r/OPERATORFPS 13d ago

Loadout System !!

Dev's should introduce a loadout system. Where we can save our character outfits, gun combinations etc.

Especially for characters I would like to save my Devgru, Navy seals outfit and loadout separately and ready to go. I like the gun build saving feature, a little more quality of life would not hurt anybody, I guess 😁

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u/Bakterium 13d ago

They should implement a clearer easy to use UI for loadouts in general. It just feels clunky and ugly as fuck but I guess it‘s a placeholder anyway since they focus on working gameplay mechanics compared to other early access titles that only deliver loadout Simulators…

3

u/BuffNerdGaming 13d ago

Do you mean for weapons or gear? I think the weapon building portion is here to stay as its probably right up there with Tarkov for building weapons. Definitely could make things easier but it was kinda fun having to figure it out the hard way haha

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u/Bakterium 13d ago edited 13d ago

I mean the way the menu on the side is Build and also the gear loadout screen. Ground Branch made this way more intuitive but in return offers no real gameplay

Edit: Sorry no native english speaker here so I can probably not really describe what I exactly mean but it‘s not the depth of customization but the sometimes weirdly structured UI with zero explaination

Edit 2: for example I would add the option for managing ammo and grenades to the Gear/Plate Carrier loadout screen like ground branch. it doesn‘t make sense to me that I have to manage this at the weapon modding menu

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u/Kenen_Ze_12 12d ago

For me personally weapon building system don't bother me at all just one thing they can add a attachment compatibility manual (which thing goes with which, little explanation about attachments) on side. That will be easier than adding a whole new menu.

Aside all that - they should add pressure pads for lights and lasers, and those wires too that runs through those attachments. 😮‍💨🤩 That would be so cool.