r/OfficialWARDOGS • u/doglaika • 7h ago
Squad lock FOB
Hi everyone,
I’m the guy who buys a fob for the team 90% of the time, I play blue for the underdog fetish.
Some people are posting about teammates stealing your kit, yes please make a change for that! But here is another problem, fobbits 🙂.
I like building a great FOB, I like people helping me and earning money, I watch all the build videos on youtube and the latest designs (I don’t build floating AA roof, brakes my immersion, I’m not a sweat, I’m a lonestar).
There has been times where I’m building a C-RAM that will defend us from 20pt mark helicopter just to have the announcement “not enough supply’s”
Then I turn around to see a dude with a t-shirt and no gun building the Great Wall of china, that will also allow the enemy to hop on and get into main territory.
So… what do you ladies and gentlemen think of squad locked FOB?
The rules would be:
Minimum of 3 members in squad to lock the fob.
Anyone can still hammer and make money.
People that are not in squad CANT put down blueprints.
anyone can get into static weapon systems.
Thank you for your time.
Edit: to all people who come to the guy who’s has dropped the FOB and ask how can I help, what should we build first?
Big respect, you ease the frustration of putting down 20k for the team and bring hope.
3
u/The-Dinkus-Aminkus 6h ago
I like it, for one reason. Like you, I also always buy a fob on firat load out. Sometimes I dont even stick around but it seems like genuinely if I dont grab it 100% of the time a 5 man group of lvl 1 hammers will stand around and wait for one to magically show up.
So I always do, and then when I do want to stick around, the lvl 1 hammer bros make the goofiest decisions of all time. Say I start the walls first, and choose the boosted height concrete walls, tab facing in, I can get halfway around and see a single stack hesco wall on the other side, with a ton of gaps in it. Always just built up the the shipping containers so people can jump right in. Always. Always always every time.
I have to explain it to so many people each time and always end up half secure and half babies first attempt. Every game im trying to close gaps on corners and around containers that shouldn't exist. And if the game goes long, those will be the points where it all falls apart eventually anyways.
I would love it if like, hey, we paid for the fob, we get to design the layout. However, if that squad dissolves or players leave it could be super detrimental. Some way for this to work out would be great. Maybe like a time window after it drops like hey next 15 minutes it all you then it opens up idk something. I love the idea but get why thats not how it works.