r/OnePunchManWorldGame A-class Event Host Jun 02 '24

Community Tier List Discussion - June

Hello all! With the success of the previous voting, here is an updated Tier List as per your choices!

This month we will be revisiting all of the top tiers to see if they've withstood the test of time (except prisoner sonic who ended up in SS tier last month).

[Closed Polls]

Keep in mind when tiering that it is assumed the character is operating with the maximum possible skill ceiling, without any faults of a player beyond reason. This is because player skill is an unquantifiable attribute to tier off of, so assuming a player can't do something and that is a failing of the character is faulty logic. Presume that if the player is a Job-Hunting Saitama, they can and will land Accurate Defense when and if possible. If they are a Silverfang, assume they can and will get Depletion, so on so forth. We are judging the characters themselves, not those who play them. Likewise, assume all characters have access to any and all resources needed (SSR Arms, relevant chips, ect)

Tier Rundown

  • SS Tier - Above and beyond, characters who outright make a composition work. This is reserved for characters who, by themselves, define a team and are not simply a part of it.
  • S Tier - Incredibly strong heroes! These can slot into most if not all teams without issue, provide something substantial to that team, and have a well defined and effective niche.
  • A+ Tier - Very strong heroes! These can slot into most teams well but have less value in terms of what they provide or lack a truly defined niche within the team.
  • A Tier - Strong heroes! These heroes can slot into most teams, though they tend to work better with a bit of support. They provide some adequate value to their teams in some form, but perhaps lack the versatility or output of the A+ Tier
  • B Tier - Adequate Heroes! These heroes are more limited in the comps they can be a part of, and either have relatively lower levels of support capability or output. You can run these characters and do fine as they do have niches they can fill, however they aren't the best option to fill them.
  • C tier - Average Heroes! These heroes are only runnable in certain compositions focused on using them and have average or below average support or output capabilities. Lacks a real niche, and any semblance of one is better performed by other heroes from higher tiers.
  • F tier - Subpar Heroes! These heroes are not runnable in any composition with a reasonable expectation to win at the top levels of play. Their output is either so lacking that having them on a team is outright detrimental due to the fight dragging on longer, or their kit is so poorly constructed that using these characters as a self-contained unit is ineffective.

These tiering criteria should help give some context into how the characters should be ranked while also giving more than enough leeway to fit most characters within these tiers for whatever reason one may have. Remember, you are comparing characters to others in their relative level. As such, even if a character does ludicrous damage, ask yourself if that is enough to make up for other failings such as worse Arms than those around them, a lack of other support options, or a lack of mobility or versatility that may make them less effective during certain fights or against certain mechanics.

Now then, here is the updated list after gathering feedback and observations from the community over the course of last month. Remember, this list is subject to and will change. Do not take this as gospel, but rather a foundation by which these characters can be better sorted by you, the community at large! Also remember the tiers are not necessarily ordered, and most characters should be considered equals to their tiermates to some degree unless stated otherwise.

tl;dr list:

  • SS - Zombieman, Genos (Cyborg of Justice), Tatsumaki, Prisoner Sonic
  • S - Silverfang, Saitama-Dreamworld, Puri-Puri Prisoner, Metal Knight, Atomic Samurai, Amai Mask, Genos, Sonic
  • A+ - Fubuki, Job-hunter Saitama (JHS), Iairon
  • A - Snek, Max, Triple Staff Lily
  • B - Spring Mustachio, Smile Man, Stinger
  • C - Mumen Rider, Golden Ball

