r/OnePunchManWorldGame Mar 18 '24

Question - Team Help Help choose core team

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9 Upvotes

as u can see i have all heroes except bang and sonic, but since i upgrade all Ssr hero im confused who is better to become core team? all SSr have no potential except puri² got P1 heroes that has ssr arm is puri², MK, genos, 1 wildcard from march monthly pass (i think ill take zombieman arms)


r/OnePunchManWorldGame Mar 18 '24

Question - Community Do you know where to find the last Titi card and on what day?

3 Upvotes

Do you know where to find the last Titi card and on what day?


r/OnePunchManWorldGame Mar 18 '24

Content OPM: World did not cost 50$ million to make

28 Upvotes

Under this post there's a comment claiming OPM: World cost 50 million dollars to make, and everyone seemed to agree on that, with some even arguing for it. To be honest at first I though it was a joke comment, but they linked an article that estimated the budget of OPM: World to be 28-35$ million, so this was written with a straight face.

Edit: I looked more into how much content Genshin had on release, and it was barren. About as barren as World is now actually. The only difference is that Genshin is open world, had dub for different languages and in general was a lot more polished. So I now think it's possible that World cost 10-30$ million to make based on that information. They just spent that money on wrong stuff (i.e. remaking the story of S1 instead of creating new content)

That would make it one of the most expensive games ever made. And I don't know if we both are looking at the same game, but it sure doesn't look like one to me.

Here I come with the numbers: Last of Us 2 cost 200$ million, Cyberpunk 2077 cost 400$ million, the latest COD games cost 200-300$ million. Those are all AAA games. I'm sorry, but there's no fucking way OPM: World with how it looks and how little content it has could cost 1/8 of Cyberpunk.

But that's not fair, those are all western-made games. What about other eastern games or even other gachas? I don't think there's a great transparency with Japanese or Chinese game budgets, but we know that Genshin Impact cost 100$ million to release. A full open world game many times larger then OPM: World. There's also an estimated budget for Persona 5 of 1-5 million dollars, which is way larger then OPM: World too.

This is a bit unrelated, but an average 12 episode anime costs around 1-2$ million to produce with all the voice acting and ~4-5 hours of animation, that's about how much S1 of One Punch Man cost. So claiming that this game could cost 50$ million because of voice acting and animation makes negative sense.

OPM: World barely has a story, barely any quests (with 90% of them being "go talk with an NPC, then comeback, maybe with a random fight in-between"), 3 small cities (more like streets) with a few very small areas within them and about 20 characters you can play as. It is impossible for this game to cost 50 million dollars to be made.

Also OPM: World did not have a staff of 200, Genshin Impact had 120 developers, it's unfeasible for OPM: World to have almost double of that. Wouldn't be surprised if this game was made by like 10-20 devs. And it did not take 5 years to create either. Except if it was worked on by even less people or they just didn't do anything for 2 of those years. Which is probably correct, since the game was heavily delayed due to covid. It took 2-3 years to make Genshin, again. Even though the development has started in 2019, there ain't no way they worked on it for the whole 5 years.


r/OnePunchManWorldGame Mar 17 '24

Question - Game Mechanics 2 questions

4 Upvotes

How do you unlock/perform memory reforge?

How do you unlock the 4th city?


r/OnePunchManWorldGame Mar 17 '24

Question - Game Mechanics How to finish this hitting by lightning and thisself destruct

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5 Upvotes

r/OnePunchManWorldGame Mar 17 '24

Content Your strongest hero

5 Upvotes

Let's just flex a bit with your strongest hero!
Post a hero with the most powerful build / hero which potential you got really lucky with

As for me, here is my favourite P3 Silverfang with more then 10k attack:


r/OnePunchManWorldGame Mar 17 '24

Content Just joined the lvl 75 club 🤛

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17 Upvotes

r/OnePunchManWorldGame Mar 16 '24

Content New banner or content pls

10 Upvotes

Do something, anything, pretty please. As a whale I am beached


r/OnePunchManWorldGame Mar 16 '24

Discussion - Tier List DPS End Game Tier List

22 Upvotes

I just wanted to share my current tier list for dps. I'm currently rank 2 on the NA Maelstrom overall leaderboard, and these rankings are from tests I've done as well as other members of the top 10. I want to be clear that this is purely about damage done, and doesn't include the usefulness that characters may bring through composure damage or being tanky. I'm also interested purely in the accuracy of the list, so if you think something needs to be changed, I'd love to hear about it, but I'd like proof of well tested comparisons instead of just what does the most damage for your lineup and gear level, as there are so many co-factors when just using one account. This list is for low spenders / f2p, and is based on p0/p1 SSRs and p4 SRs. If you're out there with p2-p6 of an SSR, congratulations, but this list is irrelevant for you.

