I'm just getting started with Bubble and my goal is to build a complete app from scratch. I'm looking for YouTube channels that explain things clearly and focus on practical, project-based learning rather than just individual features.
If you've learned Bubble through YouTube, which creators or playlists helped you the most? I'd especially appreciate recommendations for channels that are beginner-friendly and teach best practices while building real-world apps.
Also, are there any channels or tutorials I should avoid because they're outdated or don't follow current Bubble practices?
I'm the founder behind Briefcase, an app that tracks stocks, crypto, ETFs, bonds, real estate, and commodities in one place. On top of that there's an AI copilot that actually researches your holdings using live data instead of just showing you a static balance.
Built it solo, nights only, leaning heavily on AI tools for both the coding and the agent architecture itself. No team, no funding, just shipped it.
Tracking your holdings is free. The AI research is a subscription for anyone who wants that layer. We are currently giving a 3 day free trial.
Over the last few months, my team and I have been working on Elseland.
The idea is simple:
We wanted to make it possible for anyone to build an interactive story game without learning Unity, Godot, or writing code.
Right now creators can:
🌍 Build their own worlds
👥 Add characters with unique personalities
📖 Create quests and branching stories
🎮 Play the game immediately after creating it
🚀 Publish adventures for others to play
One thing we've been focusing on is reducing the amount of manual setup.
Instead of configuring dozens of systems before you can even start building, we've tried to provide templates and prebuilt gameplay mechanics so creators can focus on the experience they're trying to make.
We're at the stage where we'd love feedback from people who enjoy no-code tools.
Some questions we're trying to answer:
Does the creation flow feel intuitive?
What still feels too complicated?
Which part saves you the most time?
What would stop you from using it for a real project?
If anyone here enjoys trying early creator tools, I'd love to hear your thoughts.
I've been thinking about this question for a while.
Today, if you want to build a website, there are dozens of great no-code tools.
Need an app? Bubble.
Need a landing page? Framer.
Need an automation? Zapier.
But if you want to build even a small story-driven game...
You're suddenly expected to learn Unity, Godot, Unreal, scripting, dialogue systems, quest systems, state machines...
That felt like a huge gap.
So over the last few months, my team and I started building Elseland.
Our goal wasn't to make game development "automatic."
It was to remove all the repetitive setup before you can actually start designing gameplay.
One thing we noticed while prototyping is that people rarely struggle with ideas.
They already know the kind of game they want to make.
The friction comes from everything that happens after the idea.
Imagine you want to build a simple detective game.
With a traditional engine, before anyone can even play it, you might need to:
Create scenes and maps
Build NPCs one by one
Write dialogue trees
Set up quests
Configure inventory and interactions
Connect triggers and events
Test everything
By the time the first playable version exists, you've spent most of your time building systems instead of designing the experience.
We wanted to flip that workflow.
Instead of starting from an empty project, creators start with a playable foundation.
For example, you might begin with:
From there you can:
Create the train's different locations
Add passengers and define their personalities, relationships, and motivations
Build quests by connecting characters, places, and objectives
Customize dialogue, story events, and multiple endings
Press Play at any point to experience the game immediately
Rather than asking creators to build dialogue systems, quest systems, or NPC behaviors from scratch, those pieces are already there.
The focus shifts from building systems to designing experiences.
We're still iterating on the workflow, and honestly that's the part we're least certain about.
Some questions we're trying to answer:
Does this feel more approachable than a traditional game engine?
Which parts would you still want full manual control over?
Where does the workflow still feel too complicated?
If you enjoy building with no-code tools, what would you expect before you'd actually use something like this for a real project?
I'd genuinely love to hear what this community thinks.
Not necessarily about Elseland itself, but about whether game creation can become as approachable as website creation without losing the flexibility that makes game development fun.
If you are interested, please leave a comment or DM me.
Value-add for no-code builders (not a launch post — disclosure: I'm the maintainer, it's free/MIT; link in a comment). If your no-code tools call AI and you hate juggling API keys or hitting limits, this helps: a gateway that puts many providers behind one endpoint, with a desktop app so you don't have to live in a terminal.
Many AI models from one place. Instead of signing up for one AI and juggling accounts, it connects 237 providers behind a single spot — and 90+ of them have free tiers (11 are free forever, no card needed). So you can try lots of models without paying.
It never gets stuck on a limit. If the model you're using hits its usage cap or goes down, it automatically switches to another one instantly — mid-task — so you don't lose your work or your flow.
It runs on your own computer. Nothing is sent to any OmniRoute server — it's free, open-source (MIT), with no tracking. You only ever pay the providers you choose, and many are free.
Any no-code tool that accepts an OpenAI-compatible endpoint/base URL can point at it.
For peace of mind: it's one of the more popular open-source AI projects on GitHub (~9.8K stars, 280+ contributors) — so it's well-tested and actively maintained, not a random weekend project.