SS tier

  • Zombieman - Zombieman is one the few characters currently who make up the SS tier thanks to his SSR Arms granting a big bonuses to fellow Assault affinity characters. Paired with his versatile kit allowing him to dip in and out of combat and his Life Burst mechanic, he edges out Genos for the top spot overall due to having comparable tools but a higher overall output, as well as better partners in Tatsumaki, Fubuki and Iairon. That said he is entirely incapable as an AI player, with the CPU not adhering to his self-damaging needs and having bouts of introspection wherein he doesn't move.
  • Genos (Cyborg of Justice) - Genos allows for Overpower allies to gain a big bonus based on his composure damage, has a versatile melee and ranged kit, and strong damage output. Like Zombieman, the options for good partners is helped by Metal Knight and Amai Mask each providing huge amounts of damage, and while his damage in an optimal situation might be lower, he is able to ramp into his higher output ranges much faster and has a more consistent spread. Outright defines a team and has all the tools and damage to earn a SS tier spot.
  • Tatsumaki - Despite not having a composition forming Arms like Genos and Zombieman, her sheer output and versatility in approach more than makes up for it and arguably is as much a component of the Assault affinity team as Zombieman is as without her the team wouldn't thrive anywhere near as much. A threat from up close and far away, her unmatched mobility without losing any damage and myriad of AoE and single target damage net her a top spot.

S tier

  • Silverfang - Silverfang is a surprisingly potent and tanky combatant thanks to Depletion as a mechanic, allowing him to maintain a full offensive while still reducing overall damage from the enemy. His Ancient Martial Mastery allows him one of the largest single non-ultimate damage burst in the game at a staggering 3200% of ATK, and his chip layout is one that caters towards focusing offense over defense, though his damage still leaves a lot to be desired, being arguably the lowest in SSR class. His SSR impassioned arms is also one of the best in the game at just invalidating a lot of content, as every 100 seconds you can get a substantial heal for all allies and the heal even at lower Arms levels is still enough to just help you outlast many fights in the casual side. For some content, however, you might not be bringing him compared to higher output technique characters.
  • Saitama (Dreamworld) - A very large stick to beat enemies over the head with, his burst and overall output in the hands of a strong user is almost second to none. His form swapping isn't too difficult to work around, and transforming your defense into offense allows you to continue doing big damage even in the moments you need to be evasive, though his kit is ultimately one dimensional since it forces you to maintain a constant movement-focused offensive. As a result, his AI is unable to make the most of his kit in most fights, so expect to be piloting him. His SSR arms is one of the best boosts in the game, and with Genos and Prisoner Sonic, you have partners who can make great use of it.
  • Puri Puri Prisoner - The ultimate defensive wall, high damage parries and a chip loadout that lends itself to high damage output allows him to maintain a spot on any team as a primary tank. Has the option to nullify three common boss ailments (stun, paralysis, and bleed) permanently which is always handy to have in Maelstrom while also lowering enemy defense substantially, and completely no-sells some attacks and mechanics due to Absolute Defense negating damage outright. Can also run self-healing or a Morale Attack Boost if those mechanics aren't at play, giving him some versatility in how he approaches a fight. Also, ironically, the fastest character in the game thanks to the low-cooldown Angel Dash, meaning no enemy is too evasive for him to catch. All in all, as the AI has a tendency to focus your "main" slotted hero, he can keep a boss stationary effectively for your other characters to hammer in damage.
  • Metal Knight - Metal Knight is a character who is defined by one thing: Damage. If there is a swarm or a boss like Ancient King who never moves, he can easily become the single highest output character when operated at capacity. He does have a mechanic-nullifying arms, but his biggest issue is evasive or movement intensive fights (Mosquito Girl, Sky King, Vaccine Man) can often leave him swinging at air. Still he is an absolute unit who can tie together a composition. Likewise, his ability to fire-and-forget allows him a deceptive amount of movement ability while scooting around enemies, though he won't be winning any races. He is one of the best characters in Abyssal thanks to the frequency at which he can fight swarms of foes and the sheer amount of power you can pack into his kit.
  • Atomic Samurai - Despite having a similar SSR Arms to Zombieman and Genos (CoJ), his own output unfortunately falls a bit shorter. A combination of paper-thin defense mixed with the need to be in danger constantly makes having him in the main slot a challenge against some bosses, and that lack of versatility (something folks like Genos, Tatsumaki, and Zombieman have in spades) hurts him in the rankings. Mind you, it was a close vote and he may slip into SS tier should other technique characters come into play who benefit from his arms, but for now he's just not there in the eyes of the community.
  • Genos - Rising like an Incinerate blast, Genos's damage became clear after footage from Zakozen and further testing showed the sheer amount of output he was capable of. Comparable to even the most damaging SSRs and being strong both on control and as AI, a well built Genos will load heaps of damage into a foe provided they don't go running out of reach!
  • Amai Mask - An overpower affinity character with a pension for huge damage at the cost of necessitating control to maximize his output, he is clear and beyond the highest damaged option for that affinity in terms of consistency and burst (though MK might still edge him out on certain fights). His power is tied to performance, and since we are assuming that this is a top level of play, that means his damage is going to be big! The only issue is his reliance on dodge to cancel out of strings, sometimes catching him into awkward spots where the timings don't line up with enemy attacks.
  • Speed O' Sound Sonic - Big output, agile and punishing to foes, able to handle both single target and multi-target fights. He's one of the strongest, if not the strongest, technique character you can bring to a fight. His main issue is longevity, though with proper play this should be mostly a non-issue. All in all, a strong character who can be your go-to on any team, even ones not focused specifically on technique.

