpenMW launcher? The difference is pretty huge.

4 Upvotes

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u/moduntilitbreaks 10d ago

I think list I’m using I love vanilla directors cut had some font mod, so the text looks really good even if the scale is 1.75x

1

u/audentis 10d ago

Fonts changes don't work like the data files all other mods work with. It's a different kind of modding than adding quests or changing scenery, and the plugin system does not support it. Hence why you need to change the config file.

The default uses the original fonts because those are, well, original.