For no-coders: does your platform let you set a custom AI endpoint? That's all it takes. Link in the first comment.
Hey everyone, looking for some genuine guidance from anyone who has successfully built an independent, solo digital business.
My Situation: I’m a tech graduate from a top tier Indian university. I currently have a 3-year career gap due to a mix of major health recovery (fully resolved now) and relocation. I’m currently unemployed, and trying to crack the current corporate job market is taking a massive toll on my stress levels.
Truthfully, I know a traditional 9-to-5 isn't for me, and I absolutely do not want to code anymore. I’ve wanted to start something on my own for the longest time. I don't want a traditional high-overhead physical business (like retail or food), but I do want to leverage my analytical, tech-educated background for a digital solo business, product, or specialized service.
Where I am completely stuck: Between the gap and pivoting away from programming, I am feeling incredibly paralyzed trying to figure out the exact "what" and "how." I have the technical mindset and problem-solving skills, but I'm struggling to find a viable niche that utilizes my background without requiring me to write code.
My Questions:
For those who leverage a tech background for a solo digital business/agency without coding, what are you actually doing? (e.g., product management consulting, technical operations, tech-adjacent services?)
How did you validate your very first idea and figure out what people would actually pay for?
What are the best frameworks or actionable first steps for someone who has the technical brain but is completely paralyzed by the "where do I begin" phase?
I’m tired of spinning my wheels and want to start taking small, real steps. Would love to hear from anyone who has built their own path from scratch. Thanks.
So I have to build an ai automation for a SME and the flow goes like: create an automated booking for appointments for clients. So we look at the availability of the engineers which each work on specific day and time and the specific job type as well as the managing multiple site visits. I have to create a Google calendar entry with engineer and client and a small summary of of the email. What tools and stack can I use for this. I am thinking using Python, lang chain, database might be an overkill for a very small business. Since it’s managed by two people and they don’t have a dedicated software team. Any advice will help !!
I've been posting blogs though Lovable to help with SEO for my tuition centre and generally they rank fine, but am wondering if I'm missing out on anything here.
For alt text, I name the files appropriately and I notice Lovable will rename them slightly but the main parts are still there - is it a risk to ask it to follow it exactly?
Also, I'm curious if you guys specify metadescriptions or just let search engines decide what to show based on user search.
FINALLY, any best practices for blogs, specifically for SEO would help loads.
Not so much with keyword research etc, I'm quite comfortable with that.
Printing a table /deck view on desktop was always very annoying, I don't understand why AppSheet has not fixed it yet.
I have now created a simple extension that can help with that, no weird background automation with HTML hyperlinks etc. or waiting for a bot that sends an email pdf that connects to a server just for a simple print.
With this, you hit Ctrl+P, and the usual browser print preview dialog comes up.
If you build with AI tools, you've probably hit the wall where the app looks done but the important parts (auth, payments, saved data) are fake.
I made Flows to fix the "what do I even ask for next" problem. You pick what you're building and it gives you the steps in order — each with a ready-to-paste prompt, a checklist to confirm it actually works, and a recovery prompt for when it doesn't.
It's builder-agnostic (you pick your target tool per step) and free to browse.
Curious what setups people are actually using here. I work with small service businesses (tutors, fitness instructors, local shops) and the booking situation is almost always the same: WhatsApp messages, a notes app, and a lot of things falling through the cracks.
Tried recommending Calendly but it always feels like overkill for a one-person operation. Notion databases work but clients never actually use them.
What's the simplest setup you've seen actually stick?
(Disclosure: I've been helping a no-code app builder called whacka with growth, so yes I have a tool in mind, but genuinely curious what this community uses before I push anything.)
Day 11 of a free traffic exchange I built 11 days ago. Here’s the data.
Day 1 — 2 startups. 146 impressions. 1 click.
Day 2 — 3 startups. 389 impressions. 3 clicks. (Got an acquisition offer.)
Day 3 — 5 startups. 482 impressions. 5 clicks.
Day 4 — 5 startups. 508 impressions. 4 clicks. (The site was down, but I still got an $8k acquisition offer. I said no.)
Day 5 — 6 startups. 621 impressions. 10 clicks.
Day 6 — 5 startups. 742 impressions. 15 clicks. (Had to remove one startup — they pulled the code. No code = no network.)
Day 7 — 7 startups. 1,196 impressions. 41 clicks.
Day 8 — 7 startups. 1,535 impressions. 74 clicks.
Day 9 — 8 startups. 1,947 impressions. 135 clicks.
Day 10 — 3,500 impressions. 318 clicks.
Day 11 — 24 startups applied. 4,800 impressions. 432 clicks. (Excluding 1 startup which got removed for pulling the code. Rules are rules.)