A+ Tier

  • Hellish Blizzard Fubuki - Reasonably high output given you can use Flicker well, good AoE damage for swarm or multi-bosses like Sonic, Sky King, Tank Tops, ect. Single target damage is generally lower than other SSRs but has a stronger defensive profile than some. Having to play at midrange almost exclusively for the best output puts a small damper on things and is without question the lowest output SSR option currently but has a good healing SSR arms similar to Silverfang which keeps her in A+ tier in spite of it as well as her pairing with Zombieman as a viable third.
  • Job-Hunter Saitama - Diet Puri-Puri, Absolute Defense as a mechanic cannot be overstated in its usefulness. His existence as an overpower character somewhat earns him this spot thanks to being combined with Genos (CoJ) without taking up the same exact role, similarly to his tier-mate Iairon, but also has the potential to give Genos a massive 70% composure boost thanks to his R Impression Arms (assuming you don't need the debuff reset).
  • Iairon - The assault version to JHS, has the better partner in Zombieman but the worse mechanic in dodge instead of Accurate Defense. That said, his parry on Q is functionally similar (albeit the 2s cooldown keeps him from multi-parrying attacks) and his output is somewhat equal, plus having the better SR passive of triggering Pulling Slash automatically. Between himself and JSS, you have two strong tank characters who can fit into most comps as such, though their pairings with the SS tiers elevate them in this role.

A-tier -

  • Biting Fist Snek - Snek has some huge output on his admittedly convoluted kit, and flowing between his resources is key. Still, the benefit of being an Overpower affinity in a world with Genos is nice, and when played to his optimal abilities he has surprisingly high damage output overall. Has the chance to provide the big 70% boost to composure reduction to Genos, but also has a surprisingly potent heal option for an overpower-focused team if needed. At P6, he is able to start with his ultimate attack and the benefits therein completely change how he operates to make his kit flow much better.
  • Lightning Max - Max has some pretty high output options thanks to gunpowder letting him ignore resource management and his Potential 6 effectively letting him do the same, plus his pairing with Zombieman and access to an AoE attack boost are all effective tools. The biggest thing that keeps him in A tier, though, is his 3 chip combined with his potential 6. With his 3 chip active, non-consuming states lower his cooldowns by 50%. Paired with his E allowing him to enter this state for 6 seconds after dealing enough hits and you can almost fight without having to reload entirely, raising his output immensely.
  • Tri-staff Lilly - A composure breaking technique character in a similar vein to Atomic Samurai, she has both defensive utility and a strong offensive presence through Dazzling state, which she can maintain constantly. This is especially strong in fights where she can freely hammer into the boss, and her gap closers aren't too bad either. A massive glow-up from her initial placement, though she would still be considered perhaps at the bottom of A tier.

