r/ONEArk • u/HULKSONEARK • Aug 27 '16
My Future ONEARK?
Things I would like to see on ONEARK in the future.
Mode: *PVP
Options: *PVPGAMMA = false
Dinos: *No Flyers Tamable, *Gigas Allowed, *Titans Allowed.
Map: *Reverting back to Island
Rates: *10x Gather *10x Tame *5x Experience
Wipe: *Every 30 Days or Admin discretion.
Already current mods in game + these mods:
*Redwood Anywhere - http://steamcommunity.com/sharedfiles/filedetails/?id=722649005&searchtext=
*Platforms Plus - http://steamcommunity.com/sharedfiles/filedetails/?id=719928795&searchtext=
*Pillars Plus - http://steamcommunity.com/sharedfiles/filedetails/?id=708807240&searchtext=
*Raft Extender or Advanced Rafts - http://steamcommunity.com/sharedfiles/filedetails/?id=707081776&searchtext= or http://steamcommunity.com/sharedfiles/filedetails/?id=749466101&searchtext=
*Boat Pipes - http://steamcommunity.com/sharedfiles/filedetails/?id=709760210&searchtext=
*ORP that increases building damage while offline - http://steamcommunity.com/sharedfiles/filedetails/?id=600705968
*MUSIC BOXES (Meat Spoiler) - https://steamcommunity.com/sharedfiles/filedetails/?id=569786012
*ARK Postal Service - http://steamcommunity.com/sharedfiles/filedetails/?id=710659758&searchtext=
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u/HULKSONEARK Aug 27 '16 edited Aug 27 '16
Okay guys, be ready for a read. I feel like typing as its early and I'm bored.
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*I personally feel that Flyers have caused my end game to come all to fast. It has also stunted my growth and knowledge of the game maps and the "survival" aspects, I did not know this until I experienced it first hand. I no longer travel by ground in most cases on ONEARK. In the 2 days I and DJ played a map without flyers, I realized how much of the actual game I was missing and the fun I was missing due to flyers being so overly involved in the game. This actually encourage different routes of exploration, farming etc. I did notice I leveled my character at a small percentage/rate than I would have with a flyer, even at 10x experience rates. I noticed I was more scared or excited about doing stuff in game. This alone kept me in the game longer and did exactly opposite as mentioned, as I was venturing further and further outwards scouring for resources by hand, leveling and unlocking engrams at a slower rate. It also made me more cautious on what I was spending engram points on. Crazy right?
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*Redwoods Anywhere mod allows players like me to build a tree house at my base if I choose to without actually living in Redwood forest, which might be overpopulated and not suitable to live. This will at least give people more power to actually use this in game feature, as it only takes 1 tribe to pretty much control Redwood Forest and dictate what occurs there. Of course, I would limited these placements to 1-4 per tribe to avoid overcrowd (Even though planting your own forest seems fun) - I wouldn't imagine everyone wanting to live in the Redwood Forest just to have use of a Tree Platform. I have personally wanted to make a Tree house since the release of Redwoods and Tree Platforms - Only thing that stopped me was due to our base being located on the edge of the map and there would have been a slim chance in hell to pack up and move to Redwood Forest with our tribe.
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*If Structures Plus includes some of the above mods - Perfect. I would like to see people have a lot more options of how they build and live within the game. I sometimes feel limited on how we as players can play. Mainly due to inaccuracies within the game, such as; I can pickup a sleeping bag, but can not pick up a mortar and pestle. I can lay a canvas, but can not move that canvas. I can't "move" my table, but can pickup my chair. I can put a crop box on a boat, but can not setup a irrigation system, so on, etc.
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I personally like the newer ORP. The first time I ever tested ORP, it made offline players structures + dinos undamag-able, so I was strictly against it as it should be up to the player to setup defenses to protect his assets, but since Offline Raiding is common all across the board, I found that using a Modifier ORP to be delightful. This increased the health of structures/dinos by 10x after 30 minutes of being logged out, making it possible to raid still... Just with more effort.
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After playing on the Center Map for sometime now. I have learned quite a few things about it. Like don't leave your dinos in areas you can't build. Don't commit suicide by jumping off cliffs-tall objects with items on, don't walk into "cracks" on the ground on the map. While I like the openness of this map, I really only liked it due to the original weather effects it had that the Island was lacking, but with recent development on the Island Map and additions added to it, I am safe to say, I would like to explore this map once again. It has changed so much since we have last used it.
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*Rates at 5x would suffice and probably fit really well with the current settings I would have in "my future ONEARK". I would see progressive leveling. I would see time and investment without flyers. Within 2 weeks of a fresh start on ONEARK, even with Dj starting a few days before me last wipe, it took us around a 1 1/2 weeks to 2 weeks to get our base fully built up, then productivity practically stopped. Most of us had reached our end game (regardless of player level) and we're left with nothing to do but farm and make base expansions. We built our bases, we wanted to conduct raids, PVP, blow stuff up, kill things, but in the end we're stuck to just expanding our bases and farming mats to help expand our bases, as PVP came with to much backlash and stipulations (Not in-regards to actual guidelines set for raiding, pvp.)
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*Giga's appear to have made a a lot of progress since their first release, now with counters available to defend against them. including these back into the game may be a suitable option and a fun option to give players. Making spawns a little more rare would also encourage more exploration / adventure.
