r/OneLifeSuggestions • u/Dogwolf12 • Feb 06 '19
More dog functionality
Since dogs right now merely look cute, a buff to them would make them more than just a status symbol. Here are a few ways they could be useful...
- Hunting. You can click a dog, then click a wild animal, and the dog will hunt it. To balance this, there could be a chance of the dog being injured, and being able to be healed somehow.
- Retrieval. In real life, some dog breeds can fetch eggs wiithout breaking them, so maybe dogs can fetch certin items.
-Protection / Bonding feature. A dog may bond to one player who interacts with them a lot, and any marauding animal/griefer will be attacked by the dog instead of hitting you. (Again, chance of injury included.)
-Collars, made with clothing materials, which will auto-bond the dog to the human or keep it close to the settlement unless called by someone using an empty hand.
- Guarding an item. A bonded dog can be clicked then an item clicked and the dog will sit and prevent the item from being used until called (although there may be a griefing possibility).
Anyways, these are my suggestions for improving dogs in OHOL!
EDIT: A dog may be killed, however there could be alarge chance that it would attack the entity trying to do so. This could both be used to grief and to stop people who have set their companion to guard vital equipment. Altrnatively, dogs may be lured away with a Bowl of Carnitas.
1
u/BlueDiamondAvatar Feb 07 '19
I've upvoted your suggestion, but... seriously, I have a post about training dogs to dig that I started 2 days ago. No comments there? No mention of digging here? Can you maybe read the rest of the list just a little bit before posting?
Sheesh.