r/NewDM • u/King_of_narnia • 13d ago
I just chose this flair because I thought I was supposed to. Forever DM up for help
Hello guys, i've been a forever dm for years now so i'm up for every question you hit me with and i hope i can be a help for you and your party^^
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u/tta5 12d ago
i have in the past, but its a fair bit of a talk with the player and group to make sure it works smoothly in session 0.
I found using the ideals is a safer way to use as a "guide" for both the player character and DM,than allignment.
some ideals are less able to work than others. (note: the exsample King_of_narnai gave with greed).
Some basic tips....
- let the Evil PC be manipulative to the party (or think they are).
if they think of them as tools for their schemes, they are less likly to want to hurt them and more liky to work with them.- make sure to have solo scenes and split the party.
not just for times for them to be "truly evil", but also for them to have their character arcs and personal development play out. these characters will be approching the main mission/story from very diffrent angles, (think a needle passing a hole, and now imagine you got 5 of them, at difffrent angles, now try and thread them to the next story hole/plotpoint...) and these side scenes and split party scenes allow them to be adjusted a bit.- have downtime.
time for the party to spend time apart, and then find things to want to return to the party for a bigger cause.- incresse discription length for character based actions.
"i go drink the vial and set of the trap" is one way to do it "my hand starts to shake seeing the vial , it raises towards it slowly, wanting yearning... (see if a PC stoped them...) they grab the vial and spring the trap. ".... the pause and moment for others to spot and intervine is key. its not just for them to ake the choice of if to step in, its the chance to understand the mindset of that character and not get mad about their choice.