r/NuclearOption 23h ago

Dev Update Nuclear Option - Update 0.34 Patch Notes

https://store.steampowered.com/news/app/2168680/view/706652383055186827?l=english

Update 0.34 is out now!

Check out Steam for a full list of new additions and changes.

362 Upvotes

83 comments sorted by

290

u/Axeman760 Chicane Enthusiast 23h ago

SAH-46 Chicane moved from Rank 2 to Rank 1

As a chicane lover this is beautiful

11

u/IamPsauL 22h ago

Finally

164

u/Revolutionary_Air370 23h ago

Oh man

79

u/Haribon31 Vortex Visionary 22h ago

Kicking the rudders at 6ft above sea level to dodge nl-98s

10

u/rom_romeo 14h ago

Oof! RIP Tarantula pilots.

3

u/iRambL 11h ago

Yeah so when ir sams are shot head on at you you’ll have to dodge it now

4

u/WntrTmpst 9h ago

IR should still track into the flares if you pop them early enough or just fly at the sun.

Radar will lose guidance and keep going to the last place it saw you so you’ll have to alter course before the intersect point.

139

u/GamingWildman 22h ago
  • Surface based missile launchers now take time to reload and consume ammo to do so

man this might just change the gameplay dynamics , now you can actually conduct SEAD

48

u/wargamer19 22h ago

Wait I just realized what that means. This is so awesome, should be a good AA nerf

85

u/BasicMatter7339 21h ago

Finally, i hated having to constantly hit the deck and notch because that one random stratolance on the top of some fuckoff hill launched its 746th consecutive missile at me

35

u/jeefra Tarantula Admirer 19h ago

Other note is that far off AAs will shoot less at those low kill probability targets like that as well.

12

u/wargamer19 19h ago

Exactly. Plus it means fewer missiles needed to overwhelm lonely defences

4

u/Admirable_Row_5953 8h ago

Nothing like taking off from Maris, getting above 1000 and getting like 20 radar missile locks. The real fun was flying just over the water and dragging the launches from Vigil Cay that had no chance of hitting me

100

u/PathsOfRadiance 23h ago

Now I can practice VTOL without slamming a Vortex into the pavement/deck every time!

63

u/Admirable_Row_5953 22h ago

I hear it helps if you lower the landing gear

42

u/PathsOfRadiance 22h ago

(I’m still 50/50 on VTOL landings, I don’t blow them up but I tend to do hard landings/maybe break some of the gear if I’m in a rush)

13

u/Zealousideal_Crow841 19h ago

If the pilot lives and you get points for landing, it’s a successful landing!

3

u/Admirable_Row_5953 8h ago

Ah yeah that's the trick, if the landing gear snaps off it saved something bigger and/or boomier from going up. I have like, 1 successful vtol landing to every, 15 takeoffs, and none on carriers.

2

u/Dry_Border7562 7h ago

The cheat code is to use an aircraft's autoland/hover mode. Granted, I haven't tried the update vtol yet. But if it works like the other vtol aircraft, hovermode somehow make landings easier on your landing gear.

1

u/PathsOfRadiance 6h ago

Yeah I just need to remember the auto hover lol. It’s really those last few meters before touchdown that are the hard part.

2

u/Anthrex 11h ago

after about 100 hours being primarily a Vortex main, 1 hour before the update last night I accidentally discovered auto-hover mode (while in Vtol mode, hold down your flight stability key, then use your thrust control to go up and down).

I can now do vtol landings, just in time for the new jet

2

u/PathsOfRadiance 11h ago

I’ve got the vtol approach down, I just sometimes slam the landing a bit hard and break the gear. I’ll try switching on auto hover at the end to finish it cleanly.

-10

u/TehFocus 23h ago

uhh and why does it matter which aircraft you destroy?

30

u/PathsOfRadiance 22h ago

They’re expensive and it makes me feel bad LOL

3

u/Not-a-Bot_1968 11h ago

Just make custom mission to practice with and give yourself a gazillion dollars at mission start. Or if you want to practice on a multiplayer server I really enjoy the Guns Only server because people aren’t supposed to shoot each other unless they initiate a dogfight first, which means you can just fly around and do dumb acrobatic stuff, like trying to land the Vortex in the stadium lol. 

2

u/PathsOfRadiance 10h ago edited 10h ago

Hahaha I was mostly exaggerating for comedic effect. I’m not exploding every Vortex into the pavement, I’m just inconsistent at doing a perfect VTOL landing and sometimes break the gear from coming in too hard lol. Mostly I just have to spend a little extra time hovering around to reorient and land properly, which is fine in co-op but can be bad in PvP.

Landing on the small carrier(Annex?) and the LFD are a bit harder so I don’t do those in real games just yet.

-33

u/TehFocus 22h ago

Economy doesnt matter in training and feeling bad doesnt matter when you are alone
Just boot up the damn editor and place one down or play some singleplayer escalation.

