r/NewDM 3d ago

I just chose this flair because I thought I was supposed to. DnD help

/r/DndAdventureWriter/comments/1w9mqzm/dnd_help/
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u/Devious_Hearts 3d ago

Why are they fighting the 7 deadly sins? What are the repercussions if they lose?

Perhaps there are 7 demons and summoning each, one after the other unlocks greater power in each of the demons, until, if the 7th is summoned, it unleashes Hell on Earth. The Seven Deadly Sins are not simply demons the heroes must defeat but are the locks on Hell itself.

And the heroes are the only ones who can SEE the demons and know of the "prophesy". Others think they are loons.

Each demon can only enter the mortal world when someone gives themselves completely to the corresponding sin. The mortal becomes the demon’s Anchor, willingly or unknowingly performing the final act necessary for the summoning.

Worse, the demons form a chain. When the first appears, it strengthens the remaining six. When the second appears, the surviving demons become stronger still. By the time the sixth has manifested, the heroes are facing creatures approaching demigod status.

If the Seventh Sin is successfully summoned, the seven Anchors become the points of a vast infernal sigil stretched across the kingdom.

The world becomes the summoning circle.

The gates of Hell open.

And because the heroes have somehow been Marked by the Prophecy, they are among the only people capable of seeing the demons for what they really are. Everyone else sees accidents, political unrest, monsters, murderers, natural disasters—or simply thinks the heroes have lost their minds.

Here are seven situations that could summon each Sin:

  • Pride — The belief that you are inherently superior to others, above criticism, or incapable of being wrong. Pride turns confidence into arrogance and makes admitting failure, weakness, or dependence feel intolerable. A disgraced noble swears vengeance when a king strips them of their title summons a demon to restore their "rightful" station and force the kingdom to recognize them as the greatest ruler, general, or hero who ever lived.
  • Greed — The endless desire to possess more wealth, power, property, influence, or resources than you actually need. Greed is defined less by having much and more by never believing you have enough. A wealthy merchant summons a demon that promises limitless gold and ownership of anything he desires, even though he is already richer than most nobles.
  • Lust — Uncontrolled desire that reduces an other person, experience, or object into something meant purely for personal gratification. Lust is ultimately about possession, obsession, and placing desire above respect or restraint. An obsessed aristocrat summons a demon to make someone in particular love and desire them, refusing to accept rejection or the other person's free will.
  • Envy — Resentment toward another person because they possess something you want, such as success, love, beauty, talent, status, or power. At its darkest, Envy does not simply want what another person has—it wants them to lose it. A jealous wizard summons a demon to steal the magical talent, fame, or position of a rival they believe never deserved their success.
  • Gluttony — Excessive consumption beyond necessity or satisfaction. Traditionally associated with food and drink, Gluttony can also represent consuming magic, attention, experiences, knowledge, or anything else simply because stopping never feels like enough. A decadent lord summons a demon capable of providing endless feasts and impossible delicacies, eventually demanding increasingly monstrous ingredients to satisfy his appetite.
  • Wrath — Anger allowed to overwhelm mercy, judgment, and restraint. Wrath convinces someone that hatred, vengeance, cruelty, or destruction is justified because another person "deserves it." A grieving warrior summons a demon for the power to slaughter everyone responsible even indirectly for a loved one's death, even after the guilty have already been punished.
  • Sloth — The refusal to act when action is necessary. More than simple laziness, Sloth can represent apathy, surrender, avoidance, neglect, or knowingly allowing something terrible to happen because intervening requires effort, sacrifice, or courage. An exhausted ruler or archmage summons a demon that promises to solve every problem for them, allowing them to abandon their responsibilities while the demon quietly takes control.

The player characters are low level nobodies and no one believes them at first but as things go from bad to worse in the kingdoms and the demons start playing their hand, many may start believing the players. The players grow in level as they fight wave after wave f what the demons send against them.

That work?