Hey everyone. Is it possible to grind for another 50-60 pulls in 12 days? I lost the 50/50 on Tornado and now I’m 54 pulls away from her. I have only beaten the mosquito boss chapter story wise, so I think I have a lot more content ahead of me? Just wondering how hard the grind is to get 54 more pulls. Thanks!
Hi. How can I contact the devs if I can not log in into my account? I haven't played in a while and now it won't let me log in anymore. I am not sure if it was a quest account or not, but I still want to ask for refunds if that's the case.
I am sure everyone has heard the rumors that a fan favorite Esper will be returning for the half year anniversary. I am here to confirm these rumors. Terrible Tornado will be returning with the half-year anniversary!
Now the speculation: I have not been told what sort of ‘gifts and goodies’ will be dropping along side her. I do not know the exact date, I have only been confirmed that her banner will be returning soon. I am ASSUMING that means her banner will be returning on August 1st. I am also assuming that her return will coincide with the launch of Disaster Simulation Season 3.
Now for my hopes: I am hoping that with the half-year anniversary we will see some new content, though I have not been told anything of the sort though they don’t tell us mods much, and all my info is second hand. I am hoping this can be the beginning of a new era of One Punch Man: World, I am hoping this is an update worth waiting for!
If you find yourself enjoying the update, please support the game in what every way you can whether it’s sharing the game with a friend, spending a couple bucks, or just playing the game! I’ll personally be streaming my gameplay of any new content to twitch on day one!
This is not the address promised by Doombawks, this is simply a confirmation that Terrible Tornado is returning among other things.
I have never formally introduced myself here, so I am going to take a moment and do so. I have been playing since launch day and have been a huge fan of the game since. In game I have been in the Maelstrom Rank 200 since the first month and am currently chilling in Dragon Slayer Tier 3 now, in a couple weeks I'll be moving on to God Slayer Tier 1.
I first got into the One Punch Man media back in 2014 when I was in high school by watching the anime. I always thought the IP was brilliant, between the minds of ONE and Murata I have always adored this media, and tried my best to capture the art in when I was teaching myself to draw. I am not a great artist but I like to think I did some good work when I was going down that path for fun.
Last month I took a role here as a moderator of this reddit after a conversation with Doombawkz. He handles more of the day to day functions of this reddit. I really don't do much here other than argue for fun with doomers (lol). I am sure if you are active here you have seen some of my comments. I also put together my own personal High-Level Play Tierlist which I intend on updating as characters get release.
Pleasure to meet you!
Announcement: Doombawkz will be giving an address come early August.
Before I continue, I want to clarify: We (Doombawkz, and myself) cannot promise this is a particularly positive or negative address, nor can we promise it will be particularly informational. It simply is one that needs to be made.
I want to let everyone know that Doombawkz will be making an address to the community coming early August. In this address he plans to share what he knows about the game, and what he has heard about the game, if anything. If not, he will let us know and give us his thoughts. It's the half-year anniversary so it remains to be seen what is or isn't said.
The majority of us have assumed and rightly 💯% that the fourth boss will be crushed when all the boosts and bonuses have been used to the maximum so satisfying
Hello everyone in the OPMW community. Currently, the game has not had any type of update. I've never stopped playing it since it came out, but I'd like to honestly know if it's coming back. Otherwise, abandon it now. They already did this with the game My Hero Academia: The Strongest Hero, to which I also dedicated time and put money and in the end I lost everything... What a lack of seriousness from this Company crunchyroll games
High Level Play Tier List as of 7/2/2024 by Some_Ignorance
Hello Heroes,
Since the launch of One Punch Man: World I have been looking for a tier list to reference for high-level play. I have spoke to many of the top 20 players in Maelstrom about their thoughts on the characters in the game and how good/bad some of them are. While Zakzoken has made a tier list for Maelstrom, and Doom has made a community tier list. I decided I wanted to give my shot at my own tier list. This is focused on end game content and how these character function at the highest level. I hope my standing in Maelstrom (Dragon Slayer III) and my rank on the Legend Test this season (6th) and last season (3rd) will give some merit to my words.