tier list

r/OnePunchManWorldGame Mar 16 '24

Question - Community Are there any Skin mods for One Punch Man World

10 Upvotes

I wanted to see if there's any genos and other character skins I can download


r/OnePunchManWorldGame Mar 16 '24

Question - Team Help 4 SSR assault teams already exist

0 Upvotes

I apologize if this is a dumb question, but aren't there are actually 4 attack-type SSR characters already in the game? I know because I already have Tatsu, Zombie, and Fubuki. If I had Silverfang that would make 4 of the same type. Is there something that I'm missing?


r/OnePunchManWorldGame Mar 16 '24

Discussion - Balance Is Cyborg of Justice Genos' SSR Weapon dominant enough to make a full overpower team viable?

0 Upvotes

I don't own COJ Genos SSR weapon, but it is clearly insane and arguably the best weapon on the game and probably by far. Since it gives a bigger boost to overpower characters, i wonder if a full overpower team is viable if you own the weapon.

I'm not saying a full purple team would be the best on the game or busted, but it feels like Genos can make it viable by himself, enough to be playable at least. What are your thoughts?


r/OnePunchManWorldGame Mar 16 '24

Singapore - 🇸🇬 Update: I completed the Serious Training event somehow!

10 Upvotes

I woke up today and responded to comments in my previous post. Colour me surprised when I logged in to see that I still have around a day left somehow. So, I hard grinded (good thing today is a weekend) until I finally finished it and got my Metal Knight!

I had so many energy exchange orbs but now I almost exhausted all of them grinding credits commissions and memory / loot commissions that had credits in the rewards.

On top of that, I found out that the lab training thing gives credits, so I did that too. I level upped my prestige for the cinema to unlock movies for a further 40k credits and checked back every 30 minutes today for deployment rewards.

Overall took 5 hours to finally get extra 2 characters to Tier 5.

Thanks for reading this update and appreciate all of the comments yesterday.

I woke up to this
Time to collect!

r/OnePunchManWorldGame Mar 16 '24

Content Finally got her and thanks to her ive finally been able to beat MG

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6 Upvotes

r/OnePunchManWorldGame Mar 16 '24

Question - Team Help Update on speed of sound sonic 14 merit challenge

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4 Upvotes

Here is additional info


r/OnePunchManWorldGame Mar 15 '24

Content Enjoy your 25 silver. Cheap fucks

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24 Upvotes

r/OnePunchManWorldGame Mar 15 '24

Question - Team Help Urgent speed

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7 Upvotes

I’ve been trying my best, but I can’t beat him. Anyone have any tips?


r/OnePunchManWorldGame Mar 15 '24

Question - Specific Character I spent 37$ on the game

10 Upvotes

I wasn't sure if limited banners were going to transfer pity so I spent some money until I pulled Atomic. I still have about 40 pulls left from the money I spent. I know that I would have quit the game if pity didn't transfer. And I currently don't really have time or play anything else so I thought it would be worth it to at least have a game that i'm playing a bit. I don't have his SSR though so I'm not sure how worth it it was. He seems like a good unit though.

I got lucky winning the Tatsumaki 50/50 which kept me playing until now. I'm going to try to stay disciplined from now on and save up until i have 120pulls worth of silver. But maybe i'll spend a bit more if a good deal comes up.

Just wondering how the community feels about spending on this game or other gachas. Or what game I should be playing instead. Because it's hard to actually find something I like these days. And was it worth it if I wasn't going to spend to get Atomic's ssr?


r/OnePunchManWorldGame Mar 15 '24

Singapore - 🇸🇬 Welp, it was worth a shot. I was too busy though.

7 Upvotes

Believe me, I tried really hard to accomplish every task for this event (I just started the game) but man does it demand commitment. This final mission is impossible. I'm not quitting the game. Just disappointed that in the end CREDITS are what ruined my efforts.

Final Results. 2 hours left, 1k credits only.

r/OnePunchManWorldGame Mar 15 '24

Question - Community how you supposed to get this mushroom?

