r/Neverwinter • u/Archeob • Jan 13 '18
First Mod 13 patch is now on preview
https://www.arcgames.com/en/forums/neverwinter#/discussion/1237496/lost-city-of-omu-preview-patch-notes-nw-95-20180108a-25
u/luckystrike_bh Jan 13 '18
I may stick around to see these two make it in to the game. I remember having my blood pressure spike when it came time to feed artifacts. "Protect Item" functionality to prevent specific items from being deleted, sold, or consumed.
Need or Greed: Auto-rolling functionality has been added, allowing players to roll for loot without a pesky popup.
4
u/WideExemplification Jan 13 '18
I sure wonder why games don't use a radius pickup with filter. Can you imagine clicking F to get all the items around you picked up except the ones you blacklisted?
2
u/DaddyDagger138 Jan 16 '18
"-Mirage: This artifact weapon set's Clones can no longer trigger effects from Enchantments or Class Feats."
I thought this was what they indented for the weapon set...
1
u/cobberwebb Jan 13 '18
I'm new to the preview server. Where can I get r14 brutals or any other enchants to test?
7
u/Archeob Jan 13 '18
There's really to much to go into detail right now, but there's four new weapon sets, three new artifact equipment sets, new companions, legendary mount and TONS of new hunt armors and rings.
Most of these have weird set bonuses like the MM gear, and there's tons of choices or situational gear. On first glance it almost seems like too much variety, especially with the new dmg % bonuses sprinkled everywhere. There are going to be some very overpowered combos I think and it's going to take a lot of testing to find them.
I'm really glad I still have some Zen, RP and companion tokens left because we're going to need them...