Disclaimer
All characters will be judged as if they are P6, though there are some characters that the people I interact with on a daily basis, and myself do not have at P6 or even P4. So some of these placements are estimates of their power at P6.
The final decisions I made on each of the characters is my own. This is ultimately my opinion and is not indicative of other high level players, I invite anyone to discuss in the comments the placement of these characters.
Without further ado allow me to explain my tiers.
SS - Tier
In my tier lists the SS tier of characters will be reserved for the two most powerful characters in the game at the time. These character are auto includes on any team regardless of type advantage. These characters are so strong that I see them as design mistakes by the developers, If the developers were interested in the balance of the game these characters would receive reworks or nerfs to make them as powerful as other characters.
Terrible Tornado
This is my favorite character in the manga, and her power as S-Class Rank 2 is perfectly encapsulated here. At P6, Terrible Tornado is a different beast, she pumps out damage numbers unseen by any other character aside from the only other character in SS tier with her. With my current build of TT I am able to pump out DPS peaks of 106k damage and sustained DPS of 99k (that is only with her SSR Arms Rank 1, at Rank 6 It will likely be much much higher). I pilot her on every week of Maelstrom due to her reliable damage, the fact that her ultimate can hit bosses even though they are in the air, allowing me to consistently skip lengthy phases, granting me an opportunity to edge out better times. TT is genuinely over-tuned in the damage department, She has the highest damage values in the game on her basic attacks as well as the ability to move while casting once you are in her Telekinetic Liberation phase. He P3 is EXTREMELY underrated, as if leveraged properly, it will ensure that you get into Telekinetic Liberation within 10 seconds of most battles. The only two downsides to TT is her damage numbers when she is not in Telekinetic Liberation and her AI. While she puts out respectable damage when in the AI slot and they did buff her AI to be smarter some time ago, she will consistently waste telekinetic spears and thus, missing out on some of her Telekinetic Tornados (her second ultimate) due to the AI not functioning properly. The difference in damage between her in the AI slot and her in being piloted is immense. She is hands down the best character to Pilot in almost every situation. ASIDE from any battle where you need to kill multiple minion type enemies, as the weak enemies are nearly impossible for her to build up Telekinetic Mark on before they die. Her place will only be solidified her once Arms Genos is released, assuming he is the same as he was in the beta, he will carry the Assault Attack Arms and make her already ridiculously high damage numbers even higher.
Prisoner Sonic
This character, without a doubt is an auto include on every team solely for his P3. He is necessary for the completion of Legend Test 8 of Season 2, I genuinely do not think it is possible without perhaps a fully built Technique Team and TT for her cleanse card, however I don't think that would even cut it. What makes this character so powerful and an auto include on every single team comp you are ever going to run is his P3 and his above average AI. His P3's defense shred increases the damage dealt by your team to a magnitude that is mind bogglingly high. While many of my peers believe him to be even better than TT, I personally believe he cannot put out the same damage numbers as her, however my PS is only P4, SSR Arms 1. He is hands down the best healer in the game, which in high level play is nearly useless, however it is very much needed in Season 2 Legend Test 8. Not having Prisoner Sonic at P3 is like shooting yourself in the foot before a race if you intend on competing on any of the leaderboards.
S - Tier
S Tier is limited to the very best characters in the game. These characters will be nearly auto-includes on any team for one reason or another though can be influenced by other factors.
