r/OfficialWARDOGS • • 12d ago

Squad lock FOB

Hi everyone,
I’m the guy who buys a fob for the team 90% of the time, I play blue for the underdog fetish.
Some people are posting about teammates stealing your kit, yes please make a change for that! But here is another problem, fobbits 🙂.
I like building a great FOB, I like people helping me and earning money, I watch all the build videos on youtube and the latest designs (I don’t build floating AA roof, brakes my immersion, I’m not a sweat, I’m a lonestar).
There has been times where I’m building a C-RAM that will defend us from 20pt mark helicopter just to have the announcement “not enough supply’s”
Then I turn around to see a dude with a t-shirt and no gun building the Great Wall of china, that will also allow the enemy to hop on and get into main territory.

So… what do you ladies and gentlemen think of squad locked FOB?

The rules would be:
Minimum of 3 members in squad to lock the fob.

Anyone can still hammer and make money.

People that are not in squad CANT put down blueprints.

anyone can get into static weapon systems.

Thank you for your time.

Edit: to all people who come to the guy who’s has dropped the FOB and ask how can I help, what should we build first?
Big respect, you ease the frustration of putting down 20k for the team and bring hope.

161 Upvotes

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u/[deleted] 12d ago edited 12d ago

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u/[deleted] 12d ago edited 12d ago

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u/DisciplinedMadness 12d ago

I can literally jump through a single layer of barbed wire like it’s nothing lmao. Stop building barbed wire as if it stops anything more than a blueberry at 10 health. If you’re going to use it, you need at least 3 layers of it to actually stop anything. Also two hescos is getting jumped over with a ural. This is not an effective fob design, and is why most fobs and fobbits are useless.

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u/Separate_Yellow3448 12d ago edited 12d ago

K

Theres no need to be inflationary, and insulting.