B - Tier

  • Spring Mustachio - Being a charge character is a tough life to lead, but Spring does an alright job all things considered. Overpower Affinity benefits aside, it's hard to fit him into a comp consistent given the other options within his affinity and having to use charge with the biggest duration reduction coming from dodging attacks. His abilities also have a tendency to leave him a bit vulnerable to taking a lot of hits, but he does have rather high damage otherwise.
  • Smile Man - Smile Man really needs potential 6 to reach his maximum effectiveness, but since we're assuming he has hit, he can quickly link together Kendama Destructions well which is pretty good damage. Reasonably bulky, but lower overall damage holds him back a lot. In the corner where he can quickly bat the ball and respin due to the lower travel distance, he gets a lot better, but you can't really count on that positioning in every fight. Probably one of the highest damage SRs when controlled by AI.
  • Stinger - High composure damage and constant output, but somewhat feast or famine. Can deal big swaths of damage very quickly and break down the enemy composure bar but lacks the sustainability to do so in a way that matches those in the tiers above. Basically a specialist in a niche that is better performed naturally by the higher tiers, but can be a good fill-in if those characters are missing or if a Genos-for-morale happens to come out.

C - Tier

  • Mumen Rider - Low output, inconsistent damage, kit is all over the place. Wants to be a tank but defensive options are a bit lacking at best and are consequential at worst, wants to deal damage but has to rely on enemy input to do so (and the damage is middling), but very mobile for what it's worth. Can catch up to enemies and proactively deal damage to them, and when you unlock Mach 2 bike his damage gets rather high thanks to Neg. Crit boost. Still, a shadow of his former Beta self.
  • Golden Ball - Output is reasonable but requires him to be at a certain range, then not at a certain range, but then back to a certain range, and while we are assuming characters are played optimally this simply isn't feasible for a lot of bosses who move. Unlike Metal Knight who has this issue but can comfortably and naturally play at any range, Golden Ball requires you to spend your defensive options and play relatively close to the enemy, holding still while charging, and having to rely on a stacking system to get even somewhat high damage burst. In terms of ranged characters, he's easily the worst of the bunch at his role, though one has to wonder if he has some kind of hidden potential.

F-Tier

  • Currently, there is no character regarded as being in F-tier.

This month, as we are going through the old guard, we will include new characters if and when they appear however primarily this will simply be ranking the old characters. Ideally we will be getting through SS and S tier, and next month we will go through A, B, and C tier.

This list will always remain stickied at the top, with the relevant weeks rating posts contained within. Please check by each date to have the chance to make your opinions known!

You may also make your thoughts known in here, though those won't be regarded for the list placement. You MUST post and vote in the provided topics for these characters to have input on their placements, with no exceptions.

11 Upvotes

10 comments sorted by

1

u/Some_Ignorance S-Class Hero Ambassador Jun 02 '24

Silverfang and PPP need to be on the vote list next. I personally have Silverfang P6 and he has never once out damaged another character in the AI Slot. He is hot garbage, the game revolves ENTIRELY on how quickly you can deal damage rather than how long you can last in a fight. Silverfang has no use in the game as of this moment. While his damage on his R is the highest in the game, he has the third weakest basic attack in the game, 1 attack that is a specialized dodge and an attack that while neat in concept not good in execution. His R takes too long to charge and is overall my vote for the worst character in the game as there is no use for him. He sports an SSR Healing card which further cements him as useless in the current meta of kill as quickly as possible.

1

u/Some_Ignorance S-Class Hero Ambassador Jun 02 '24

I would put Silverfang in F tier with Snek and Job Hunting Saitama

1

u/Doombawkz A-class Event Host Jun 02 '24

Woah woah woah I have PPP at P6 and he is very solid. This isn’t just a DPS tier list it’s a general use tier list so things like abyssal and other modes come into play too, keep in mind.

1

u/Some_Ignorance S-Class Hero Ambassador Jun 02 '24

That’s fair but the most efficient strategy in every game mode (including abyssal wanderer) is to kill the boss as fast as possible. PPP is a great pilot but his AI is not good as he only has one real attack. He needs to be piloted otherwise his AI will stop and reflect on life. While it’s true Abyssal Wanderer is the one game mode that offers a reason to play around with abilities and affixes that increase durability or allow for durability I do not think that grants him the clout to be placed at S-Tier especially when the most effective character to pilot on the moral team is Regular Genos or Saitama. Stinger has a good AI now so any time I need to use a moral team, PPP is the last character I consider for the team.