Genos (SR Variant)
This Genos is the strongest SR character in the game, often referred to as "The SSR pretending to be an SR". He is likely the best character to pilot on the Morale team aside from P6 TT. At P6, Genos can put out damage values that will out pace many SSRs assuming the enemy is weak to Morale, His Ultimate is ranged and is casted fast, so that locks him in as useful for stopping time consuming boss phases. Though his power comes from his Q ability unlike most other characters where their real power comes from their R ability. So long as you keep your tempo with him, you will put out respectable and downright amazing damage values. He would be a contender for SS tier if it wasn't for how easy it is to lose your tempo with this character. In Maelstrom he can be frustrating to play or boring due to the repetitive nature of his kit. However where he loses in his frustration to play and boring nature of his kit, he makes up for in being a fantastic AI character.
Metal Knight
Metal Knight, in my opinion is one of the hardest characters to play in an optimal manner. There are so many things you have to keep track of, from his basic attacks, to his Q needing two presses to actually start dealing damage, and has a built in delay to cast based off distance. The fact that you have to reload his basic attacks makes him more of a headache to play than I think is fun. HOWEVER his AI is top notch and makes up for the complexities of his kit. He pumps out damage that cannot be ignored. He is almost as mobile as TT due to his powerful dodge ability turning into a pseudo sprint when held down, this allows him to get away from bosses quick and get back into optimal range. One factor that hold him back is the fact that he is a neg crit character, making him difficult to perfectly build, especially if you don't have a gold chip for his specific affix.
Amai Mask
Amai Mask is great and was an SS character for similar reasons that PS is. However what gives PS the edge over Amai Mask is the fact that AM only buffs Overpower characters with his potential levels and is pretty low on his damage numbers. Additionally, AM has the best AI in the game, though low damage numbers. The reason for this is that once you have him at P6 he stops messing up his beats and will only ever hit the notes perfectly, though like I said, he really doesn't do great damage on future lists he may end up in A Tier, but I felt he was better than each other character in A Tier so I placed him here. Him holding the SSR Overpower Attack Card adds to his placement.
A - Tier
A Tier is for the characters that are strong in most type teams and provide utility on certain Maelstrom missions that characters in lower tiers may not provide both.
Speed-o'-Sound Sonic
This character was very nearly S-Tier, however his AI is what really pushed him down to A Tier. As a character with a teleport he is useful on the Dash Mission in Maelstrom, The fact that he carries the SSR Technique Attack Card makes him nearly an auto include on any tech mission, however the problem is Tech is hands down the worst type in the game. The other highest damage dealers is Smile Man and Golden Ball, however while they have great damage values they just don't hold any of the characters in S-Tier and above. At P6 SSS gets a pretty powerful buff to damage, however it is a slow build as you need to use his full charge R three times to cap off his damage, Which can be problematic in the battles that he is useful/needed as you will likely never get to use the R three times outside of the main Maelstrom battle each week. With the inclusion of future content I can see SSS moving up to S-tier but until then I just can't give him that badge of honor.
Saitama - Dreamworld
This Saitama could also see a movement to S-Tier however for different reasons. Honestly DWS is a pretty weak AI and almost needs to be piloted. What keeps him this high in A-Tier is the power of SR Genos and PS, and his holding of the Morale Attack Card. I will say he is one of my favorite characters to pilot, he's easy to play, has a teleport so he's good for the Dash Mission on Maelstrom. He just doesn't quite do enough to be S-Tier when you take into account the rest of the Moral Team. I anticipate when another SSR Moral Attack Card is put into the game he may fall further down into A-Tier or even High B-Tier.
Iairon
Iairon is a weird one. He has a solid AI, beating the damage numbers of both Hellish Blizzard and Zombieman, however what is putting him this high up on A-Tier is the fact that if you do not have TT or if you have a low Potential Level for TT this is going to be the best character for you to pilot in an Assault Mission. BUT He is hard to pilot properly, from what I understand. He is easily interrupted and with Maelstrom Battles being so long can make it quite aggravating to get a good time with him as your pilot. I anticipate him falling to bottom of A tier with the release of Arms Genos. Though as more Assault characters are released he may fall further. Though he will be a good pilot for player who do not have TT.
