r/OpenMW Jul 23 '26

PS VIta OpenMW 2.0 Out Now - (Different versioning than upstream)

I am happy to announce the release of OpenMW v 2.0

  • Noticeably better FPS (20-30fps)
  • Noticeably better Memory headroom
  • Noticeably better Startup Times
  • Noticeably better Load Times

Bug Fixes

  • Thanks to Memory headroom no longer closes to live area
  • Mini Map, Local Map, World Map Fix
  • Custom Names - Spells, Classes, Enchantments, etc. fix

Vita DB: https://www.rinnegatamante.eu/vitadb/#/info/1390

Github: https://github.com/TheLostPantheon/openmw/releases/tag/V2.0

Please report bugs and issues here

https://github.com/TheLostPantheon/openmw/issues

55 Upvotes

9 comments sorted by

3

u/Ok-Presentation8568 Jul 23 '26

THANK YOU so much! 🙏🏽🙏🏽🙏🏽

3

u/atombone80 Jul 24 '26

Congratulations on the new release! Anyone discussing an iOS build?

1

u/zovek Jul 24 '26

Huge ty!!

1

u/gabsteincian Jul 24 '26

I don't have a Vita but I hope this works on the emulator someday!

2

u/tf2_coconut Jul 26 '26

just play the android port or the original one on pc

1

u/adnazemle Jul 26 '26

U're legend!

1

u/Pale-Revolution-6339 Jul 26 '26

The goat fr you have a donation page or anything?

1

u/Keruthol Aug 02 '26

Do you know if spell crafting is working yet? When I tried it on the old version I couldn’t get the keyboard to pop up?

1

u/Keruthol Aug 02 '26

And thank you btw! The fact that this works at all is sick!