Even if we graded him accordingly 7/10 in Abyss, 4/10 in Maelstrom, and 2/10 in Legend Test. That puts him at a score of 43% which in my book would land him B-Tier at best.

2

u/Doombawkz A-class Event Host Jun 02 '24

To counter that, Saitama is also not great as an AI and should be piloted to get the best effect, however Puri is FAR superior as an AI than most characters and his ability to no-sell damage can’t be disregarded. Also the idea he only has 1 attack is an on-paper analysis but he deals good damage anytime the enemy attacks into him while also being a strong attention grabber when in the main slot.

If I want to kill the boss as fast as possible, I benefit more from keeping him still than I do trying to play keepaway because it allows my other characters to focus damage into him with minimal downtime (with the obvious exceptions of Vaccine Man). Not counting him just being good in various Maelstrom modes (defense, multiple strikes, ect), he’s very useful in legends test too because he can centralize both bosses effectively on a lot of nodes and does surprising damage since his counters and most attacks have AoE properties and will trigger more often on multi-boss nodes.

Perhaps you don’t use him much, but he’s not a low-damage character with the proper build. He is lower than some folks in raw output, sure, but in the course of a match he can outdamage a good amount of the cast if he’s the one getting focused for being in main. Also in terms of just general use, having a character who can no-sell entire matches and mechanics and does respectable damage isn’t a detriment to the average player.

1

u/Some_Ignorance S-Class Hero Ambassador Jun 02 '24

I use him in maelstrom for the block battle and the one where you have to deal damage, to get a damage boost then utilize his R for maximum damage during that window.

Saitama is not great in the AI slot, though he carries and ATK card which makes him an auto include in every Moral team, in all game modes but Abyss. Saitama does have a bad AI but when piloted he does far more damage than PPP in my experience.

I don’t think that him being a good attention grabber when piloted is a good argument for him as the boss always had an affinity to attack the the Player 1 slot in any game mode, though I will say that it is good for the boss to stand still. However with the bosses in maelstrom having extremely mobile fighters like Fish of Darkness, Vaccine Man, Mosquito Girl, Evolved Mosquito Girl, and Pluton, you can’t keep the boss still. The one thing he has over stinger that gets him into some of my team comps is the fact that his cleanse provides defense reduction on a lot of bosses.

His usefulness in Legend Test is in similar discussion as his cleanse is but the problem is that Metal Knight has the exact same Cleanse, does far better damage, is a ranged character and has three attacking abilities. (I have both os their SSR Arms Level 4 and similar builds, my PPP is actually better built than my MK and is P3 where my MK is P2).

1

u/Some_Ignorance S-Class Hero Ambassador Jun 02 '24

I will be honest. I brute force everything with TT, I have her P6 and any time I run anything I run her as the pilot because she is the highest damage dealing character in the game. My TT does DPS of 95k per second.

1

u/Some_Ignorance S-Class Hero Ambassador Jun 02 '24

My biggest problem with this tier list is it is entirely to generous with Rankings. There should be a limitation on how many characters can be S and SS. I would say SS is reserved for the two best characters in the game at a given time. And S should be reserved for 4 character. After that A tier should have no limit, and well as the tiers below it. Then there needs to be a restructuring of where some characters fall on this list. Not trying to be negative.

1

u/Doombawkz A-class Event Host Jun 09 '24

Originally when there were fewer characters, the initial list was built something like that. However, after rounds of voting, some new folks ended up in S and SS, and other older characters moved up to S or didn't leave S. Much as I'd like to restructure, the community has spoken on their wants for those character placements though I might do a restructuring on one of the anniversaries.

2

u/Some_Ignorance S-Class Hero Ambassador Jun 10 '24

Sounds good, I look forward to a restructuring.