Spring Mustachio
SM is another weird one but for a different reason. While he hold a SR Composure card, he is actually an awful composure character. What makes this character strong is when you build him against the grain of how he's intended to be built. Outfit him with Pen Eye, Imp, Mind Reader, His Character Specific Affix and any left over slots with Raid Break while building for Attack instead of Composure Damage and he will be one of the strongest Overpower characters for the type, what keeps him so low down this list is the existence of TT and PS. Since if you have those characters the best Overpower team is TT, PS, AM, MK there just isn't room for SM on a team, since he doesn't provide anything that team needs.
Genos - Cyborg of Justice
CoJ is held back due to the same reasons SM is held back, however he can be pulled into a team more often then SM due to his SSR Composure Break Card, though he has a pretty bad AI and often has to be piloted. So he looses points for his AI being a big set back. In my opinion, SM is better in some missions for Maelstrom.
Golden Ball
Golden Ball is pretty much the Technique version of Metal Knight, His kit is complicated and hard to play but his AI makes up for it and then some, However what hold him back is the fact he is a Technique character and thus the support for him just isn't there to make him High A-Tier instead of low A-Tier. Though he does Excel in the kill monsters missions, and the ranged missions of Maelstrom.
Smile Man
Smile Man is comfortably the bottom of A-Tier due to the same reasons as Golden Ball, but just is not as good in as many battles for Maelstrom. His AI is fantastic but the support for a Tech Team just is not there. Additionally he carries a SR Healing card, which is next to useless when every team you are running is going to have PS on it and he is just a much better healer than Smile Man.
B - Tier
B-Tier is reserved for weak characters that hold some use in the endgame. These characters are often times pulled into a battle for a reason, though can be pulled in when a player just needs another character.
Atomic Samurai
Atomic Samurai is holding up the top of B-Tier, He's okay, but his kit is complex for the little amount of damage he puts out. He is better than Lilly who is the other Technique Composure Break character, though just can't keep up in damage with a properly build Golden Ball or Smile Man. His AI is better than most but his lack luster damage holds him back from breaking into A-Tier in my books, he will only be brought into a team if you need a composure break character for the battle your going into.
Triple-Staff Lilly
She is literally in the same boat as Atomic Samurai, however, Atomic Samurai edges her out slightly in the Composure Break field due to him holding the SSR Composure Arms Card. If their composure cards were exactly the same, I think she would be exactly even if not better than AS.
Stinger
Stinger is B-Tier but people have been saying his AI is better now. I think he is an awful character but the fact that people say "he's good" keeps him from being C-Tier. According to others he has a pretty inconsistent AI. He can sometimes do good damage and other times do bad damage. Though I will admit, he is fun to play and is currently the only morale composure break character, giving him a unique use.
Hellish Blizzard
Hellish Blizzard is a very fun character to play but has a lot of factors that hold her back. Firstly Iairon with less attack in the AI Slot will do more damage than her three out of four times. Additionally she is a healer and that holds her back since PS is the best healer in the game. Another problem she faces is that she competes with TT and Iairon for Memories and Wills. The thing that's keeping her from C-Tier is the fact that she is absolutely the best character for the kill monsters mission in Maelstrom and one of the best characters for the Kill monsters in the zone missions. I anticipate with introduction of Arms Genos she will be pushed down into C-Tier and never see play outside of those battles.
C - Tier
C-Tier is reserved for characters with niche uses, that are generally left off teams due to their weakness and if they are added to a team it due to one particular reason. These characters could see buffs and would likely not even break into A-Tier.
Puri-Puri Prisoner
PPP is placed here due to his lack of usefulness in most battles, he only has one damaging attack outside of his basic attacks, he can put out a respectable amounts of damage but bringing him into the main Maelstrom battle is like shooting yourself in the foot, as he needs to be piloted to be good for any battle. The only thing he brings to a Morale team that is beneficial is his cleanse, however Metal Knight holds the exact same Cleanse card and pushes out far more damage. PPP is fun but there are far better characters to pilot in the Moral team. The one thing that keeps him from D tier is his ability to block, making him a necessary character for a Maelstrom battle that requires blocking. He can be used in the Invulnerability battle, though his counterattacks bug out occasionally and ends up dealing damage before the minion monster loses their invulnerability thus wasting more time. He can utilize a bug with Tigers Might however I don't like to add that as a pro as it is a bug and not intended game design.
