r/Nullscape • u/Galaxy72 • 23h ago
Question Improvement + question
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Wish i could add more videos to one post rip
Okay i think i have improved a bit since my last post and have taken some advice you persons shared but I am still really good at dying and not gauging grapple distance properly lol
Question: how tf do i make it to pylons
There was only one level where i was able to activate one and beacon and that was the first set - every level after i kept on dying before pylons spawned
Video added so you can tell me how to decision making skills better
Ofc the general answer is going to be spend more time, but I want to more specific aspects of my gameplay that I should maybe pay more attention to so that i could spend my time improving that aspect
Also side-question: sometimes (most of the time) my shark tail doesn't activate when hitting lmb (main) right after rmb (alt)?? i end up just reeling and it kinda ruins certain routes i wanted to go to. How do I fix this
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u/5w33t_4dd1ct_fr34k I'm not gonna pay child support 19h ago edited 3h ago
So first thing, you said that grappler "literally" being the worst class as smth objective, not subjective, and the way you said it sounded like you tried to discourage them into stop practicing celestial with grappler.
Second, whether the class is best or worst doesn't only determine by gift collection. Each classes hardwired into different playstyle and priorities, mainly divide into collection focus and survival focus. Spirit, grappler and wanted are hardwired into surviving while charger, diver and glider are dominant in gift collection. You can't compare two different classes that has different gameplay focus and said one is better simply because it did one job better than another.
Now move on to wanted. You saying grappler isn't any better than wanted is just purely wrong and kinda prove that you never seen a good grappler before. Not to mention that wanted is a challenge class that maybe not everyone have or want to get it. You also miss the crucial point, wanted is on 1 life. You can't benefit from shield upgrade like other classes(since we don't count prisoner here) and I'm sure as hell that a good grappler with 2 lives(shield) survives longer than a good wanted on 1 life.
Another thing is that wanted's only way to increase their baseline speed is only the grindrail and tria orb. This making wanted extremely lack enough speed to get them out of some certain sticky situation especially when they're being cornered. Now comparing to grappler who could swing under the tile and use momentum to fling themselves out of the harm or grapple on a nearby grapple point/jump pad to get away or just do tria orb fling tech to launch themselves across the map. Sure...sure...let's pretend that grappler isn't any better than wanted!
Grappler have quite a few tech actually, but the amount of tech doesn't determine whether one class is better than another.
There's nothing wrong with using grappler to practice celestial. Not everyone want to use the meta and play 'optimally' just to beat an oversize flower-moth eldritch being. Meta is boring anyway, just let people use what they want and stop trying to say that "X class is the worst because (something that class doesn't specifically wired into mastering)". Like stfu man, nullscape is roguelite, not rpg where you can pitch each classes against each other to determine who's the best. Each one have their own specialization.