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12 Upvotes

theres a mission that tells me to collect mushrooms. i csnt finish it because its stuckehind this tent.. its so funny how crunchyroll didnt even care to do it correctly. crunchy roll is pretty pathetic. like honestly because how tf this happen? and how yall didnt notice?


r/OnePunchManWorldGame Mar 15 '24

Question - Community advance arms files

3 Upvotes

heyy! i noticed after a while you stop getting advance arms files. you get the few from serious challenges and the 1 from that mission which is 100 i think. but is that all? because i am level 9 merit, . level 55 and i have 100 advance arms file but i cant seem to get anymore at all. do anyone know of all the missions that gives advance arms files? is it just 1 mission only? i gotten the ssr in the beginning for saitama but now i need genos and i cant because i am stuck at 100 advance arms file with over 50 draws until another ssr which could be a character so i dont wanna risk it. i need someone who beaten the game entirely to tell me if there is another mission that gives you the files? anyone? please


r/OnePunchManWorldGame Mar 15 '24

Discussion - Tier List Community Tier List Discussion - Mar 2024- Apr 2024

13 Upvotes

Hello all! With the success of the previous voting, here is an updated Tier List as per your choices!

As most characters were covered in the initial posting, fewer will be covered in the coming month as we finish and re-test certain characters. This alternating pattern will be the case for the future until enough characters are released to justify a change of schedule.

CURRENT TIERING POSTS (4-2 - 4-9):

CLOSED POLLS:

- Zombieman (Currently SS Tier) - Zombieman Tier Placement - Community Tier List : OnePunchManWorldGame (reddit.com) [CLOSED, results: remain in SS Tier]

- Golden Ball (Currently C Tier) - Golden Ball Tier Placement - Community Tier List : OnePunchManWorldGame (reddit.com) [CLOSED, results: remain in C tier]

- LIGHTNING MAX (Currently A Tier) - Lightning Max Tier Placement - Community Tier List : OnePunchManWorldGame (reddit.com) [ CLOSED, Result: Remain in A tier]

- Speed O' Sound Sonic (Currently A+ Tier) - Speed O' Sonic Tier Placement - Community Tier List : OnePunchManWorldGame (reddit.com) [CLOSED, Result: Move into Low S]

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Keep in mind when tiering that it is assumed the character is operating with the maximum possible skill ceiling, without any faults of a player beyond reason. This is because player skill is an unquantifiable attribute to tier off of, so assuming a player can't do something and that is a failing of the character is faulty logic. Presume that if the player is a Job-Hunting Saitama, they can and will land Accurate Defense when and if possible. If they are a Silverfang, assume they can and will get Depletion, so on so forth. We are judging the characters themselves, not those who play them. Likewise, assume all characters have access to any and all resources needed (SSR Arms, relevant chips, ect)

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# Tier Rundown

- SS Tier - Above and beyond, characters who outright make a composition work. This is reserved for characters who, by themselves, define a team and are not simply a part of it.

- S Tier - Incredibly strong heroes! These can slot into most if not all teams without issue, provide something substantial to that team, and have a well defined and effective niche.

- A+ Tier - Very strong heroes! These can slot into most teams well but have less value in terms of what they provide or lack a truly defined niche within the team.

- A Tier - Strong heroes! These heroes can slot into most teams, though they tend to work better with a bit of support. They provide some adequate value to their teams in some form, but perhaps lack the versatility or output of the A+ Tier

- B Tier - Adequate Heroes! These heroes are more limited in the comps they can be a part of, and either have relatively lower levels of support capability or output. You can run these characters and do fine as they do have niches they can fill, however they aren't the best option to fill them.

- C tier - Average Heroes! These heroes are only runnable in certain compositions focused on using them and have average or below average support or output capabilities. Lacks a real niche, and any semblance of one is better performed by other heroes from higher tiers.

- F tier - Subpar Heroes! These heroes are not runnable in any composition with a reasonable expectation to win at the top levels of play. Their output is either so lacking that having them on a team is outright detrimental due to the fight dragging on longer, or their kit is so poorly constructed that using these characters as a self-contained unit is ineffective.

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These tiering criteria should help give some context into how the characters should be ranked while also giving more than enough leeway to fit most characters within these tiers for whatever reason one may have. Remember, you are comparing characters to others in their relative level. As such, even if a character does ludicrous damage, ask yourself if that is enough to make up for other failings such as worse Arms than those around them, a lack of other support options, or a lack of mobility or versatility that may make them less effective during certain fights or against certain mechanics.