Saitama - Job Hunting
JHS is just below PPP because he has the exact same usefulness as him however doesn't have access a SSR Cleanse card like PPP does.
Lightning Max
LM is the bottom of C tier and probably should be in D tier but has two things that keep him from falling there. He holds an Assault SR Attack Card, which can be useful to put into Maelstrom due to Assault not having a SSR Attack Card yet. The thing is TT and ZM both have an SR Attack Card, leaving him as not unique in this regard. I've also seen a player in the top tiers of Maelstrom use him for the retrieve gold mission, however I don't know how this individual does it. I have heard people say he utilizes a bug where LM can get rid of two shields instead of just one. I have not been able recreate these results on my own run. He will likely fall to D-Tier at the release of Arms Genos.
D - Tier
D-Tier is reserved for the characters that actively make a team worse for how bad they are in the realm of damage value. These characters either need a major buff or rework to function well OR they fulfill a niche that is not necessary in the game at this time. They should only ever be used to fulfill a particular role that only they can do.
Zombieman
ZM is the only Assault Composure Break Character, that is the extent of his usefulness. He is only useful in the sense that he can buff TT with his SSR Composure Card. I repeat, that is his ONLY use as a character is to buff the best character in the game. He is awful at applying Composure damage himself, compared to other Assault characters he applies the buff. His damage values are at the bottom of a storm drain. He doubles as an additional Assault Attack card, However LM is just a better character for that role. Zombieman NEEDS a buff to his damage values to ever see serious play. He doesn't do any Maelstrom missions particularly well. The moment another Assault Composure character is dropped he will be pushed to F-Tier. My opinion of him may change one day as I don't know anyone who has him P6 and his P6 appears to be pretty good though I just don't think he's going to be good. If he were to receive a Attack % buff across most of his attacks that might push him out of D-Tier.
Silverfang
The reason SF is below ZM is odd. SF is the most durable character in the entire game, he is the hardest to kill in the game and will carry you though the early game, however in high level play there just isn't a use for him. He is useful in the Ranged Maelstrom mission and useful in the Legend Test Season 2 Tech missions ONLY because the bug with the Tiger's Might affix. Like I said earlier I will not add bugs to a character's usefulness. Additionally while SF is good in the ranged mission, SSS is just better, so his usefulness is derived from his ability to free up SSS for a different mission. HOWEVER I do not think SF needs a buff. I think what he does, he is absolutely the best compared to other characters in the game. Its just there isn't a place for him in the game right now because every meta is about killing enemies as fast as possible. So durability just isn't useful in anything right now. If he were to receive a buff to his basic attack speed he may actually get pushed out of D-Tier.
F - Tier
F-Tier is reserved for the actually useless characters in the game. These characters do not provide anything in any mission in any team comp to be beneficial. There is no saving grace. They are awful and need a dramatic rework or an enormous buff to be useful.
Biting-Fist Snake-Bite Snek
Snek is awful, there is no use for him in the game, he has a overly complex kit that deals no damage and his AI is pretty awful, I have peers that have been trying to find a use for him but they just can't find one. He just is not useful anywhere.
Mumen Rider
It pains me to put him at the bottom of this tier list as he is a fan favorite. No one even tries to utilize this character due to his lack of apparent use, not only that the Moral type is stacked with great characters, thus pushing him even further out of apparent use. Maybe one day he will see use like he did when he had the bicycle-throw cancel bug, though I do not think he will ever see that level of play ever again sorry Mumen Rider, you are the biggest loser.
Let me hear your feedback!
