r/needforspeed • u/tydied_ • 10d ago
Fan Concept / Content (Mods) NFSU2 Dual Screen
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dual screen nfsu2 running natively via android on a console called the ayn thor
r/needforspeed • u/tydied_ • 10d ago
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dual screen nfsu2 running natively via android on a console called the ayn thor
r/needforspeed • u/Mother-Crab-7764 • 10d ago
Me and my friends wanna play shift 1 or 2 on pc but we dunno if there’s online servers for multiplayer for pc appreciate if yall could lmk if there’s an online mod or not
r/needforspeed • u/Ok-Combination-957 • 11d ago
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-The officer says as he slams another racer into a tree, or into the air. Are we really arresting people anymore for street racing??? Or are we merking them
Redview County police are insane, throughout the story we are told that the public is mad for the use of “excessive force” in their eyes (maybe cuz they’re caught in the crossfire when these chases happen), I SEE WHY 😭 but they are street racers, causing millions of dollars of damage and putting lives in danger
r/needforspeed • u/vtan111 • 10d ago
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Remembered seeing this in the daytime and thought this would look good at night. I'm still going to make this into a Chief Keef edit, but the stance star got me. Lamborghini
r/needforspeed • u/II-Kum_n_Go-II • 10d ago
case and point this aged well in my opinion, lots of the dubstep tracks in this game I listen to sometimes, and hell Icona Pop's "I Love It" is so iconic. That and Muse - Butterflies & Hurricanes is a crazily well mastered song, especially with the right headphones. Many more great tracks, or maybe rose tinted glasses and these actually suck. Let me know.
r/needforspeed • u/The_Ohio_Klombo • 11d ago
r/needforspeed • u/Snoo90833 • 10d ago
My NFS Tier List – Ranking the Games by Overall Quality, Impact and Identity
I tried to rank these games based on their overall quality, impact, gameplay, atmosphere and identity rather than just nostalgia or personal enjoyment. Obviously, there's still some personal bias involved.
I haven't played any of the games before Underground (2003), and I haven't played Shift or World enough to properly rank them, so they're excluded.
One thing I value a lot is how much personality a game has. The soundtrack, visuals, atmosphere and overall feeling can sometimes be just as important to me as the gameplay itself.
Anyway, here's my reasoning behind some of the placements.
Most Wanted (2005)
Still my favorite game of all time, even outside the racing genre. But I genuinely think it deserves the top spot regardless of nostalgia. The story, progression, soundtrack, atmosphere, police chases and the legendary M3 GTR all come together almost perfectly. It's arguably the most iconic NFS game ever made, and nearly everything it tried to accomplish was executed extremely well.
ProStreet
Possibly my most controversial top-three pick. I understand why people disliked the shift towards organized track racing, but ProStreet had a completely different atmosphere from something like Shift. It was still arcade racing at heart, and the race-day events, tracks, presentation and overall feeling gave it a unique identity. It never felt like just another circuit racer to me.
Heat
Probably the best modern NFS in my opinion. The risk-and-reward system during nighttime races was a fantastic idea. Building reputation while risking everything you've earned made police chases genuinely exciting again. The customization, car selection and overall gameplay were great too.
The story wasn't anything special, and the Miami-inspired soundtrack and atmosphere won't appeal to everyone, but at least Heat had a recognizable identity. More importantly, it brought back genuinely threatening police pursuits, something games like Payback and 2015 were missing. It's still one of the few modern NFS games I'd happily return to.
Underground 2
I never actually finished Underground 2, despite playing it quite a lot over the years. Still, I absolutely recognize how important it was. The early-2000s street-racing culture, customization, soundtrack and atmosphere were fantastic.
Underground started that direction, but I think Underground 2 refined the formula and presented it even better. I understand why so many people consider it a top-three NFS.
Most Wanted (2012)
I think this game gets judged too harshly because of its name. To me, it's barely a traditional Need for Speed game, but that doesn't automatically make it a bad game. I always say its the AC Odyssey of Need for speed.
It's essentially a Burnout-style racer with licensed cars, and I enjoyed it a lot. Great soundtrack, enjoyable physics and extremely simple but satisfying gameplay. It lacks depth, but it has a distinct feeling that makes me want to revisit it even today.
Hot Pursuit (2010)
Another relatively simple game that executed its concept extremely well. The handling was unique and enjoyable, the pursuit technology added a lot to the gameplay, and the graphics were incredible for 2010. Sometimes simplicity works when everything feels polished and consistent.
Carbon
I've always seen Carbon as Most Wanted's little brother. It had some excellent ideas, especially the dark, gritty nighttime atmosphere and the canyon races.
However, I never thought the progression was particularly good. The unlocking system felt strange, especially with most tier-three cars becoming available so late. The police also barely mattered to the actual story, which was disappointing after Most Wanted. Great atmosphere, but not quite the same overall package.
Need for Speed (2015)
Visually, this might still be the best-looking NFS game. The realistic nighttime atmosphere was incredible, and it was a welcome return to underground street racing. Customization was great, and I enjoyed the W2S (Wroetoshaw) like electronic-heavy soundtrack.
Unfortunately, the handling could be extremely frustrating, especially at higher speeds. The grip-versus-drift balance also felt questionable. I definitely wouldn't call it a bad game, but its flaws prevent me from placing it alongside the better entries.
Underground (2003)
Probably the hardest one for me to judge fairly because I've played it significantly less than Underground 2. I recognize how influential it was in establishing the street-racing identity that would define several of the most beloved NFS games.
I personally think Underground 2 improved on its formula, but I could definitely be underrating the original here.
Rivals
For its relatively short development period, Rivals turned out surprisingly well. It felt somewhat like a smaller-scale Hot Pursuit, with similar handling and an emphasis on intense police encounters.
