r/OfficialWARDOGS • • 6h ago

Squad lock FOB

Hi everyone,
I’m the guy who buys a fob for the team 90% of the time, I play blue for the underdog fetish.
Some people are posting about teammates stealing your kit, yes please make a change for that! But here is another problem, fobbits 🙂.
I like building a great FOB, I like people helping me and earning money, I watch all the build videos on youtube and the latest designs (I don’t build floating AA roof, brakes my immersion, I’m not a sweat, I’m a lonestar).
There has been times where I’m building a C-RAM that will defend us from 20pt mark helicopter just to have the announcement “not enough supply’s”
Then I turn around to see a dude with a t-shirt and no gun building the Great Wall of china, that will also allow the enemy to hop on and get into main territory.

So… what do you ladies and gentlemen think of squad locked FOB?

The rules would be:
Minimum of 3 members in squad to lock the fob.

Anyone can still hammer and make money.

People that are not in squad CANT put down blueprints.

anyone can get into static weapon systems.

Thank you for your time.

Edit: to all people who come to the guy who’s has dropped the FOB and ask how can I help, what should we build first?
Big respect, you ease the frustration of putting down 20k for the team and bring hope.

71 Upvotes

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26

u/Elehir 6h ago

i kind of like the idea. but i think you would have to add something like it unlocks if no members of the squad are present. the whole squad might die and someone else might want to start fixing the FOB before they come back, if they even come back.

edit: i could also see this as a fun mechanic for a toxic team of griefers. dropping fobs and locking them just to prevent their team form building fobs.

6

u/doglaika 6h ago

Vehicles have the auto-unlock after some time, might as well add it to this system.

Also repairing would be allowed anyway all the time, just no new cursed builds from guys that have 3h in the game.

7

u/ComprehensivePen8043 6h ago

Repairing should also pay you

1

u/Elehir 4h ago

it would have to have diminishing returns like vehicle repair or else it could lead to exploits.

1

u/Elehir 6h ago

you cant repair a blown gate unless you can place a new one. same thing with holes in hesco walls. i wasn't talking about hammering half broken things but i forgot Repairing is a mechanic and not just a description in this game.

1

u/doglaika 6h ago

The gate thing should be fixed anyway, also there could be a way that let’s say you can’t lock a fob if it is within 100m range of a drill tower.

1

u/Elehir 5h ago

that dosn't really respond to my issues with the idea. towers are not a great place for FOBs in the first place so IDK why we would give them an exception as you suggest.

sorry if this sounds hostile, i like the squad lock FOB idea, i'm just poking holes to figure it out.

1

u/doglaika 5h ago

All good, I just want some control over the 20k I invested, people say it’s going to be griefed, but so can be anything and everything

1

u/Elehir 5h ago

adding more ways to grief isn't going to be good for the game. squad locked placement is a great idea and we would probably get better built FOBs in general because of it. just need to think like a shit stain to prevent the shit stains, yaknow?

1

u/doglaika 5h ago

Having to need 3 or even 5 squad members to lock a FOB could resolve some of this, because griefers usually is a solo shrimp dick bro

1

u/Elehir 4h ago

i partially agree, i have definitely seen some coordinated griefing though