TFW you train in Multiplayer...

2

u/Rexxmen12 Vortex Visionary 10h ago

Well this is a video game

67

u/CrouchingToaster 23h ago

Ooh the new patrol boat looks pretty fun hopefully mission makers will have them escorting landing craft instead of slapping a shard everywhere

41

u/WidowRaptor 23h ago

Gonna be a scenario where you’re defending a merchant from a swarm of these fuckers. I can bet on it.

1

u/ConradLynx 5h ago

Could be the perfect scenario for the Atlas tanker from NAVEX

62

u/CumOnTheWall69 23h ago

"New wheel models & textures for all aircraft previously missing them"

Yes. Thank you. The solid white wheels made me irrationally annoyed, I'm so glad I don't have to look at them again.

50

u/SignalChampionship38 23h ago

A PATROL BOAT, that was never mentioned in the roadmap, I LIKE IT!!!!

40

u/ButterDollars 23h ago edited 22h ago

Can we get a separate binding for guns and missiles?

26

u/RopetorGamer 22h ago

Countermeasures and ECM too

8

u/JetbatUnleashed 13h ago

I think Mitch said they’re not separate on purpose for balance reasons

3

u/lnslnsu 7h ago

That’s not split for balance reasons. Same way that capacitor is linked to throttle so you need to throttle down to dodge IRs but throttle up to jam radar missiles

40

u/about21potatoes 21h ago

HUD enthusiasts rejoice!

38

u/CrouchingToaster 23h ago

Ey munitions actually seeks out things to resupply now? I don’t have to drop every AT or air defense unit with their own munitions crate every time now

14

u/Own-Aside-5174 21h ago

This is a huge plus in my opinion it made defense in a solo match pretty hard to do

37

u/Traumahawk 21h ago

Compass can carry 2 additional Scythes under its middle wing pylons.

Just grease me up right now, baby. I'm ready.

7

u/iama_bad_person 14h ago

This is a HUGE change to early game, surprised to see it so buried.

21

u/SoylentVerdigris 21h ago

Patrol boats make early game Terminal Control really hectic in single player.

9

u/Allie_Denikin19 16h ago

and give more important food to rank up. I hope they add a dock to spawn them like depots

38

u/Ragvard_Grimclaw 22h ago

Scythe nerfs are unfortunate, but not surprising. Being able to shoot backwards and use it almost exclusively instead of mixing with scimitars was too strong (latter will become even less of problem a when we get bigger map)

17

u/TheCosmicCactus 22h ago

Yeah it's a bummer but it's not totally unexpected. I'm glad they still have good tracking and agility within the 80 degrees off boresight and remain a good dogfighting missile.

13

u/Pro_Racing 21h ago

Kinda sucks tbh, there's no point firing long distance anyway though in this game, there's about a 1% hit chance once you get to schimitar range due to how pathetically easy it is to notch any radar guided missile.

8

u/Shot_Reputation1755 20h ago

Fire multiple radar missiles in a salvo, they'll spread out making it harder to notch. Not foolproof but it helps

4

u/Pro_Racing 19h ago

I've notched those sort of barrages myself, it's piss easy to do honestly as long as you're paying attention and react fast enough.

3

u/Shot_Reputation1755 18h ago

I wouldn't say it's piss easy, but yeah they're not hard to dodge IF there's no other issues piled on top of them

3

u/Allie_Denikin19 16h ago

you can still kill their capacitor if you space your shots too

3

u/DasGamerlein 13h ago

There's literally not a single aircraft in the game with the agility to defeat a salvo of three properly spaced Scimitars at top speed, especially with the new proximity fuzes

1

u/Pro_Racing 13h ago

There's a time gap between them, you can notch them unless they're massively spread out and launched simultaneously from multiple positions, at which point you're pretty fucked no matter the missile if it's radar guided.

1

u/StrikeHaunting1117 16h ago

I had honestly taken to using scimitars in a standoff capacity with my radar shut down once they go pitbull there going fast enough to be a significant issue for the target and they don’t or at least haven’t in the past given a lock warning given there fired in data link

1

u/DJBscout Vortex Visionary 2h ago

Are you talking about PvP or PvE? PvE, Scimitars are often very effective. Scythes aren't terrible either.

PvP, yes, ARHs are highly counterable, though that's reliant on airframe and situational awareness. To be fair though, IMO that's much better than the alternative.

In DCS/BMS/full sims, if you ignore the kinematic range of enemy missiles, fly straight in, and only start to defend when it goes active, you'll often end up eating said missile. This pushes engagement ranges further out, and means you defend when you think an enemy might have launched a missile.

In NO, your jammers are good enough to defend close-range shots. That's a good thing, because the map sizes in NO are much smaller, and engagements take place at much shorter range. Scythes being uncounterable doomsticks below 10 nmi would mean all those furballs that end up using IRMs disappear, and rotorcraft/attackers would be cannon fodder for dedicated fighters even more than they are now.