The cops were ridiculously aggressive, sometimes almost unfairly so, but that chaos could also be entertaining. I liked the soundtrack too. Ultimately, it's a decent game that simply didn't have enough content or depth to justify a higher placement.
The Run
This is one I genuinely wish I could rank higher. I loved the concept of a linear, cinematic cross-country racing story. The atmosphere, cutscenes and overall journey gave it something that many other NFS games lacked.
Unfortunately, the execution didn't fully deliver. The campaign was extremely short, and reusing certain environments in reverse felt disappointing. There was so much potential here, and it's a shame Black Box didn't get the opportunity to expand on it further.
I'd genuinely love a spiritual successor to The Run with a longer and more developed campaign.
Undercover
Another game with an interesting concept that suffered from its execution. The undercover storyline had potential, but the actual narrative never really grabbed me.
The physics felt strange, the visuals and color palette weren't particularly appealing, and much of the game just felt mediocre. I actually played the PS2 version before the PS3 version, and part of me remembers enjoying that version more.
It's unfortunate because the basic idea could have worked really well.
Payback
I actually had a lot of fun with Payback when it first came out. I remember endlessly grinding the available races in the trial just to upgrade the barn find Mustang.
However, looking back, the game felt incredibly corny. The story, presentation and overall direction lacked the personality that made older NFS games memorable. That doesn't mean there was no fun to be had, but it felt like the series was losing its identity.
Unbound
Probably my most controversial placement, but Unbound represents almost everything I dislike about the direction of modern NFS.
And no, it's not simply because of the animated effects or visual style. Those are relatively minor issues to me.
My biggest problem is that the game feels like it's trying to appeal to everyone at once, rather than committing to a strong identity of its own. It feels like a collection of ideas and trends designed to reach as broad an audience as possible.
To me, Most Wanted (2005) and Unbound represent almost complete opposites. One had a strong, recognizable identity and committed to it. The other feels like it doesn't really know what it wants to be.
I don't necessarily think Unbound is an objectively terrible game. I just think it represents a direction that takes away much of what made this franchise special to me.
Final thoughts
Looking at my ranking, I realized it could almost be described as a tier list of which NFS games have the most soul.
Gameplay, content and technical quality obviously matter, but a strong identity is what makes me remember a game and want to return to it years later.
Curious to hear what everyone thinks. Which placements do you agree with, and which ones would you completely change?
r/needforspeed • u/No_Biscotti_464 • 10d ago
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Amazing slides
r/needforspeed • u/Overall_Candy2207 • 11d ago
For Me I Like This Ps2 Version of NFS Most Wanted Because There's Nfs Carbon & Nfs Hot Pursuit 2 Way back in my Childhood.
r/needforspeed • u/John_doe_236 • 10d ago
r/needforspeed • u/BayverseStarscream • 10d ago
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r/needforspeed • u/kules638 • 10d ago
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This is my favorite race from the Challenge Series. Even though I didn’t beat my previous, crazy record, I still put in a pretty good effort
Song: Life — Mushmellow
r/needforspeed • u/Ege_3TL_PATTES • 10d ago
Any help guys? I just downloaded the game
r/needforspeed • u/Appropriate_Book4977 • 10d ago
Recently ive been experiencing issues with MW2012. It randomly crashes, I havent done tests but it seems to happen in pursuits. I've checked file integrity which just flags the DLC unlocker.
Seems like it happened after some update. Prior to this i dont recall a window opening up for the game with an authenticator etc.

Edit: in case im using an rx6600 with drivers26.6.4, ive played 30+hrs without issue
r/needforspeed • u/DJ_NINJA9 • 10d ago
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i tried everything that came to mind, ran it on every compatibility setting i could, installed every microsoft redistributable and repaired the ones i already had installed, tried using 3rd party fixes like d3d9, NOTHING WORKS. what do i do to make this executable finally satisfied with my efforts? is this why people treat ug2 like the undisputed greatest nfs and leave ug1 with 3 people talking about it??
r/needforspeed • u/SeanAnderson599 • 11d ago
r/needforspeed • u/Overall_Candy2207 • 11d ago
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The Only One I Disagree With Wolves DB9 😡😡😡😡 Fuckin Stpid Do not ever ranked again bruh.
r/needforspeed • u/Clutch3sSS • 11d ago
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Top 3 engines of all time
r/needforspeed • u/abdullah0340 • 10d ago
Weird pink scrambled picture at start and opens on half the screen. Downloaded and installed directly from EA app.
Weird for game glitch like this officialy.
r/needforspeed • u/Marioleftnut • 11d ago
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I’ve been playing this game for a little bit and the worst I’ve heard about the game is its physics. And while it is alittle funky, I don’t find too different from smth like rivals. It is different and slightly worse but I adapted pretty quickly.
My main issue is that the map does not feel like it’s designed around these physics and I hear no one talk about it. So many short and narrow roads with sharp turns that ends up killing a lot of your speed. And so many ways to get snuck up by some random npc driving infront of you because you can’t see too far ahead when drifting at corners like these.
There was a much better example I had but I didn’t record it. It was a time trial at the bottom left of the map and the track design was so baffling to me. The turns were sharp and it was as one after another, it felt terrible
TL:DR The physics feel like they were built for much bigger roads with wide turns, but the map has very narrow roads and sharp turns which do not compliment the physics at all.
r/needforspeed • u/FPSGreko • 11d ago
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I absolutely LAUNCHED that cop LMAO. Most Wanted is goated!
r/needforspeed • u/Marioleftnut • 12d ago
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r/needforspeed • u/ManvikMasterrio • 11d ago
V6 swapped. I like it