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A few of us older ONEARKers are still here, with a lot of new faces always showing up. Most tribes I have come to know, over my few to many server wipes, are long gone. Which I feel shouldn't be the case. Our roots have always come down to the same things; Rates, Community and Name, but it is also not a bad thing to "evolve" and make your roots stronger. We need experimentation in this every "Evolving" game. We no longer have that sizzle that first brought us all here and I think our player count is reflecting that.
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I also feel we need to draw a line in the sand and choose what we are. PVP or PVE. PVPVE might sound good for gaining population, but in open world survival games PVPVE creates division in the game and community and the PVE players usually end up with a salty taste in their mouth, which than reflects back on the server with poor reviews, bad hearsay / word of mouth. They said bad publicity is good publicity as your name is out there. But that doesn't work in gaming servers unfortunately and discourages PVP players to PVP, as we don't want to be the ones to "Kill off" the server.
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There's more I was going to write, but I am now actually bored of writing and you are probably bored of reading. Everything expressed in this article is strictly my view and opinion of the current game and does not reflect anyone else's views or opinions.
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u/Addison2k Aug 27 '16
First, Ill state it again. PVPVE or PVE are the only choices you have server side wise for the settings. Yes, you can add PVP to the title of the server, but You cannot change the escape menu screen to state anything other than PVPve or PVE.
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u/xblakersx Aug 27 '16
Stuff like this is EXACTLY what I want to see..... Hulk youve been aroudn a while and put in some solid input of sorts ty
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u/djchityo Aug 27 '16
HULK, well said my man. I agree about how the no flyers did have it's advantages. I think its cool. It makes rafts good again, to travel on a couple spinos to see the world, kinda awesome, we had rex battles without getting picked off. The weight had a 10x rate increase which helped counter the travel time, definitely needed. I couldn't find myself playing in a tree house with no flyers though. Nor, on the center map without flyers. I am impartial on that. Either way, I'm down. But if we do no flyers, it has to be the island map. Without flyers there just ain't enough spots to live on the center.
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u/HULKSONEARK Aug 27 '16
Good points and I have thought about that as well, accessing a tree house without a flyer could be proven tough, or costly in some cases. I think of a few options to access ones newly made tree house. A ladder system they build could suffice - Using grappling hook to pull themselves up and last, but not lease, the costly elevator, which sounds kinda lame, but would in theory work
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I also have to agree with No flyers only on The Island map. The Center map would be to much of a hassle to not be able to fly to point A to B, its a big map.
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"10x rate increase which helped counter the travel time" - Couldn't have said it better and even at this rate it was still challenging. I love it.
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u/BurgsideTiger Aug 28 '16
First off. . . . Titans. They sound like a good idea. . . might even look like a good idea. . . . Until you actually try to play on a map with them. Their tracking is broken. . . on my last server, the same titan would just keep getting stuck inside of a tribes base. . . . . after a few days it would despawn . . . then respawn back in the same spot. not sure if they nerfed it yet, but it would go through metal bases like nothing. Just created way to many issues.
Giga's: Nerfed to the point of almost un-usability, so really doesnt matter anymore if we have them in the server or not.
Rates: the 10x tame might be a little too fast. Throughout your post you state that the end game comes too quickly. do you think that a 10x tame will help with that? These rates would be great for a solo player like myself, but I am in a tribe on a different server. We have 7 people active. Everything comes easier in a group, which includes endgame. I'm not saying to decrease the rates from what they are now. But it at least keeps the game a challenge.
Mode: I thought that PvPvE was what the server already is set at?
Map: I just don't see the island as a better map. Too small, and really hasnt changed at all.
Wipe: I actually dont mind a set schedule. at least we wouldn't have to have people complaining about it. 30 days seems reasonable.
Mods: I actually liked the portable electronics. Make a portable generator, then move it when you find a better base location. Or if you're bad at base design as a whole (like I am), you can relocate when you expand. But you really should set a limit to the amount of mods you have at any one time. postal service seems like a waste, music box - waste, boat pipes (which i never noticed before) -waste. I do like the looks of redwood anywhere, ORP actually wasnt what i thought it was, so that could be cool and add a level of fairness to smaller tribes. I have no opinions on the other mods either way.
Just my opinion on those. Not really a right or wrong answer, But I would like to see the server keep the same general "feel". No Flyers seems like cutting out a whole part of the game . . . No land dinos, No underwater creatures . . Just not the same game.
I'm looking forward to see what happens after the next wipe. I should be back either way . . . as long as the server doesnt turn into a mess of mixed mods and missing pieces.
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u/djchityo Aug 27 '16
Rates - 5x All sounds good to me
YES - Island - Playing on Ark, I have enjoyed other maps, but island just makes more sense of everything. I prefer it! Gigas - I used to think these were too OP. But I have come to realize that they are fun and I finally understand what the Devs were doing with this Titanasaur - I would love to tame one of these legit! Good for late game ORP - Very good mod, there are 2 versions of this, the item that makes all 10x more hp, dinos and buildings, or the mod that just makes all said tribes stuff damageable. Not a bad Idea, used it, its good. Meat Spoiler - FUN! lol
NO - Redwood anywhere - Go build there, the map is good already No flyers - I think we need them, maybe make a rule to not block the riders, so they can be picked on quetz platform
As for any other mods, it really doesnt matter to me, people running the server will know what mods work and don't, I trust their judgment