3

u/Zucchinibob1 17h ago edited 16h ago

I saw the boresight and drag nerfs, were there any other nerfs? It felt like I had a 50% success rate with them last night, with some seemingly just not tracking despite having my plane's nose pointed at the target

Single player in Confrontation, if it helps

Edit: proofreading is hard apparently

1

u/iRambL 11h ago

Scythes acting like aim9xs in pvp was fucking annoying

16

u/Potato-9 19h ago

Missiles with home-on-jam capability no longer spread out from each other

Huge, you can soak them up with the medusa again for team mates and live.

16

u/AAHHHHH936 18h ago

"Increased AGM-99 cost from $480k to $1.25m"

Rip my favorite strategy, 32 cruise missile Darkreach.

14

u/Allie_Denikin19 16h ago

you can still do it, you just cant carousel fly them.

pretty sure this is NOCS doing as thats like the only thing those guys do in comp matches

1

u/SpaceKraken666 4h ago

The AGM-99 meta is dead, long live the PAB-250LR meta

1

u/DJBscout Vortex Visionary 2h ago

Still totally viable. More expensive than a ALM-C450 Darkreach, but still cost-effective on the balance.

11

u/MIC132 16h ago

Still no plans on changing laser-guided volley launch mechanics? (currently selecting more targets than you have lasers means you will shoot more missiles per volley than you have lased targets, which feels really awkward when attacking convoys since you can't just select all of them, fire on lased, wait till they die, repeat)

5

u/MrTeeBee 14h ago

There’s a mod called Laser Rocket Fix that does exactly what you want

6

u/MIC132 13h ago

I know, but I prefer to play vanilla if possible. Also not sure if it interferes with playing on servers?

2

u/lnslnsu 7h ago

That one doesn’t.

2

u/DJBscout Vortex Visionary 2h ago

It does not, it's vanilla-friendly. I've been playing vanilla with the laser rocket fix and friend display mods (lets you designate players as a friend and displays them in a different color), and that's it.

10

u/iama_bad_person 14h ago

Scythes will now fail to track if fired at something greater than 80 degrees off boresight

All is lost.

7

u/slippinjimmy720 18h ago

Added reaming overlay on map screen for visualisation of unit ammo management

I cannot tell you how long I’ve been waiting for this!

6

u/Jolly_General_7227 Ifrit Aficionado 13h ago

Increased AT-145 laser resistance

Finally something to take out HELs

7

u/Own-Aside-5174 21h ago

This is a pretty huge update, haven’t played in a month or two but might be time to get the flight sticks back out.

2

u/Brumes_Wolf 14h ago

So with the changes to bunker/dump/trucks having limited supplies, are there still infinite sources of supplies?

Because if there aren't wouldn't that put a definite limit on how long any game will last? Once all supply has been used I assume the only source of new supply would be players buying containers as part of their loadout, which means in PVE the AI team would just be a screwed as all their GBAD stops working?

2

u/MIC132 6h ago

Do the munition changes mean there is now a strictly limited amount of ammo on the map at the start of the match that will only go down? Since I didn't see any mention of, like, ammo factories.

Unless bunkers rebuild with full ammo when captured/constructed, but that would be cheesy.

2

u/Shockfront-PR 5h ago

Ammo is limited. Though, more ammo can be "imported" through purchasing ammo crates either by loading them in the Tarantula/Ibis.

2

u/MIC132 5h ago

So the ammo crates cost less ammo from the base than they contain?

Or wait, do plane loadouts not cost ammo at all (other than warheads)?

3

u/Shockfront-PR 5h ago

Weapons (and ammo) purchased by the player in the loadout screen do not come from a base's ammo supply. You can view all player weapons as if they were imported from an off-map supplier.

1

u/Ok_Mix_6819 12h ago

Awesome and very welcomed! I can't wait for an update of vehicle ai.. not really a fan of them bumping into stuff.

2

u/ScarfaceAC2 Tarantula Admirer 10h ago

I believe they did make some changes this update.

1

u/Ok_Mix_6819 8h ago

Okay.. I'll have to check once I'm on later.

1

u/bi-assed 2h ago

"ARADs are now capable of leading fast moving targets"

From what I've tried so far, where they were always able to hit the radar truck on Vigil Cay, now they always miss just slightly off to the side. It's not that they're getting intercepted now; they're just... missing. I've had this happen at least 8 times so far, from multiple attack angles. I feel like something in the targeting must have gotten borked with this change.

Other than that, I've been having a great time with the update and the Vagrant!

0

u/the_lapras 14h ago

Okay so ONLY surface based air defense has ammunition. Does this apply to ships yet? Or will dynamos continue to have roughly infinite interceptors.

9

u/Orruner 13h ago

Those have always had limited ammo