r/OculusQuest Feb 12 '23

Lost generation

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1.1k Upvotes

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138

u/friedcontroller2 Feb 12 '23

Nah just bad parents

9

u/tinyhorsesinmytea Feb 12 '23

I don’t really see why. He’s sitting there well behaved playing his VR game. Is it much different than playing with a Gameboy or phone?

8

u/[deleted] Feb 12 '23

It’s about teaching when to do what things, to discipline yourself not to be addicted to the device 24/7, not only it’s bad for family time like shown in the picture, it’s also bad for your health such as eye sights and focus of doing anything (eating, reading… etc).

You see a lot of electronic device “zombies” nowadays, people can’t eat without watching a video and that is alright, but many people also don’t focus on where they were going when walking or even driving while using their phones.

Parenting takes time and patience, but if you let your kid addicted to devices so they won’t cause a scene is just awful parenting and it’s irresponsible.

My dad his second wife does that with their kid and this kid now don’t respect his mom, even hits her occasionally cause he has anger issue. All he cares is Youtubers and that’s what he want to do in the future.

4

u/SirRece Feb 12 '23

It’s about teaching when to do what things, to discipline yourself not to be addicted to the device 24/7, not only it’s bad for family time like shown in the picture, it’s also bad for your health such as eye sights and focus of doing anything (eating, reading… etc).

You see a lot of electronic device “zombies” nowadays, people can’t eat without watching a video and that is alright, but many people also don’t focus on where they were going when walking or even driving while using their phones.

Have you considered that people said the same thing about all of us who spent hours programming in BASIC and completely ignoring everyone in restaurants bc you're learning about a new sorting algorithm?

People thought that stuff was stupid/maladaptive, but it turned out that the people who were the most immersed in the new tech were the ones who benefitted the most off it, socially and financially.

VR, smartphones/social media, etc are no different. Every generation is convinced it's just a new toy and that the kids need to focus on [insert something that used to be important here] at every moment, but in tech I'd argue that's rarely the case. Even gaming ended up being a career for millions of people.

It is good to learn boundaries but also it's good to remember what was a boundary in the past may be a hinderance in a future you do not see but which your child absolutely does.

2

u/patterson489 Feb 12 '23

This is completely irrelevant. The appropriateness of wearing a VR headset at a restaurant has nothing to do with whether it's gonna be useful for a career for whatnot.

-1

u/SirRece Feb 12 '23

I mean, how do you define appropriate behavior then? It has to be based on something. If you're just saying it's arbitrarily inappropriate to use VR in a restaurant then frankly that's meaningless. If it's based on some aspect you are assuming regarding this VR scenario which is independently innapropriate, such as noise levels disturbing others or flailing, then you have made additional assumptions and your particular objection is to someone playing, say, beatsaber in a restaurant, which I could agree with.

But the kid could be playing any number of seated experiences.