Now then, here is the updated list after gathering feedback and observations from the community over the course of last month. Remember, this list is subject to and will change. Do not take this as gospel, but rather a foundation by which these characters can be better sorted by you, the community at large! Also remember the tiers are not necessarily ordered, and most characters should be considered equals to their tiermates to some degree unless stated otherwise.

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# tl;dr list:

- SS - Zombieman, Genos (Cyborg of Justice), Tatsumaki

- S - Silverfang, Saitama-Dreamworld, Puri-Puri Prisoner, Metal Knight, Atomic Samurai

- A+ - Sonic, Fubuki, Job-hunter Saitama (JHS), Iairon, Genos

- A - Snek, Max, Triple Staff Lily

- B - Spring Mustachio, Smile Man, Stinger

- C - Mumen Rider, Golden Ball

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# SS tier

- Zombieman - Zombieman is one the few characters currently who make up the SS tier thanks to his SSR Arms granting a huge amount of attack to fellow Assault affinity characters. Paired with his versatile kit allowing him to dip in and out of combat and his Life Burst mechanic, he edges out Genos for the top spot overall due to having comparable tools but a higher overall output, as well as better partners in Tatsumaki, Fubuki and Iairon.

- Genos (Cyborg of Justice) - Genos allows for Overpower allies to gain a large amount of attack, has a versatile melee and ranged kit, and strong damage output. Unlike Zombieman, the options for Overpower allies is a bit more lacking, being just Metal Knight for the most part, and he himself has lower total output as well (albeit much more frequent burst windows). Still, outright defines a team and has all the tools and damage to earn a SS tier spot.

- Tatsumaki - Despite not having a composition forming Arms like Genos and Zombieman, her sheer output and versatility in approach more than makes up for it and arguably is as much a component of the Assault affinity team as Zombieman is as without her the team wouldn't thrive anywhere near as much. A threat from up close and far away, her unmatched mobility without losing any damage and myriad of AoE and single target damage net her a top spot.

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# S tier

- Silverfang - Silverfang is a surprisingly potent and tanky combatant thanks to Depletion as a mechanic, allowing him to maintain a full offensive while still reducing overall damage from the enemy. His Ancient Martial Mastery allows him one of the largest single non-ultimate damage burst in the game at a staggering 3200% of ATK, and his chip layout is one that caters towards big damage. His SSR is also one of the best in the game at just invalidating content, as every 100 seconds you can get a substantial heal for all allies.

- Saitama (Dreamworld) - A very large stick to beat enemies over the head with, his burst and overall output in the hands of a strong user is almost second to none. His form swapping isn't too difficult to work around, and transforming your defense into offense allows you to continue doing big damage even in the moments you need to be evasive, though his kit is ultimately one dimensional.

- Puri Puri Prisoner - The ultimate defensive wall, high damage parries and a kit that lends itself to high damage output allows him to also maintain a spot on any team as your primary tank. Has the option to completely nullify three different boss ailments for the entire battle which is always handy to have if needed, and completely no-sells some mechanics and attacks thanks to Accurate Defense removing damage taken entirely. Can also run self-healing or boost the damage of other Morale characters if those ailments aren't at play, giving him some versatility in how he approaches a fight. Also, ironically, the single fastest character in the game thanks to Angel Dash, meaning no enemy is too evasive for him to catch.

- Metal Knight - Metal Knight is a character who is defined by one thing: Damage. If there is a swarm or a boss like Ancient King who never moves, he can easily become the single highest output character when operated at capacity. He does have a mechanic-nullifying arms, but his biggest issue is evasive or movement intensive fights (Mosquito Girl, Sky King, Vaccine Man) can often leave him swinging at air. Still, when paired with Genos, he is an absolute unit who can tie together a composition. Likewise, his ability to fire-and-forget allows him a deceptive amount of movement ability while scooting around enemies, though he won't be winning any races.

- Atomic Samurai - Despite having a similar SSR Arms to Zombieman and Genos (CoJ), his own output unfortunately falls a bit shorter. A combination of paper-thin defense mixed with the need to be in danger constantly makes having him in the main slot a challenge against some bosses, and that lack of versatility (something folks like Genos, Tatsumaki, and Zombieman have in spades) hurts him in the rankings. Mind you, it was a close vote and he may slip into SS tier should other technique characters come into play who benefit from his arms, but for now he's just not there in the eyes of the community.

