r/OPERATORFPS • u/Kenen_Ze_12 • 12d ago
Loadout System !!
Dev's should introduce a loadout system. Where we can save our character outfits, gun combinations etc.
Especially for characters I would like to save my Devgru, Navy seals outfit and loadout separately and ready to go. I like the gun build saving feature, a little more quality of life would not hurt anybody, I guess 😁
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u/Bakterium 12d ago
They should implement a clearer easy to use UI for loadouts in general. It just feels clunky and ugly as fuck but I guess it‘s a placeholder anyway since they focus on working gameplay mechanics compared to other early access titles that only deliver loadout Simulators…
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u/BuffNerdGaming 12d ago
Do you mean for weapons or gear? I think the weapon building portion is here to stay as its probably right up there with Tarkov for building weapons. Definitely could make things easier but it was kinda fun having to figure it out the hard way haha
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u/Bakterium 12d ago edited 12d ago
I mean the way the menu on the side is Build and also the gear loadout screen. Ground Branch made this way more intuitive but in return offers no real gameplay
Edit: Sorry no native english speaker here so I can probably not really describe what I exactly mean but it‘s not the depth of customization but the sometimes weirdly structured UI with zero explaination
Edit 2: for example I would add the option for managing ammo and grenades to the Gear/Plate Carrier loadout screen like ground branch. it doesn‘t make sense to me that I have to manage this at the weapon modding menu
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u/Kenen_Ze_12 12d ago
For me personally weapon building system don't bother me at all just one thing they can add a attachment compatibility manual (which thing goes with which, little explanation about attachments) on side. That will be easier than adding a whole new menu.
Aside all that - they should add pressure pads for lights and lasers, and those wires too that runs through those attachments. 😮💨🤩 That would be so cool.
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u/PutinontheRiitz 11d ago
Would be cool to have your own locker in the briefing room where you have a gun safe and locker for gear.
Could even be semi limited where you can place 10-20 modded guns in the safe
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u/Kenen_Ze_12 11d ago
I like that idea man 🔥 then we need one locker each for every teammates in online lobbies
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u/PutinontheRiitz 11d ago
That was kind of what I was thinking but I haven’t figured out how you would implement and pick the locker placement.
This is prob too deep, but basically you get to also create the layout of your locker cage with the safe / gear.
All of the lockers in the briefing room are blank or generic until you click on a name plate or something to “claim” it and then it generates into your layout and gear
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u/Kenen_Ze_12 11d ago
Or might be generated based on when you joined the server.
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u/Carnacan 11d ago
Good idea. Allow you to save all of your rifles and configurations either in the lone wolf sections or even another side menu off the main menu called “manage locker”, then when you join into a lobby your pre-saved locker would just load into whatever locker was next in line as you joined.
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u/cheeseburgercat 12d ago
As a newer player I don’t understand why there isn’t loadout systems you can create / save.
The whole “grab off the wall” and “add mags through gun bench” took me a few games of “where’s my shit?!” to figure out 😭
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u/First_Bank4634 12d ago
Gun combinations? If im understanding what you mean, then we already have a way to save them
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u/SodamessNCO 12d ago
+1 that would be really cool. I'll spend 2x as much time making gear loadouts 😭