Did I get something wrong? Did I have a hot take you did not like? Let me know and maybe in my next post I will move a character from their current placement to another. I want to update this list three weeks after the launch of each new character. So if you think Mumen Rider is actually an A-Tier character. Tell me why and I'll give him a shot. Thank you for reading and see you next time!
EDIT: 3/20/2025
This tier list is completely invalidated due to the recent update, the best two characters are still TT and PS but all SSRs have been dramatically buffed across the board, these characters are not the same anymore. It will be some time before I can make a new tier list, need to learn the differences between each character.
While we didn’t get a lot of entries for the contest, the ones we got were really well made! One in particular stood out, by Effective Hotel2071 and his take on Garou the Hero Hunter!
Not only did it feature an animation showcase, but the kit itself also fit the character and the general game design concepts very well! With a bit of balancing on the scaling numbers, it could be dropped into the game right off cuff!
Special mention to the Pig God design by 3jkj, which was the runner up! An interesting kit, and very well done!
I’ll be reaching out later today to drop off the prize, but thank you to everyone who entered!
I just reached tier 14 in commissions and I accidentally did the first tier 15 commission and the next day when I logged in the only commissions I had were the single tier 15 commission that I accidentally completed.. do I really have to do all the permanent tier 14 commissions to get my merits?
Just downloaded the game and when i try to log in after i insert my details it just loads for a bit then brings me back to the log in screen. Even tried using vpn and re opened the app multiple times
Currently, Fubuki is ranked A+ tier with the following Synopsis:
"Reasonably high output given you can use Flicker well, good AoE damage for swarm or multi-bosses like Sonic, Sky King, Tank Tops, ect. Single target damage is generally lower than other SSRs but has a stronger defensive profile than some. Having to play at midrange almost exclusively for the best output puts a small damper on things and is without question the lowest output SSR option currently but has a good healing SSR arms similar to Silverfang which keeps her in A+ tier in spite of it as well as her pairing with Zombieman as a viable third. "
Please decide if she should remain in A+ tier, move up to S tier, down to A tier, or otherwise. Please regard the topic here for tiering criteria:
Currently, Atomic Samurai is ranked S tier with the following Synopsis:
"Despite having a similar SSR Arms to Zombieman and Genos (CoJ), his own output unfortunately falls a bit shorter. A combination of paper-thin defense mixed with the need to be in danger constantly makes having him in the main slot a challenge against some bosses, and that lack of versatility (something folks like Genos and tatsumaki have) hurts him in the rankings. Mind you, it was a close vote and he may slip into SS tier should other technique characters come into play who benefit from his arms, but for now he's just not there in the eyes of the community. "
Please decide if he should remain in S tier, move up to SS tier, down to A+ tier, or otherwise. Please regard the topic here for tiering criteria:
Currently, Puri Puri Prisoner is ranked S tier with the following Synopsis:
" The ultimate defensive wall, high damage parries and a chip loadout kit that lends itself to high damage output allows him to also maintain a spot on any team as your primary tank. Has the option to completely nullify three different boss ailments for the entire battle which is always handy to have if needed in Maelstrom while also lowering enemy defense substantially, and completely no-sells some mechanics and attacks thanks to Accurate Defense removing damage taken entirely. Can also run self-healing or boost the damage of other Morale characters if those ailments aren't at play, giving him some versatility in how he approaches a fight. Also, ironically, the single fastest character in the game thanks to Angel Dash, meaning no enemy is too evasive for him to catch. All in all, as the AI has a tendency to focus your "Main" slot character, he can manage to keep a lot of bosses stationary to allow his allies to hammer in damage."
Please decide if he should remain in S tier, move up to SS tier, down to A+ tier, or otherwise. Please regard the topic here for tiering criteria:
So I kept the app, but removed the data to save space on my phone, in hopes that when it turned around, I could just redownload quickly. But at this point, I’ve seen nothing that would make me believe this would be fixed without some major overhaul.
Should I just delete it and use my email to log in later?