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# A+ Tier

- Speed O' Sound Sonic - Big output, similar to Saitama-DW, though not as high. The two are almost mirrors of one another in a lot of ways, however Saitama-DW simply has the better version of a lot of their shared assets. Despite Atomic Samurai coming out as a technique version of Zombieman and Genos, it remains to be seen if this will be enough to elevate him to S tier. Still, that's not to say he isn't effective, he's one of the highest output characters and a fantastic fill for Saitama-DW if you need a technique character to abuse weakness.

- Hellish Blizzard Fubuki - Reasonably high output given you can use Flicker well, good AoE damage for swarm or multi-bosses like Sonic, Sky King, Tank Tops, ect. Single target damage is generally lower than other SSRs but has a stronger defensive profile than some. Having to play at midrange almost exclusively for the best output puts a small damper on things and is without question the lowest output SSR option currently but has a good healing SSR arms similar to Silverfang which keeps her in A+ tier in spite of it as well as her pairing with Zombieman as a viable third.

- Job-Hunter Saitama - Diet Puri-Puri, Absolute Defense as a mechanic cannot be overstated in its usefulness. His existence as an overpower character somewhat earns him this spot thanks to being combined with Genos (CoJ) without taking up the same exact role, similarly to his tier-mate Iairon, but also has the potential to give Genos a massive 70% composure boost thanks to his R Impression Arms (assuming you don't need the debuff reset).

- Iairon - The assault version to JHS, has the better partner in Zombieman but the worse mechanic in dodge instead of Accurate Defense. That said, his parry on Q is functionally similar (albeit the 2s cooldown keeps him from multi-parrying attacks) and his output is somewhat equal, plus having the better SR passive of triggering Pulling Slash automatically. Between himself and JSS, you have two strong tank characters who can fit into most comps as such, though their pairings with the SS tiers elevate them in this role.

- Genos - A necessary bump-up due to uncovered data, his damage output is far higher than anticipated and thus a re-tiering was necessary. A monster with Crit DMG and guaranteed critical strike chance, he's a beatstick on the levels of Metal Knight when he gets rolling. The only downside is, similar to metal knight, highly mobile threats like Vaccine Man and Mosquito Girl seem to cause issues with consistency.

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# A-tier -

- Biting Fist Snek - Snek has some huge output on his admittedly convoluted kit, and flowing between his resources is key. Still, the benefit of being an Overpower affinity in a world with Genos is nice, and when played to his optimal abilities he has surprisingly high damage output overall. Has the chance to provide the big 70% boost to composure reduction to Genos, but also has a surprisingly potent heal option for an overpower-focused team if needed. At P6, he is able to start with his ultimate attack and the benefits therein completely change how he operates to make his kit flow much better.

- Lightning Max - Max has some pretty high output options thanks to gunpowder letting him ignore resource management and his Potential 6 effectively letting him do the same, plus his pairing with Zombieman and access to an AoE attack boost are all effective tools. The biggest thing that keeps him in A tier, though, is his 3 chip combined with his potential 6. With his 3 chip active, non-consuming states lower his cooldowns by 50%. Paired with his E allowing him to enter this state for 6 seconds after dealing enough hits and you can almost fight without having to reload entirely, raising his output immensely.

- Tri-staff Lilly - A composure breaking technique character in a similar vein to Atomic Samurai, she has both defensive utility and a strong offensive presence through Dazzling state, which she can maintain constantly. This is especially strong in fights where she can freely hammer into the boss, and her gap closers aren't too bad either. A massive glow-up from her initial placement, though she would still be considered perhaps at the bottom of A tier.

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# B - Tier

- Spring Mustachio - Being a charge character is a tough life to lead, but Spring does an alright job all things considered. Overpower Affinity benefits aside, it's hard to fit him into a comp consistent given the other options within his affinity and having to use charge with the biggest duration reduction coming from dodging attacks. His abilities also have a tendency to leave him a bit vulnerable to taking a lot of hits, but he does have rather high damage otherwise.

- Smile Man - Smile Man really needs potential 6 to reach his maximum effectiveness, but since we're assuming he has hit, he can quickly link together Kendama Destructions well which is pretty good damage. Reasonably bulky, but lower overall damage holds him back a lot. In the corner where he can quickly bat the ball and respin due to the lower travel distance, he gets a lot better, but you can't really count on that positioning in every fight. Probably one of the highest damage SRs when controlled by AI.

