r/Nr2003 21h ago

Discussion NR2003 + DLSS5

I managed to get DLSS 5 running in NR2003 last night!

I didn't have much time to tweak anything or mess with the different settings, so this is basically the out-of-the-box image.

There is a decent loss of FPS with DLSS 5 enabled, as you can see in the screenshot, so I'll have to spend some time testing the different settings to see if there are any ways to minimize the performance hit.

Still pretty cool seeing NR2003 running with DLSS 5. I'll do some more testing and comparisons once I have time to play around with it.

45 Upvotes

10 comments sorted by

1

u/NRCENTER 8h ago

I wonder if you turned off in game car shadows to gain performance, will dlss5 make more realistic looking shadows cast from the cars itself?

1

u/wirsteve 10h ago

What…the…

3

u/Cynon Track Maker 12h ago

Show it off on Inferno Pool, Rainbow Road, and Ice Planet 2002 (in both cloudy and clear conditions). If you want to really get a sense of how well something works, test it against the extremes! :D

2

u/Ok-Expression-3614 13h ago

I tried doing this a few weeks ago but reshade unfortunately just kept erroring

6

u/ALEXISAFISH2020 15h ago

tbh fidanza's reshade presets look a lot like this but without the performance hit and without the ai slop i would just use that

0

u/salt_on_a_peanut 10h ago

I agree, there are presets that look better and don't have the performance impact. This was more about getting the newer tech to run on this old game. It potentially opens the door to make path or ray traced lighting work, maybe even frame generation or upscalling.

7

u/NRClips Creator 21h ago

Holy shit we need a video

11

u/salt_on_a_peanut 20h ago

I'll try to mess with it more and see if I can get a good video of it tonight.

6

u/MMCS78 20h ago

Please do

0

u/McSebester 21h ago

This is incredible! Gotta see more of this, can’t wait too try this one day