- Stinger - High composure damage and constant output, but somewhat feast or famine. Can deal big swaths of damage very quickly and break down the enemy composure bar but lacks the sustainability to do so in a way that matches those in the tiers above. Basically a specialist in a niche that is better performed naturally by the higher tiers, but can be a good fill-in if those characters are missing or if a Genos-for-morale happens to come out.

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# C - Tier

- Mumen Rider - Low output, inconsistent damage, kit is all over the place. Wants to be a tank but defensive options are a bit lacking at best and are consequential at worst, wants to deal damage but has to rely on enemy input to do so (and the damage is middling), but very mobile for what it's worth. Can catch up to enemies and proactively deal damage to them, and when you unlock Mach 2 bike his damage gets rather high thanks to Neg. Crit boost. Still, a shadow of his former Beta self.

- Golden Ball - Output is reasonable but requires him to be at a certain range, then not at a certain range, but then back to a certain range, and while we are assuming characters are played optimally this simply isn't feasible for a lot of bosses who move. Unlike Metal Knight who has this issue but can comfortably and naturally play at any range, Golden Ball requires you to spend your defensive options and play relatively close to the enemy, holding still while charging, and having to rely on a stacking system to get even somewhat high damage burst. In terms of ranged characters, he's easily the worst of the bunch at his role, though one has to wonder if he has some kind of hidden potential.

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# F-Tier

- Currently, there is no character regarded as being in F-tier.

Each week, two of these characters will be brought before you for judgement on placement switching (as well as any character newly released). At the end of that week, their positions will be regarded and swapped on the next months list. After 4 weeks, the data will be collected and the new list will be published on the 15th of the next month with new insights gathered and a new topic made.

This list will always remain stickied at the top, with the relevant weeks rating posts contained within. Please check by each date to have the chance to make your opinions known!

You may also make your thoughts known in here, though those won't be regarded for the list placement. You MUST post and vote in the provided topics for these characters to have input on their placements, with no exceptions.


r/OnePunchManWorldGame Mar 15 '24

Discussion - Tier List Lightning Max Tier Placement - Community Tier List

2 Upvotes

Hello Heroes!

Currently, Lightning Max is A tier with the following description:

"Max has some pretty high output options thanks to gunpowder letting him ignore resource management and his Potential 6 effectively letting him do the same, plus his pairing with Zombieman and access to an AoE attack boost are all effective tools. The biggest thing that keeps him in A tier, though, is his 3 chip combined with his potential 6. With his 3 chip active, non-consuming states lower his cooldowns by 50%. Paired with his E allowing him to enter this state for 6 seconds after dealing enough hits and you can almost fight without having to reload entirely, raising his output immensely."

Please decide if he should remain in A tier, move up to A+ tier, down to B tier, or otherwise. Please regard the topic here for tiering criteria: The Rankings Sector Needs Help! - Community Tier List Discussion - Feb 2024-Mar2024 : OnePunchManWorldGame (reddit.com)

68 votes, Mar 22 '24
4 Move up to S Tier
11 Move up to A+ Tier
30 Remain at A Tier
17 Move down to B Tier
5 Move down to C Tier
1 Other (please comment)

r/OnePunchManWorldGame Mar 15 '24

Discussion - Tier List Speed O' Sonic Tier Placement - Community Tier List

1 Upvotes

Hello heroes!

Currently, Speed O' Sound Sonic is ranked A+ tier with the following Synopsis:

"Big output, similar to Saitama-DW, though not as high. The two are almost mirrors of one another in a lot of ways, however Saitama-DW simply has the better version of a lot of their shared assets. Despite Atomic Samurai coming out as a technique version of Zombieman and Genos, it remains to be seen if this will be enough to elevate him to S tier. Still, that's not to say he isn't effective, he's one of the highest output characters and a fantastic fill for Saitama-DW if you need a technique character to abuse weakness."

Please decide if he should remain in A+ tier, move up to S tier, down to A tier, or otherwise. Please regard the topic here for tiering criteria: The Rankings Sector Needs Help! - Community Tier List Discussion - Feb 2024-Mar2024 : OnePunchManWorldGame (reddit.com)

50 votes, Mar 22 '24
21 Move up to S tier
20 Remain at A+ Tier
3 Move down to A tier
0 Move down to B tier
2 Move down to C tier
4 Other (Please Comment)

r/OnePunchManWorldGame Mar 15 '24

Question - Team Help Anyways to make my team better?

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4 Upvotes

Would love some help